* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
39 lines
1.7 KiB
Plaintext
39 lines
1.7 KiB
Plaintext
GLOBAL_LIST_INIT(cardinals, list(NORTH, SOUTH, EAST, WEST))
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
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GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
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GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns
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GLOBAL_LIST_EMPTY(generic_event_spawns) //list of all spawns for events
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GLOBAL_LIST_EMPTY(jobspawn_overrides) //These will take precedence over normal spawnpoints if created.
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GLOBAL_LIST_EMPTY(wizardstart)
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GLOBAL_LIST_EMPTY(nukeop_start)
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GLOBAL_LIST_EMPTY(nukeop_leader_start)
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GLOBAL_LIST_EMPTY(newplayer_start)
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GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
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GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here
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GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these.
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GLOBAL_LIST_EMPTY(tdome1)
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GLOBAL_LIST_EMPTY(tdome2)
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GLOBAL_LIST_EMPTY(tdomeobserve)
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GLOBAL_LIST_EMPTY(tdomeadmin)
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GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
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GLOBAL_LIST_EMPTY(blobstart)
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GLOBAL_LIST_EMPTY(secequipment)
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GLOBAL_LIST_EMPTY(deathsquadspawn)
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GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
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GLOBAL_LIST_EMPTY(servant_spawns) //Servants of Ratvar spawn here
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GLOBAL_LIST_EMPTY(city_of_cogs_spawns) //Anyone entering the City of Cogs spawns here
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GLOBAL_LIST_EMPTY(ruin_landmarks)
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//away missions
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GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
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GLOBAL_LIST_EMPTY(vr_spawnpoints)
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//used by jump-to-area etc. Updated by area/updateName()
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GLOBAL_LIST_EMPTY(sortedAreas)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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