Files
GS13NG/code/__DEFINES/status_effects.dm
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

30 lines
1.4 KiB
Plaintext

//These are all the different status effects. Use the paths for each effect in the defines.
#define BASIC_STATUS_EFFECT /datum/status_effect //Has no effect.
///////////
// BUFFS //
///////////
#define STATUS_EFFECT_SHADOW_MEND /datum/status_effect/shadow_mend //Quick, powerful heal that deals damage afterwards. Heals 15 brute/burn every second for 3 seconds.
#define STATUS_EFFECT_VOID_PRICE /datum/status_effect/void_price //The price of healing yourself with void energy. Deals 3 brute damage every 3 seconds for 30 seconds.
#define STATUS_EFFECT_VANGUARD /datum/status_effect/vanguard_shield //Grants temporary stun absorption, but will stun the user based on how many stuns they absorbed.
#define STATUS_EFFECT_INATHNEQS_ENDOWMENT /datum/status_effect/inathneqs_endowment //A 15-second invulnerability and stun absorption, granted by Inath-neq.
#define STATUS_EFFECT_WRAITHSPECS /datum/status_effect/wraith_spectacles
#define STATUS_EFFECT_POWERREGEN /datum/status_effect/cyborg_power_regen //Regenerates power on a given cyborg over time
#define STATUS_EFFECT_HISGRACE /datum/status_effect/his_grace //His Grace.
#define STATUS_EFFECT_WISH_GRANTERS_GIFT /datum/status_effect/wish_granters_gift //If you're currently resurrecting with the Wish Granter
/////////////
// DEBUFFS //
/////////////
#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.