Files
GS13NG/code/game/objects/structures/window.dm.rej
T
2017-04-26 10:11:11 -05:00

24 lines
842 B
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diff a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm (rejected hunks)
@@ -18,7 +18,7 @@
var/fulltile = 0
var/glass_type = /obj/item/stack/sheet/glass
var/glass_amount = 1
- var/static/mutable_appearance/crack_overlay = mutable_appearance('icons/obj/structures.dmi')
+ var/mutable_appearance/crack_overlay
var/list/debris = list()
can_be_unanchored = 1
resistance_flags = ACID_PROOF
@@ -377,10 +377,10 @@
if(smooth)
queue_smooth(src)
- cut_overlays()
+ cut_overlay(crack_overlay)
if(ratio > 75)
return
- crack_overlay.icon_state = "damage[ratio]"
+ crack_overlay = mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1))
add_overlay(crack_overlay)
/obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)