299 lines
11 KiB
Plaintext
299 lines
11 KiB
Plaintext
//This file is for glass working types of things!
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/obj/item/glasswork
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name = "This is a bug report it!"
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desc = "Failer to code. Contact your local bug remover..."
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icon = 'icons/obj/glassworks.dmi'
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w_class = WEIGHT_CLASS_SMALL
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force = 0
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throw_speed = 1
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throw_range = 3
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/obj/item/glasswork/glasskit
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name = "Glass Working Tools"
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desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
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icon_state = "glass_tools"
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/obj/item/glasswork/blowing_rod
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name = "Glass Working Blow Rod"
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desc = "A hollow metal stick made for glass blowing."
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icon_state = "blowing_rods_unused"
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/obj/item/glasswork/glass_base
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name = "Glass Fodder Sheet"
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desc = "A sheet of glass set aside for glass working"
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icon_state = "glass_base"
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var/next_step = null
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var/make = null
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var/rod = /obj/item/glasswork/blowing_rod
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/obj/item/lens
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name = "Optical Lens"
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desc = "Good for selling or crafting, by itself its useless"
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//////////////////////Chem Disk/////////////////////
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//Two Steps //
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//Sells for 300 cr, takes 10 glass shets //
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//Usefull for chem spliting //
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////////////////////////////////////////////////////
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/obj/item/glasswork/glass_base/dish
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name = "Glass Fodder Sheet"
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desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass dish. Needs to be cut with some tools."
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next_step = /obj/item/glasswork/glass_base/glass_dish
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make = /obj/item/reagent_containers/glass/beaker/glass_dish
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/obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/glass_base))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/dish)
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/obj/item/glasswork/glass_base/glass_dish
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name = "Half Chem Dish Sheet"
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desc = "A sheet of glass cut in half, looks like it still needs some more sanding down"
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icon_state = "glass_base_half"
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/obj/item/glasswork/glass_base/glass_dish/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/glass_base))
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new make(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/glass_dish)
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//////////////////////Lens//////////////////////////
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//Six Steps //
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//Sells for 1800 cr, takes 15 glass shets //
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//Usefull for selling and later crafting //
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////////////////////////////////////////////////////
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/obj/item/glasswork/glass_base/lens
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name = "Glass Fodder Sheet"
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desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass lens. Needs to be cut with some tools."
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next_step = /obj/item/glasswork/glass_base/glass_dish
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make = /obj/item/lens
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/obj/item/glasswork/glass_base/lens/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/glass_base))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/lens)
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/obj/item/glasswork/glass_base/glass_lens
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name = "Glass Fodder Sheet"
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desc = "Cut glass ready to be heated. Needs to be heated with some tools."
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icon_state = "glass_base_half"
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next_step = /obj/item/glasswork/glass_base/glass_lens/part2
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/obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/weldingtool))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/glass_lens)
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/obj/item/glasswork/glass_base/glass_lens/part2
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name = "Glass Fodder Sheet"
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desc = "Cut glass that has been heated. Needs to be heated more with some tools."
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icon_state = "glass_base_heat"
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next_step = /obj/item/glasswork/glass_base/glass_lens/part3
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/obj/item/glasswork/glass_base/glass_lens/part2/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/weldingtool))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/glass_lens/part2)
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/obj/item/glasswork/glass_base/glass_lens/part3
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name = "Glass Fodder Sheet"
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desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
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icon_state = "glass_base_molding"
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next_step = /obj/item/glasswork/glass_base/glass_lens/part4
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/obj/item/glasswork/glass_base/glass_lens/part3/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/blowing_rod))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/glass_lens/part3)
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qdel(I)
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/obj/item/glasswork/glass_base/glass_lens/part4
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name = "Glass Fodder Sheet"
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desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
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icon_state = "blowing_rods_inuse"
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next_step = /obj/item/glasswork/glass_base/glass_lens/part5
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/obj/item/glasswork/glass_base/glass_lens/part4/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/glass_base))
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new next_step(user.loc, 1)
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new rod(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/glass_lens/part4)
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/obj/item/glasswork/glass_base/glass_lens/part5
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name = "Unpolished glass lens"
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desc = "A small unpolished glass lens. Could be polished with some cloth."
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icon_state = "glass_optics"
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next_step = /obj/item/glasswork/glass_base/glass_lens/part6
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/obj/item/glasswork/glass_base/glass_lens/part5/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/sheet/cloth))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/glass_lens/part5)
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/obj/item/glasswork/glass_base/glass_lens/part6
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name = "Unrefined glass lens"
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desc = "A small polished glass lens. Just needs to be refined with some sandstone."
