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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">20 September 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sutures work on simplemobs again.</li>
<li class="bugfix">Attacking dismembered bodyparts now targets the chest instead, for weapons aswell as unarmed attacks.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New sprites for chess pieces! You can craft them in-game with metal sheets.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">hulks can smash again (walls no longer break their hands)</li>
<li class="rscdel">acid no longer degrades armor</li>
</ul>
<h2 class="date">17 September 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Failing the plushmium reaction can now create peculiar plushies, depending on reaction volume.</li>
<li class="bugfix">The mood-buff from petting a plushie now works properly again.</li>
<li class="bugfix">Fixed wacky necropolis loot chest behavior</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Research Director's office to Omega Station</li>
<li class="rscadd">Adds 2 new solar arrays (and control rooms)</li>
<li class="rscadd">Adds some action figures that weren't there previously</li>
<li class="rscadd">The CMO's office now has a light switch</li>
<li class="tweak">Slight readjustments to impacted areas</li>
<li class="tweak">Readjusts the toxins air supply line to (ideally) be easier to service</li>
<li class="bugfix">Department camera consoles should now be able to actually check appropriate cameras</li>
<li class="bugfix">Xenobiology can now be locked down (by the Research Director)</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a brain damage line</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Your balls finally feel full, again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">due to changes in policy, and several lawsuits, Nanotrasen has been forced to allow disabled people to sign up</li>
</ul>
<h2 class="date">16 September 2020</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">fixed an icon path</li>
</ul>
<h2 class="date">12 September 2020</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Polychromic winter coat's hoodie will now polychrome, alongside any other new polychromic items with toggleable headwear.</li>
<li class="bugfix">Minesweeper will no longer blow up the player's ears when they select "Play on the same board"</li>
<li class="rscadd">Slimepeople will find warm donk pockets among other toxin healing items even more repulsive, as they are anti-toxic.</li>
<li class="tweak">Slimepeople are now neutral to gross foods.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">AIs can no longer qdel() the gravity generator</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added some unit tests for reactions.</li>
<li class="refactor">replaced handle_changeling and handle_bloodsucker with signal registration</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed pill button on chemical press</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Brass now has a proper datum. Aspiring Forgetenders rejoice!</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Race based drinks will no longer stay inside your blood for ever.</li>
</ul>
<h3 class="author">Tupinambis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Redid Cogstation atmos pipes to make it less cluttered.</li>
<li class="tweak">Removed a few doors from the main hallway to mitigate chokepoint issues</li>
<li class="bugfix">All belt hell conveyers are now on by default, so that belt hell actually works.</li>
<li class="bugfix">IDs for poddoors and belts and the like. Everything is now properly hooked and should work as expected (except for the pressure triggered mass drivers)</li>
<li class="bugfix">addresses most if not all roundstart active turfs.</li>
<li class="bugfix">Issue where wires were connected to the SMES improperly, and SMES were not properly precharged, resulting in power failure earlier than intended.</li>
<li class="bugfix">various rogue turfs and wirings.</li>
<li class="bugfix">security office APC being hooked to maintenance for some reason.</li>
<li class="bugfix">TEG is now directly wired to the SMES.</li>
<li class="code_imp">adds a subtype of mass drivers that is triggered by things being on it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully functional.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">glaives now work again</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Revolver is now poplocked down to fifteen people.</li>
</ul>
<h2 class="date">11 September 2020</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Superconducting turfs now can't go below 0 celsius.</li>
</ul>
<h2 class="date">09 September 2020</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Made superconductivity work for the first time literally ever.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">accents work better</li>
</ul>
<h2 class="date">08 September 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed names of the Electrical Toolbox goodie pack and green croptop christmas suit.</li>
<li class="bugfix">Fixed turf visuals for real. Original PR by AnturK on tgstation.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">added borg_deathsound.ogg and android_scream.ogg</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">meteor waves now have a static 5 minute timer.</li>
</ul>
<h2 class="date">07 September 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">fixed a typo causing a span not to show.</li>
</ul>
<h3 class="author">Putnam for debugging ammo loading! Thx!! updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed spell blade, diamond picaxe, and fire wand from lava land loot tables</li>
<li class="tweak">Each mini boss now has its own type of crate.</li>
<li class="tweak">Each spike has its own type of crate that it pulls its now smaller loot table from</li>
<li class="balance">Moved god eye from spike loot table to hard spawn collosses fight</li>
<li class="balance">Moved holoparasight from spike loot table to bubble gum</li>
<li class="balance">Moved magic meat hook from spike loot table to drake</li>
<li class="rscadd">2 more crates to Arena Shuttle as well as 4-4-4 of each new type of chest</li>
