* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
21 lines
623 B
Plaintext
21 lines
623 B
Plaintext
/datum/round_event_control/anomaly/anomaly_flux
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name = "Anomaly: Hyper-Energetic Flux"
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typepath = /datum/round_event/anomaly/anomaly_flux
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min_players = 10
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max_occurrences = 5
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weight = 20
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/datum/round_event/anomaly/anomaly_flux
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startWhen = 10
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announceWhen = 3
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/datum/round_event/anomaly/anomaly_flux/announce()
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priority_announce("Localized hyper-energetic flux wave detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
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/datum/round_event/anomaly/anomaly_flux/start()
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var/turf/T = safepick(get_area_turfs(impact_area))
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if(T)
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newAnomaly = new /obj/effect/anomaly/flux(T)
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