Files
GS13NG/code/modules/power/singularity/narsie.dm
CitadelStationBot 12bbacec25 [MIRROR] Adds framework for cult constructs having the ability to make runes (#1010)
* Adds framework for cult constructs having the ability to make runes

* Delete mobs.dm.rej

* Update runes.dm

* clean .rej
2017-05-20 23:12:51 -05:00

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/obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
name = "Nar-sie's Avatar"
desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
icon = 'icons/obj/magic_terror.dmi'
pixel_x = -89
pixel_y = -85
density = 0
current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
contained = 0 //Are we going to move around?
dissipate = 0 //Do we lose energy over time?
move_self = 1 //Do we move on our own?
grav_pull = 5 //How many tiles out do we pull?
consume_range = 6 //How many tiles out do we eat
light_power = 0.7
light_range = 15
light_color = rgb(255, 0, 0)
gender = FEMALE
var/clashing = FALSE //If Nar-Sie is fighting Ratvar
/obj/singularity/narsie/large
name = "Nar-Sie"
icon = 'icons/obj/narsie.dmi'
// Pixel stuff centers Narsie.
pixel_x = -236
pixel_y = -256
current_size = 12
grav_pull = 10
consume_range = 12 //How many tiles out do we eat
/obj/singularity/narsie/large/Initialize()
. = ..()
send_to_playing_players("<span class='narsie'>NAR-SIE HAS RISEN</span>")
send_to_playing_players(pick('sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg'))
var/area/A = get_area(src)
if(A)
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/cult_effects.dmi', "ghostalertsie")
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
INVOKE_ASYNC(src, .proc/narsie_spawn_animation)
/obj/singularity/narsie/large/cult // For the new cult ending, guaranteed to end the round within 3 minutes
var/list/souls_needed = list()
var/soul_goal = 0
var/souls = 0
var/resolved = FALSE
/obj/singularity/narsie/large/cult/proc/resize(var/ratio)
var/matrix/ntransform = matrix(transform) //aka transform.Copy()
ntransform.Scale(ratio)
animate(src, transform = ntransform, time = 40, easing = EASE_IN|EASE_OUT)
/obj/singularity/narsie/large/cult/Initialize()
. = ..()
GLOB.cult_narsie = src
GLOB.blood_target = src
resize(0.6)
for(var/datum/mind/cult_mind in SSticker.mode.cult)
if(isliving(cult_mind.current))
var/mob/living/L = cult_mind.current
L.narsie_act()
for(var/mob/living/player in GLOB.player_list)
if(player.stat != DEAD && player.loc.z == ZLEVEL_STATION && !iscultist(player) && isliving(player))
souls_needed[player] = TRUE
soul_goal = round(1 + LAZYLEN(souls_needed) * 0.6)
INVOKE_ASYNC(src, .proc/begin_the_end)
/obj/singularity/narsie/large/cult/proc/begin_the_end()
sleep(50)
priority_announce("An acausal dimensional event has been detected in your sector. Event has been flagged EXTINCTION-CLASS. Directing all available assets toward simulating solutions. SOLUTION ETA: 60 SECONDS.","Central Command Higher Dimensional Affairs", 'sound/misc/airraid.ogg')
sleep(550)
priority_announce("Simulations on acausal dimensional event complete. Deploying solution package now. Deployment ETA: TWO MINUTES. ","Central Command Higher Dimensional Affairs")
sleep(50)
set_security_level("delta")
SSshuttle.registerHostileEnvironment(src)
SSshuttle.lockdown = TRUE
sleep(1150)
if(resolved == FALSE)
resolved = TRUE
world << sound('sound/machines/Alarm.ogg')
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120)
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 220)
/obj/singularity/narsie/large/cult/Destroy()
GLOB.cult_narsie = null
return ..()
/proc/ending_helper()
SSticker.force_ending = 1
/proc/cult_ending_helper(var/no_explosion = 0)
SSticker.station_explosion_cinematic(no_explosion, "cult", null)
/obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob)
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, cultoverride = TRUE, loc_override = src.loc)
/obj/singularity/narsie/process()
if(clashing)
return
eat()
if(!target || prob(5))
pickcultist()
if(istype(target, /obj/structure/destructible/clockwork/massive/ratvar))
move(get_dir(src, target)) //Oh, it's you again.
else
move()
if(prob(25))
mezzer()
/obj/singularity/narsie/Process_Spacemove()
return clashing
/obj/singularity/narsie/Bump(atom/A)
var/turf/T = get_turf(A)
if(T == loc)
T = get_step(A, A.dir) //please don't slam into a window like a bird, nar-sie
forceMove(T)
/obj/singularity/narsie/mezzer()
for(var/mob/living/carbon/M in viewers(consume_range, src))
if(M.stat == CONSCIOUS)
if(!iscultist(M))
to_chat(M, "<span class='cultsmall'>You feel conscious thought crumble away in an instant as you gaze upon [src.name]...</span>")
M.apply_effect(3, STUN)
/obj/singularity/narsie/consume(atom/A)
if(isturf(A))
A.narsie_act()
/obj/singularity/narsie/ex_act() //No throwing bombs at her either.
return
/obj/singularity/narsie/proc/pickcultist() //Narsie rewards her cultists with being devoured first, then picks a ghost to follow.
var/list/cultists = list()
var/list/noncultists = list()
for(var/obj/structure/destructible/clockwork/massive/ratvar/enemy in GLOB.poi_list) //Prioritize killing Ratvar
if(enemy.z != z)
continue
acquire(enemy)
return
for(var/mob/living/carbon/food in GLOB.living_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
var/turf/pos = get_turf(food)
if(pos.z != src.z)
continue
if(iscultist(food))
cultists += food
else
noncultists += food
if(cultists.len) //cultists get higher priority
acquire(pick(cultists))
return
if(noncultists.len)
acquire(pick(noncultists))
return
//no living humans, follow a ghost instead.
for(var/mob/dead/observer/ghost in GLOB.player_list)
if(!ghost.client)
continue
var/turf/pos = get_turf(ghost)
if(pos.z != src.z)
continue
cultists += ghost
if(cultists.len)
acquire(pick(cultists))
return
/obj/singularity/narsie/proc/acquire(atom/food)
if(food == target)
return
to_chat(target, "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>")
target = food
if(ishuman(target))
to_chat(target, "<span class ='cult'>NAR-SIE HUNGERS FOR YOUR SOUL.</span>")
else
to_chat(target, "<span class ='cult'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>")
//Wizard narsie
/obj/singularity/narsie/wizard
grav_pull = 0
/obj/singularity/narsie/wizard/eat()
set background = BACKGROUND_ENABLED
// if(defer_powernet_rebuild != 2)
// defer_powernet_rebuild = 1
for(var/atom/X in urange(consume_range,src,1))
if(isturf(X) || istype(X, /atom/movable))
consume(X)
// if(defer_powernet_rebuild != 2)
// defer_powernet_rebuild = 0
return
/obj/singularity/narsie/proc/narsie_spawn_animation()
icon = 'icons/obj/narsie_spawn_anim.dmi'
setDir(SOUTH)
move_self = 0
flick("narsie_spawn_anim",src)
sleep(11)
move_self = 1
icon = initial(icon)