<li class="balance">Replaced the diamond pick loot with a better one</li>
<li class="tweak">Replaced the cursted katana with a non cursted verson that deals half the damage and has less block!</li>
<li class="rscadd">Three new potions, blue heals the mind like a mama potion, Green heals the soul aka the organs! Lastly Red heals the body, by 100 damage of each main types. Best not to waste them!</li>
<li class="rscadd">Four more "wands" Spellbooks! These fun little guys shoot out its own pages to do the affect, one will set the target on fire like a bullet, one will harm them a bit, one will heal the target a small bit - How nice! Last one will give them a few statis affects like a taser bolt but without as much power or tasing affect</li>
</ul>
<h2 class="date">06 September 2020</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Dynamic no longer pushes events.</li>
<li class="balance">Made spontaneous brain trauma a good deal less annoying.</li>
</ul>
<h3 class="author">lolman360, NecromancerAnne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The ancient art of blacksmithing, now in pixels.</li>
<li class="imageadd">cool swords and shit (thanks anne)</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">thermomachine examine text</li>
</ul>
<h2 class="date">05 September 2020</h2>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Readded the old method of temperature notifications in the form of a new pair of shivering/sweating notifications.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hilbert hotel flavor text for one particular snowflake hotel changed.</li>
<li class="admin">admins can now actually reduce threat level in dynamic</li>
<li class="tweak">Made owo.ogg smaller.</li>
<li class="tweak">Character saving unit test is now more verbose on failure.</li>
<li class="refactor">Added an extools proc hook alternative to rust_g logging.</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">supermatter shard examine text</li>
<li class="tweak">protolathe item categories</li>
</ul>
<h2 class="date">04 September 2020</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ipcs can speak</li>
</ul>
<h2 class="date">03 September 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Jaunters should now work with magic mirror chasming.</li>
<li class="bugfix">The photocopier can now print more than one copy at a time.</li>
<li class="bugfix">Alkali perspiration infos don't crash the Pandemic UI anymore.</li>
<li class="bugfix">Windoors can be actually tinted now.</li>
</ul>
<h2 class="date">02 September 2020</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added a unit test for character saving.</li>
<li class="balance">Plastitanium rapier no longer silently sleeps with no chance at counterplay when used by pacifists.</li>
<li class="bugfix">Fusion scan is now actually useful.</li>
</ul>
<h3 class="author">Tupinambis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">moved the dakis, genital growth pills, and genital autosurgeons out of the maintenance loot table and into kinkmates.</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">pyroclastic anomaly client spam</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can hide your ckey now from the roundend report</li>
</ul>
<h2 class="date">01 September 2020</h2>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed slimes starting off hungry</li>
</ul>
<h2 class="date">31 August 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slimes can now damage structures, don't leave them unfed!</li>
</ul>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Moves pill_bottles/dice to box/dice on CogStation.</li>
</ul>
<h3 class="author">Couls, ported by NecromancerAnne updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">cleans up mech backstabbing code</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">teleport-to-ark ability of the eminence, commented out</li>
<li class="rscadd">teleport-to-obelisk ability for the eminence</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">plasmamen have no more slowdown</li>
<li class="rscadd">object reskins now use very nice and cool radials</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a pool to MetaStation</li>
<li class="tweak">Slight readjustments to the surrounding area</li>
<li class="bugfix">Fixes a handful of external airlocks</li>
</ul>
<h3 class="author">ForrestWick updated:</h3>
<ul class="changes bgimages16">
<li class="balance">removes wall walking boots from nukie uplink</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">e-gun overlays and some floor decals should have been fixed.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">tgchat</li>
</ul>
<h3 class="author">Lynxless updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed anatomic panacea into a direct buff, instead of a chem injection</li>
<li class="balance">Changed the values of anatomic panacea</li>
<li class="imageadd">Added a new icon for panacea's buff alert</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pref for genital/vore examine text</li>
<li class="bugfix">Fixed a couple events having ghost roles eligible.</li>
<li class="balance">Buffed slaughter demon: gets stronger as it eats people</li>
<li class="balance">Nerfed slaughter demon: no longer permanently round-removes all who are eaten by it, instead releasing their now-heartless bodies</li>
<li class="bugfix">Dynamic storytellers now calculate property weights properly.</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix the four type of new tea that will stuck inside your vein.</li>
<li class="rscadd">drinking glass sprite for those tea.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">miners can no longer acquire funny antag item</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">shuttle engine/heater sprites now face the right way</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">TEG power output</li>
<li class="tweak">tesla movement priorities</li>
<li class="rscadd">tesla counterplay</li>
<li class="rscadd">tesla containment check (containment variable now usable)</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">brooms now sweep objects on MOVABLE_PRE_MOVE rather than MOVABLE_MOVED</li>
