* Mime's Bane recipe (#35570) * Makes Mimes's Bane use the new EMOTEMUTE trait It randomly occured to me that I should do this. Mime's Bane is currently a reagent currently only used in cloning pods to stop growing clones from gasping from crit/lack of air (since they're in a pure nitrogen environment). * 2 Mime's Bane = 1 Mute Toxin + 1 Nothing * Mutetoxin + nothing + radium * Mime's Bane recipe
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
//mob traits
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#define TRAIT_BLIND "blind"
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#define TRAIT_MUTE "mute"
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#define TRAIT_EMOTEMUTE "emotemute"
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#define TRAIT_DEAF "deaf"
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#define TRAIT_NEARSIGHT "nearsighted"
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#define TRAIT_FAT "fat"
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#define TRAIT_HUSK "husk"
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#define TRAIT_NOCLONE "noclone"
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#define TRAIT_CLUMSY "clumsy"
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#define TRAIT_DUMB "dumb"
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#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
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#define TRAIT_PACIFISM "pacifism"
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#define TRAIT_IGNORESLOWDOWN "ignoreslow"
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#define TRAIT_GOTTAGOFAST "fast"
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#define TRAIT_GOTTAGOREALLYFAST "2fast"
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#define TRAIT_FAKEDEATH "fakedeath"
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#define TRAIT_DISFIGURED "disfigured"
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#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
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#define TRAIT_STUNIMMUNE "stun_immunity"
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#define TRAIT_SLEEPIMMUNE "sleep_immunity"
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#define TRAIT_PUSHIMMUNE "push_immunity"
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#define TRAIT_SHOCKIMMUNE "shock_immunity"
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// common trait sources
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#define TRAIT_GENERIC "generic"
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#define EYE_DAMAGE "eye_damage"
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#define GENETIC_MUTATION "genetic"
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#define OBESITY "obesity"
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#define MAGIC_TRAIT "magic"
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#define STASIS_MUTE "stasis"
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#define GENETICS_SPELL "genetics_spell"
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#define TRAUMA_TRAIT "trauma"
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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#define CHANGELING_DRAIN "drain"
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#define CHANGELING_HIVEMIND_MUTE "ling_mute"
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#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
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#define HIGHLANDER "highlander"
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#define TRAIT_HULK "hulk"
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