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GS13NG/code/modules/atmospherics/machinery/components/binary_devices/valve.dm
T
2017-05-22 22:45:54 -05:00

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/*
It's like a regular ol' straight pipe, but you can turn it on and off.
*/
/obj/machinery/atmospherics/components/binary/valve
icon_state = "mvalve_map"
name = "manual valve"
desc = "A pipe valve"
can_unwrench = 1
var/frequency = 0
var/id = null
var/open = 0
var/valve_type = "m" //lets us have a nice, clean, OOP update_icon_nopipes()
/obj/machinery/atmospherics/components/binary/valve/open
open = 1
/obj/machinery/atmospherics/components/binary/valve/update_icon_nopipes(animation = 0)
normalize_dir()
if(animation)
flick("[valve_type]valve_[open][!open]",src)
icon_state = "[valve_type]valve_[open?"on":"off"]"
/obj/machinery/atmospherics/components/binary/valve/proc/open()
open = 1
update_icon_nopipes()
update_parents()
var/datum/pipeline/parent1 = PARENT1
parent1.reconcile_air()
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/components/binary/valve/proc/close()
open = 0
update_icon_nopipes()
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/components/binary/valve/proc/normalize_dir()
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
/obj/machinery/atmospherics/components/binary/valve/attack_ai(mob/user)
return
/obj/machinery/atmospherics/components/binary/valve/attack_hand(mob/user)
add_fingerprint(usr)
update_icon_nopipes(1)
sleep(10)
if(open)
close()
return
open()
var/turf/T = get_turf(src)
var/area/A = get_area(src)
investigate_log("Valve, [src.name], was manipiulated by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
message_admins("Valve, [src.name], was manipulated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(T)]")
log_admin("[key_name(usr)] manipulated a manual valve at [x], [y], [z]")
/obj/machinery/atmospherics/components/binary/valve/digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon_state = "dvalve_map"
valve_type = "d"
/obj/machinery/atmospherics/components/binary/valve/digital/attack_ai(mob/user)
return src.attack_hand(user)
/obj/machinery/atmospherics/components/binary/valve/digital/update_icon_nopipes(animation)
if(stat & NOPOWER)
normalize_dir()
icon_state = "dvalve_nopower"
return
..()