<li class="balance">firedoors no longer automatically open on touch when there's no pressure differences.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">buzz, buzz2 and ping are now all unrestricted emotes and can be used by anyone</li>
<li class="imagedel">the drake credit and pickle credit sprites have been removed</li>
<li class="refactor">tongue speech handling is now done by accent datums</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">waffleco</li>
</ul>
<h2 class="date">30 August 2020</h2>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new explosion echoes</li>
<li class="tweak">explosion echo range</li>
<li class="soundadd">5 new explosion related sounds</li>
</ul>
<h2 class="date">28 August 2020</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more paper to the library</li>
<li class="rscadd">The law office now has a desk window</li>
<li class="tweak">Expands most of CogStation's exterior airlocks. Slightly adjusts surrounding areas to accommodate this.</li>
<li class="tweak">Updates some of CogStation's paperwork</li>
<li class="tweak">The rat in the morgue turned themselves into a possum. Funniest shit I've ever seen.</li>
<li class="bugfix">Adjusts some area designations so cameras should receive power properly</li>
<li class="bugfix">Cleans up an errant decal</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Traitor holoparasites can now only be bought once, because apparently you can only have one active holopara.</li>
<li class="balance">PDA bombs can now only be bought once per uplink.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">atmos = radiation = chemistry.</li>
</ul>
<h3 class="author">shellspeed1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds slow mode for iv drips</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">an ancient game over a thousand years old has re-emerged among crewmembers - rock paper scissors</li>
<li class="tweak">customization features appear in alphabetical order where necessary</li>
<li class="tweak">bokken do two more stamina damage now</li>
<li class="rscadd">you can now choose a body sprite as an anthromorph or anthromorphic insect, and can choose from aquatic/avian and apid respectively (and obviously back to the defaults too)</li>
</ul>
<h2 class="date">27 August 2020</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">eyebeam lighting can only have 128 maximum HSV saturation now.</li>
<li class="balance">no more shotgun stripper clips in boxes.</li>
<li class="balance">goliath tentacles now do 20 damage to mechs at 25% ap</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">changing your character's gender won't randomize its hairstyle and facial hairstyle now</li>
</ul>
<h2 class="date">26 August 2020</h2>
<h3 class="author">ancientpower updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ghosts can read newscasters by clicking on them.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">hierophant vortex blasts now have 50% armor penetration vs mecha</li>
<li class="balance">ventcrawling now kicks off every attached/buckled mob, even for non humans.</li>
</ul>
<h2 class="date">25 August 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Insidious combat gloves have been replaced by insidious guerilla gloves. They're generally the same, except now you can tackle with them.</li>
</ul>
<h3 class="author">Literallynotpickles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now equip handheld crew monitors on all medical-related winter coats.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">vore now ejects occupants on death</li>
</ul>
<h3 class="author">raspy-on-osu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Thermoelectric Generator power output</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">I.P.Cs now short their circuits when expressing emotion, causing sparks to appear around them.</li>
</ul>
<h2 class="date">24 August 2020</h2>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes areas on expanded airlocks</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">wormhole jaunters work</li>
<li class="tweak">wormhole jaunters no longer get interference from bags of holding</li>
<li class="bugfix">airlocks now only shock on pulse/wirecutters instead of on tgui panel open.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">three new items are in the loadout for all donators</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">contraband black evening gloves in kinkvend</li>
</ul>
<h2 class="date">23 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">silicons and clockies can now access APCs properly</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medbay now has a smartfridge for organ storage</li>
<li class="rscadd">Slight enhancements to the station's electrical wiring layout</li>
<li class="rscadd">Very small library renovation</li>
<li class="bugfix">Exterior airlocks have been given proper air systems for safety's sake</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stops shielded hardsuits from slowly turning the wearer into a big glowing ball of stacked energy shield overlays.</li>
<li class="tweak">the shielding overlay is merely visual as result. Aim your clicks.</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">no more 10 pop xenos (25pop now)</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increases the majority of airlocks by 1 tile.</li>
<li class="tweak">Minor adjustments to the TEG engine.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Simplemobs no longer count in dynamic.</li>
<li class="balance">"Story" storyteller no longer starts at a ludicrously low threat, always.</li>
<li class="balance">Blob threat now scales with coverage.</li>
<li class="tweak">One person with their pref on no longer overpowers 40 people who might not even know there is one.</li>
<li class="bugfix">Negative-weight rulesets are no longer put into the list.</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">removed durathread from armwraps recipe.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">breath mask balaclava</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">lizards are now a recommended species for mam snouts</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new sprites for the temporal katana</li>
<li class="rscadd">suiciding with the temporal katana omae wa mou shinderius you into the shadow realm</li>
