467 lines
14 KiB
Plaintext
467 lines
14 KiB
Plaintext
//Hydroponics tank and base code
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/obj/item/weapon/watertank
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name = "backpack water tank"
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desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "waterbackpack"
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item_state = "waterbackpack"
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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slowdown = 1
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actions_types = list(/datum/action/item_action/toggle_mister)
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30)
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resistance_flags = FIRE_PROOF
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var/obj/item/weapon/noz
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var/on = 0
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var/volume = 500
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/obj/item/weapon/watertank/New()
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..()
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create_reagents(volume)
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noz = make_noz()
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/obj/item/weapon/watertank/ui_action_click()
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toggle_mister()
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/obj/item/weapon/watertank/item_action_slot_check(slot, mob/user)
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if(slot == user.getBackSlot())
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return 1
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/obj/item/weapon/watertank/verb/toggle_mister()
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set name = "Toggle Mister"
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set category = "Object"
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if (usr.get_item_by_slot(usr.getBackSlot()) != src)
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to_chat(usr, "<span class='warning'>The watertank must be worn properly to use!</span>")
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return
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if(usr.incapacitated())
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return
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on = !on
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var/mob/living/carbon/human/user = usr
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if(on)
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if(noz == null)
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noz = make_noz()
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//Detach the nozzle into the user's hands
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if(!user.put_in_hands(noz))
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on = 0
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to_chat(user, "<span class='warning'>You need a free hand to hold the mister!</span>")
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return
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noz.loc = user
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else
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//Remove from their hands and put back "into" the tank
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remove_noz()
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return
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/obj/item/weapon/watertank/proc/make_noz()
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return new /obj/item/weapon/reagent_containers/spray/mister(src)
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/obj/item/weapon/watertank/equipped(mob/user, slot)
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..()
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if(slot != slot_back)
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remove_noz()
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/obj/item/weapon/watertank/proc/remove_noz()
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if(ismob(noz.loc))
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var/mob/M = noz.loc
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M.temporarilyRemoveItemFromInventory(noz, TRUE)
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return
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/obj/item/weapon/watertank/Destroy()
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if (on)
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qdel(noz)
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return ..()
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/obj/item/weapon/watertank/attack_hand(mob/user)
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if(src.loc == user)
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ui_action_click()
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return
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..()
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/obj/item/weapon/watertank/MouseDrop(obj/over_object)
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var/mob/M = src.loc
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if(istype(M) && istype(over_object, /obj/screen/inventory/hand))
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var/obj/screen/inventory/hand/H = over_object
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M.putItemFromInventoryInHandIfPossible(src, H.held_index)
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/obj/item/weapon/watertank/attackby(obj/item/W, mob/user, params)
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if(W == noz)
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remove_noz()
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return 1
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else
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return ..()
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// This mister item is intended as an extension of the watertank and always attached to it.
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// Therefore, it's designed to be "locked" to the player's hands or extended back onto
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// the watertank backpack. Allowing it to be placed elsewhere or created without a parent
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// watertank object will likely lead to weird behaviour or runtimes.
