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GS13NG/code/__DEFINES/traits.dm
CitadelStationBot 7ef05e33ad [MIRROR] Mime's Bane recipe (#5592)
* Mime's Bane recipe (#35570)

* Makes Mimes's Bane use the new EMOTEMUTE trait

It randomly occured to me that I should do this.

Mime's Bane is currently a reagent currently only used in cloning pods
to stop growing clones from gasping from crit/lack of air (since they're
in a pure nitrogen environment).

* 2 Mime's Bane = 1 Mute Toxin + 1 Nothing

* Mutetoxin + nothing + radium

* Mime's Bane recipe
2018-02-19 10:23:20 -06:00

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//mob traits
#define TRAIT_BLIND "blind"
#define TRAIT_MUTE "mute"
#define TRAIT_EMOTEMUTE "emotemute"
#define TRAIT_DEAF "deaf"
#define TRAIT_NEARSIGHT "nearsighted"
#define TRAIT_FAT "fat"
#define TRAIT_HUSK "husk"
#define TRAIT_NOCLONE "noclone"
#define TRAIT_CLUMSY "clumsy"
#define TRAIT_DUMB "dumb"
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define TRAIT_PACIFISM "pacifism"
#define TRAIT_IGNORESLOWDOWN "ignoreslow"
#define TRAIT_GOTTAGOFAST "fast"
#define TRAIT_GOTTAGOREALLYFAST "2fast"
#define TRAIT_FAKEDEATH "fakedeath"
#define TRAIT_DISFIGURED "disfigured"
#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
#define TRAIT_STUNIMMUNE "stun_immunity"
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
#define TRAIT_PUSHIMMUNE "push_immunity"
#define TRAIT_SHOCKIMMUNE "shock_immunity"
// common trait sources
#define TRAIT_GENERIC "generic"
#define EYE_DAMAGE "eye_damage"
#define GENETIC_MUTATION "genetic"
#define OBESITY "obesity"
#define MAGIC_TRAIT "magic"
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define TRAUMA_TRAIT "trauma"
// unique trait sources, still defines
#define STATUE_MUTE "statue"
#define CHANGELING_DRAIN "drain"
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
#define HIGHLANDER "highlander"
#define TRAIT_HULK "hulk"