Files
GS13NG/code/game/objects/items/weapons/implants/implantuplink.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

41 lines
1.1 KiB
Plaintext

/obj/item/weapon/implant/uplink
name = "uplink implant"
desc = "Sneeki breeki."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
origin_tech = "materials=4;magnets=4;programming=4;biotech=4;syndicate=5;bluespace=5"
var/starting_tc = 0
/obj/item/weapon/implant/uplink/New()
hidden_uplink = new(src)
hidden_uplink.telecrystals = starting_tc
..()
/obj/item/weapon/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
for(var/X in target.implants)
if(istype(X, type))
var/obj/item/weapon/implant/imp_e = X
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
qdel(src)
return 1
if(..())
hidden_uplink.owner = "[user.key]"
return 1
return 0
/obj/item/weapon/implant/uplink/activate()
if(hidden_uplink)
hidden_uplink.interact(usr)
/obj/item/weapon/implanter/uplink
name = "implanter (uplink)"
imp_type = /obj/item/weapon/implant/uplink
/obj/item/weapon/implanter/uplink/precharged
name = "implanter (precharged uplink)"
imp_type = /obj/item/weapon/implant/uplink/precharged
/obj/item/weapon/implant/uplink/precharged
starting_tc = 10