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/obj/item/weapon/reagent_containers/spray/mister
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name = "water mister"
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desc = "A mister nozzle attached to a water tank."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "mister"
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item_state = "mister"
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w_class = WEIGHT_CLASS_BULKY
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amount_per_transfer_from_this = 50
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possible_transfer_amounts = list(25,50,100)
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volume = 500
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flags = NODROP | NOBLUDGEON
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container_type = OPENCONTAINER
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slot_flags = 0
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var/obj/item/weapon/watertank/tank
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/obj/item/weapon/reagent_containers/spray/mister/New(parent_tank)
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..()
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if(check_tank_exists(parent_tank, src))
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tank = parent_tank
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reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
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loc = tank
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return
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/obj/item/weapon/reagent_containers/spray/mister/dropped(mob/user)
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..()
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to_chat(user, "<span class='notice'>The mister snaps back onto the watertank.</span>")
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tank.on = 0
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loc = tank
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/obj/item/weapon/reagent_containers/spray/mister/attack_self()
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return
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/proc/check_tank_exists(parent_tank, mob/living/carbon/human/M, obj/O)
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if (!parent_tank || !istype(parent_tank, /obj/item/weapon/watertank)) //To avoid weird issues from admin spawns
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qdel(O)
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return 0
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else
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return 1
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/obj/item/weapon/reagent_containers/spray/mister/Move()
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..()
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if(loc != tank.loc)
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loc = tank.loc
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/obj/item/weapon/reagent_containers/spray/mister/afterattack(obj/target, mob/user, proximity)
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if(target.loc == loc) //Safety check so you don't fill your mister with mutagen or something and then blast yourself in the face with it
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return
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..()
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//Janitor tank
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/obj/item/weapon/watertank/janitor
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name = "backpack water tank"
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desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
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icon_state = "waterbackpackjani"
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item_state = "waterbackpackjani"
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/obj/item/weapon/watertank/janitor/New()
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..()
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reagents.add_reagent("cleaner", 500)
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/obj/item/weapon/reagent_containers/spray/mister/janitor
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name = "janitor spray nozzle"
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desc = "A janitorial spray nozzle attached to a watertank, designed to clean up large messes."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "misterjani"
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item_state = "misterjani"
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list()
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/obj/item/weapon/watertank/janitor/make_noz()
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return new /obj/item/weapon/reagent_containers/spray/mister/janitor(src)
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/obj/item/weapon/reagent_containers/spray/mister/janitor/attack_self(var/mob/user)
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amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
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to_chat(user, "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
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//ATMOS FIRE FIGHTING BACKPACK
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#define EXTINGUISHER 0
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#define NANOFROST 1
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#define METAL_FOAM 2
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/obj/item/weapon/watertank/atmos
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name = "backpack firefighter tank"
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desc = "A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time."
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icon_state = "waterbackpackatmos"
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item_state = "waterbackpackatmos"
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volume = 200
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/obj/item/weapon/watertank/atmos/New()
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..()
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reagents.add_reagent("water", 200)
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/obj/item/weapon/watertank/atmos/make_noz()
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return new /obj/item/weapon/extinguisher/mini/nozzle(src)
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/obj/item/weapon/watertank/atmos/dropped(mob/user)
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..()
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icon_state = "waterbackpackatmos"
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if(istype(noz, /obj/item/weapon/extinguisher/mini/nozzle))
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var/obj/item/weapon/extinguisher/mini/nozzle/N = noz
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N.nozzle_mode = 0
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/obj/item/weapon/extinguisher/mini/nozzle
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name = "extinguisher nozzle"
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desc = "A heavy duty nozzle attached to a firefighter's backpack tank."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "atmos_nozzle"
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item_state = "nozzleatmos"
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safety = 0
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max_water = 200
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power = 8
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precision = 1
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cooling_power = 5
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w_class = WEIGHT_CLASS_HUGE
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flags = NODROP //Necessary to ensure that the nozzle and tank never seperate
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var/obj/item/weapon/watertank/tank
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var/nozzle_mode = 0
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var/metal_synthesis_cooldown = 0
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var/nanofrost_cooldown = 0
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/obj/item/weapon/extinguisher/mini/nozzle/New(parent_tank)
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..()
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if(check_tank_exists(parent_tank, src))
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tank = parent_tank
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reagents = tank.reagents
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max_water = tank.volume
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loc = tank
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/obj/item/weapon/extinguisher/mini/nozzle/Move()
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..()
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if(loc != tank.loc)
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loc = tank
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return
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/obj/item/weapon/extinguisher/mini/nozzle/attack_self(mob/user)
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switch(nozzle_mode)
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if(EXTINGUISHER)
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nozzle_mode = NANOFROST
