Files
GS13NG/code/modules/events/anomaly_pyro.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

18 lines
578 B
Plaintext

/datum/round_event_control/anomaly/anomaly_pyro
name = "Anomaly: Pyroclastic"
typepath = /datum/round_event/anomaly/anomaly_pyro
max_occurrences = 5
weight = 20
/datum/round_event/anomaly/anomaly_pyro
startWhen = 3
announceWhen = 10
/datum/round_event/anomaly/anomaly_pyro/announce()
priority_announce("Pyroclastic anomaly detected on long range scanners. Expected location: [impact_area.name].", "Anomaly Alert")
/datum/round_event/anomaly/anomaly_pyro/start()
var/turf/T = safepick(get_area_turfs(impact_area))
if(T)
newAnomaly = new /obj/effect/anomaly/pyro(T)