* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
37 lines
756 B
Plaintext
37 lines
756 B
Plaintext
SUBSYSTEM_DEF(fire_burning)
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name = "Fire Burning"
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priority = 40
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flags = SS_NO_INIT|SS_BACKGROUND
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var/list/currentrun = list()
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var/list/processing = list()
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/datum/controller/subsystem/fire_burning/stat_entry()
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..("P:[processing.len]")
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/datum/controller/subsystem/fire_burning/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/obj/O = currentrun[currentrun.len]
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currentrun.len--
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if (!O || QDELETED(O))
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processing -= O
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if (MC_TICK_CHECK)
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return
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continue
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if(O.resistance_flags & ON_FIRE)
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O.take_damage(20, BURN, "fire", 0)
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else
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processing -= O
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if (MC_TICK_CHECK)
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return
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