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tank.icon_state = "waterbackpackatmos_1"
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to_chat(user, "Swapped to nanofrost launcher")
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return
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if(NANOFROST)
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nozzle_mode = METAL_FOAM
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tank.icon_state = "waterbackpackatmos_2"
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to_chat(user, "Swapped to metal foam synthesizer")
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return
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if(METAL_FOAM)
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nozzle_mode = EXTINGUISHER
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tank.icon_state = "waterbackpackatmos_0"
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to_chat(user, "Swapped to water extinguisher")
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return
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return
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/obj/item/weapon/extinguisher/mini/nozzle/dropped(mob/user)
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..()
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to_chat(user, "<span class='notice'>The nozzle snaps back onto the tank!</span>")
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tank.on = 0
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loc = tank
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/obj/item/weapon/extinguisher/mini/nozzle/afterattack(atom/target, mob/user)
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if(nozzle_mode == EXTINGUISHER)
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..()
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return
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var/Adj = user.Adjacent(target)
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if(Adj)
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AttemptRefill(target, user)
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if(nozzle_mode == NANOFROST)
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if(Adj)
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return //Safety check so you don't blast yourself trying to refill your tank
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var/datum/reagents/R = reagents
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if(R.total_volume < 100)
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to_chat(user, "<span class='warning'>You need at least 100 units of water to use the nanofrost launcher!</span>")
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return
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if(nanofrost_cooldown)
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to_chat(user, "<span class='warning'>Nanofrost launcher is still recharging...</span>")
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return
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nanofrost_cooldown = 1
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R.remove_any(100)
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var/obj/effect/nanofrost_container/A = new /obj/effect/nanofrost_container(get_turf(src))
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log_game("[user.ckey] ([user.name]) used Nanofrost at [get_area(user)] ([user.x], [user.y], [user.z]).")
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playsound(src,'sound/items/syringeproj.ogg',40,1)
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for(var/a=0, a<5, a++)
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step_towards(A, target)
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sleep(2)
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A.Smoke()
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spawn(100)
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if(src)
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nanofrost_cooldown = 0
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return
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if(nozzle_mode == METAL_FOAM)
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if(!Adj|| !isturf(target))
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return
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if(metal_synthesis_cooldown < 5)
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var/obj/effect/particle_effect/foam/metal/F = new /obj/effect/particle_effect/foam/metal(get_turf(target))
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F.amount = 0
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metal_synthesis_cooldown++
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spawn(100)
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metal_synthesis_cooldown--
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else
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to_chat(user, "<span class='warning'>Metal foam mix is still being synthesized...</span>")
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return
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/obj/effect/nanofrost_container
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name = "nanofrost container"
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desc = "A frozen shell of ice containing nanofrost that freezes the surrounding area after activation."
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icon = 'icons/effects/effects.dmi'
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icon_state = "frozen_smoke_capsule"
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mouse_opacity = 0
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pass_flags = PASSTABLE
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/obj/effect/nanofrost_container/proc/Smoke()
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var/datum/effect_system/smoke_spread/freezing/S = new
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S.set_up(2, src.loc, blasting=1)
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S.start()
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var/obj/effect/decal/cleanable/flour/F = new /obj/effect/decal/cleanable/flour(src.loc)
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F.add_atom_colour("#B2FFFF", FIXED_COLOUR_PRIORITY)
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F.name = "nanofrost residue"
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F.desc = "Residue left behind from a nanofrost detonation. Perhaps there was a fire here?"
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playsound(src,'sound/effects/bamf.ogg',100,1)
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qdel(src)
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#undef EXTINGUISHER
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#undef NANOFROST
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#undef METAL_FOAM
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/obj/item/weapon/reagent_containers/chemtank
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name = "backpack chemical injector"
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desc = "A chemical autoinjector that can be carried on your back."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "waterbackpackatmos"
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item_state = "waterbackpackatmos"
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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slowdown = 1
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actions_types = list(/datum/action/item_action/activate_injector)
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var/on = 0
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volume = 300
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var/usage_ratio = 5 //5 unit added per 1 removed
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var/injection_amount = 1
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amount_per_transfer_from_this = 5
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container_type = OPENCONTAINER
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spillable = 0
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possible_transfer_amounts = list(5,10,15)
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/obj/item/weapon/reagent_containers/chemtank/ui_action_click()
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toggle_injection()
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/obj/item/weapon/reagent_containers/chemtank/item_action_slot_check(slot, mob/user)
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if(slot == slot_back)
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return 1
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/obj/item/weapon/reagent_containers/chemtank/proc/toggle_injection()
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var/mob/living/carbon/human/user = usr
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if(!istype(user))
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return
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if (user.get_item_by_slot(slot_back) != src)
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to_chat(user, "<span class='warning'>The chemtank needs to be on your back before you can activate it!</span>")
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return
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if(on)
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turn_off()
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else
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turn_on()
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//Todo : cache these.
