* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
20 lines
688 B
Plaintext
20 lines
688 B
Plaintext
/datum/round_event_control/radiation_storm
|
|
name = "Radiation Storm"
|
|
typepath = /datum/round_event/radiation_storm
|
|
max_occurrences = 1
|
|
|
|
/datum/round_event/radiation_storm
|
|
|
|
|
|
/datum/round_event/radiation_storm/setup()
|
|
startWhen = 3
|
|
endWhen = startWhen + 1
|
|
announceWhen = 1
|
|
|
|
/datum/round_event/radiation_storm/announce()
|
|
priority_announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/AI/radiation.ogg')
|
|
//sound not longer matches the text, but an audible warning is probably good
|
|
|
|
/datum/round_event/radiation_storm/start()
|
|
SSweather.run_weather("radiation storm",ZLEVEL_STATION)
|
|
make_maint_all_access() |