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icon_state = "glass_optics"
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/obj/item/glasswork/glass_base/glass_lens/part6/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/sheet/mineral/sandstone))
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new make(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/glass_lens/part6)
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//////////////////////Spouty Flask//////////////////
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//Four Steps //
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//Sells for 1200 cr, takes 20 glass shets //
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//Usefull for selling and chemical things //
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////////////////////////////////////////////////////
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/obj/item/glasswork/glass_base/spouty
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name = "Glass Fodder Sheet"
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desc = "A set of glass sheets set aside for glass working, this one is ideal for a spout beaker. Needs to be cut with some tools."
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next_step = /obj/item/glasswork/glass_base/spouty/part2
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make = /obj/item/reagent_containers/glass/beaker/flaskspouty
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/obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/glass_base))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/spouty)
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/obj/item/glasswork/glass_base/spouty/part2
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name = "Glass Fodder Sheet"
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desc = "Cut glass that has been heated. Needs to be heated more with some tools."
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icon_state = "glass_base_heat"
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next_step = /obj/item/glasswork/glass_base/spouty/part3
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/obj/item/glasswork/glass_base/spouty/part2/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/weldingtool))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/spouty/part2)
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/obj/item/glasswork/glass_base/spouty/part3
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name = "Glass Fodder Sheet"
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desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
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icon_state = "glass_base_molding"
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next_step = /obj/item/glasswork/glass_base/spouty/part4
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/obj/item/glasswork/glass_base/glass_lens/part3/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/blowing_rod))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/glass_lens/part3)
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qdel(I)
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/obj/item/glasswork/glass_base/spouty/part4
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name = "Glass Fodder Sheet"
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desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
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icon_state = "blowing_rods_inuse"
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/obj/item/glasswork/glass_base/spouty/part4/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/glass_base))
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new make(user.loc, 1)
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new rod(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/spouty/part4)
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//////////////////////Small Bulb Flask//////////////
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//Two Steps //
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//Sells for 600 cr, takes 5 glass shets //
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//Usefull for selling and chemical things //
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////////////////////////////////////////////////////
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/obj/item/glasswork/glass_base/flask_small
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name = "Glass Fodder Sheet"
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desc = "A set of glass sheets set aside for glass working, this one is ideal for a small flask. Needs to be heated with some tools."
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next_step = /obj/item/glasswork/glass_base/flask_small/part1
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make = /obj/item/reagent_containers/glass/beaker/flask_small
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/obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/weldingtool))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/flask_small)
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/obj/item/glasswork/glass_base/flask_small/part1
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name = "Metled Glass"
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desc = "A blob of metled glass, this one is ideal for a small flask. Needs to be blown with some tools."
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icon_state = "glass_base_molding"
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next_step = /obj/item/glasswork/glass_base/spouty/part2
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/obj/item/glasswork/glass_base/flask_small/part1/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/blowing_rod))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/flask_small/part1)
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qdel(I)
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/obj/item/glasswork/glass_base/flask_small/part2
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name = "Metled Glass"
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desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
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icon_state = "blowing_rods_inuse"
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/obj/item/glasswork/glass_base/flask_small/part2/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/glass_base))
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new make(user.loc, 1)
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new rod(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/flask_small/part2)
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//////////////////////Large Bulb Flask//////////////
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//Two Steps //
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//Sells for 1000 cr, takes 15 glass shets //
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//Usefull for selling and chemical things //
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////////////////////////////////////////////////////
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/obj/item/glasswork/glass_base/flask_large
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name = "Glass Fodder Sheet"
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desc = "A set of glass sheets set aside for glass working, this one is ideal for a large flask. Needs to be heated with some tools."
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next_step = /obj/item/glasswork/glass_base/flask_large/part1
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make = /obj/item/reagent_containers/glass/beaker/flask_large
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/obj/item/glasswork/glass_base/flask_large/part1/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/weldingtool))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/flask_large/part1)
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/obj/item/glasswork/glass_base/flask_large/part1
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name = "Metled Glass"
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desc = "A blob of metled glass, this one is ideal for a large flask. Needs to be blown with some tools."
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icon_state = "glass_base_molding"
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next_step = /obj/item/glasswork/glass_base/flask_large/part2
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/obj/item/glasswork/glass_base/flask_large/part2/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/blowing_rod))
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new next_step(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/flask_large/part2)
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qdel(I)
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/obj/item/glasswork/glass_base/flask_large/part2
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name = "Metled Glass"
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desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
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icon_state = "blowing_rods_inuse"
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/obj/item/glasswork/glass_base/flask_large/part2/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/glasswork/glass_base))
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new make(user.loc, 1)
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new rod(user.loc, 1)
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qdel(/obj/item/glasswork/glass_base/flask_large/part2)
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