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/obj/item/weapon/reagent_containers/chemtank/proc/update_filling()
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cut_overlays()
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if(reagents.total_volume)
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "backpack-10")
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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if(0 to 15)
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filling.icon_state = "backpack-10"
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if(16 to 60)
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filling.icon_state = "backpack50"
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if(61 to INFINITY)
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filling.icon_state = "backpack100"
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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add_overlay(filling)
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/obj/item/weapon/reagent_containers/chemtank/worn_overlays(var/isinhands = FALSE) //apply chemcolor and level
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. = list()
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//inhands + reagent_filling
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if(!isinhands && reagents.total_volume)
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var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "backpackmob-10")
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var/percent = round((reagents.total_volume / volume) * 100)
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switch(percent)
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if(0 to 15)
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filling.icon_state = "backpackmob-10"
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if(16 to 60)
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filling.icon_state = "backpackmob50"
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if(61 to INFINITY)
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filling.icon_state = "backpackmob100"
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filling.color = mix_color_from_reagents(reagents.reagent_list)
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. += filling
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/obj/item/weapon/reagent_containers/chemtank/proc/turn_on()
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on = 1
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START_PROCESSING(SSobj, src)
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if(ismob(loc))
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to_chat(loc, "<span class='notice'>[src] turns on.</span>")
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/obj/item/weapon/reagent_containers/chemtank/proc/turn_off()
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on = 0
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STOP_PROCESSING(SSobj, src)
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if(ismob(loc))
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to_chat(loc, "<span class='notice'>[src] turns off.</span>")
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/obj/item/weapon/reagent_containers/chemtank/process()
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if(!ishuman(loc))
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turn_off()
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return
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if(!reagents.total_volume)
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turn_off()
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return
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var/mob/living/carbon/human/user = loc
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if(user.back != src)
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turn_off()
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return
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var/used_amount = injection_amount/usage_ratio
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reagents.reaction(user, INJECT,injection_amount,0)
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reagents.trans_to(user,used_amount,multiplier=usage_ratio)
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update_filling()
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user.update_inv_back() //for overlays update
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//Operator backpack spray
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/obj/item/weapon/watertank/operator
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name = "backpack water tank"
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desc = "A New Russian backpack spray for systematic cleansing of carbon lifeforms."
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icon_state = "waterbackpackjani"
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item_state = "waterbackpackjani"
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w_class = WEIGHT_CLASS_NORMAL
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volume = 2000
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slowdown = 0
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/obj/item/weapon/watertank/operator/New()
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..()
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reagents.add_reagent("mutagen",350)
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reagents.add_reagent("napalm",125)
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reagents.add_reagent("welding_fuel",125)
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reagents.add_reagent("clf3",300)
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reagents.add_reagent("cryptobiolin",350)
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reagents.add_reagent("plasma",250)
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reagents.add_reagent("condensedcapsaicin",500)
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/obj/item/weapon/reagent_containers/spray/mister/operator
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name = "janitor spray nozzle"
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desc = "A mister nozzle attached to several extended water tanks. It suspiciously has a compressor in the system and is labelled entirely in New Cyrillic."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "misterjani"
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item_state = "misterjani"
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w_class = WEIGHT_CLASS_BULKY
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amount_per_transfer_from_this = 100
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possible_transfer_amounts = list(75,100,150)
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/obj/item/weapon/watertank/operator/make_noz()
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return new /obj/item/weapon/reagent_containers/spray/mister/operator(src)
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