<li class="soundadd">twilight isnt earrape</li>
</ul>
<h2 class="date">22 August 2020</h2>
<h3 class="author">Time-Green (copypasta'd by lolman360) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">plumbing</li>
<li class="rscadd">automatic hydro trays</li>
</ul>
<h2 class="date">21 August 2020</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updates and adds some of the tips</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">added reftracking as a compile flag</li>
</ul>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RSD limitation is now 500 tiles</li>
<li class="bugfix">Fixed broken RSD sprites</li>
<li class="config">Removed that shuttle limit</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">two snouts can once again be chosen in customization</li>
<li class="bugfix">lizard snouts work again</li>
</ul>
<h2 class="date">20 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The cooking oil damage formula is no longer scuffed.</li>
<li class="tweak">Changed the clockie help-link to lead to our own wiki.</li>
</ul>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="admin">admins can now do html in ahelps properly</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Pirate threats are now announced as "business propositions", and their arrivals are now also announced properly.</li>
</ul>
<h3 class="author">tiramisuapimancer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ethereal hair is now their body color instead of accidentally white</li>
</ul>
<h2 class="date">18 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">kindle cast time: 15ds -> 25ds</li>
<li class="tweak">Moved the Belligerent Scripture to where it should be in the code</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">glass floors</li>
<li class="rscadd">uncrowbarrable plasma floors tweak:disco inferno's plasma floors can no longer be crowbarred.</li>
<li class="rscadd">ghost cafe has funky fresh art</li>
<li class="bugfix">you can actually remove glass floors now</li>
<li class="code_imp">get_equipped_items is hopefully less gross</li>
<li class="balance">plasma cutters are no longer gay</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Slaughter demons (and laughter demons, being a subtype) are MOB_SIZE_LARGE, with one of the more immediate effects being able to mark them with a crusher and backstab them.</li>
<li class="balance">The funny blyat men have stumbled upon another surplus of Mosin-Nagants and are starting to pack them into crates again.</li>
<li class="balance">Vehicle riders can now, by default, get shot in the face and/or chest.</li>
<li class="rscadd">Adminspawn only .357 DumDum rounds! Because sometimes the other guy just really needs to hurt.</li>
<li class="rscadd">Bluespace beakers now have a chemical window through the side that shows chemical overlays.</li>
<li class="rscadd">Plant DNA manipulators now let you chuck things over them. Or they WOULD, if LETPASSTHROW worked half a damn.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">uplink implant states</li>
<li class="tweak">tweaks how role assigning works</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gives ashwalkers nightvision</li>
<li class="balance">Makes tesla blast people, not the environment, to save the server.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">moves Garlic sprites from growing.dmi to growing_vegetable.dmi</li>
<li class="rscdel">Removes the unused Electric Lime mutation, it just takes up space with no actual function nor sprites.</li>
<li class="imageadd">Gives Catnip growing sprites</li>
<li class="imagedel">Removes redundant images in growing.dmi</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">10 force to a fucking rubber cock.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">shotgun stripper clip nerf. ammoboxes can now accept a load_delay that happens when they attack a magazine, internal or external.</li>
</ul>
<h3 class="author">ported from tg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bronze airlocks and windows can now be built</li>
<li class="balance">i also tweaked bronze flooring to be cheaper.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">stamina draining projectiles without stamina for their primary damage type now has their stamina damage taken into account for shield blocking, rather than the block being done for free for that.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">snowflake code tidyup</li>
<li class="refactor">snowflake code for mutant bodypart selection has been rewritten to be ~14x shorter</li>
<li class="tweak">meat type and horns can now be selected by any species</li>
</ul>
<h2 class="date">17 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cogscarabs are no longer always Pogscarabs</li>
</ul>
<h3 class="author">Strazyplus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added drakeborgs</li>
<li class="rscadd">Added drakeplushies</li>
<li class="imageadd">added drakeborg sprites</li>
<li class="imageadd">added drakeplushie sprites</li>
<li class="code_imp">changed some code - added drakeplushies to backpack loadout Removed duplicate voresleeper belly sprites from engdrake & jantidrake. [CC BY-NC-SA 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/)</li>
<li class="rscadd">Added CC BY-NC-SA 3.0 license details to icon/mob/cyborg moved drakeborg.dmi to icon/mob/cyborg</li>
</ul>
<h2 class="date">16 August 2020</h2>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="balance">nerfed hypereut chaplain weapon.</li>
<li class="balance">50% rng blockchance -> 0%</li>
<li class="balance">parry made much worse because it's an actual weapon and a roundstart one at that.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">tips</li>
</ul>
<h2 class="date">15 August 2020</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">missing anomaly core icons</li>
<li class="bugfix">wrong state. blame the tg vertion i copied</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the 8 rotation limit from clockwork chairs has been removed. please don't abuse this.</li>
<li class="tweak">ethereals can now wear underwear</li>
</ul>
<h2 class="date">14 August 2020</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">abductors can buy things</li>
</ul>
<h2 class="date">13 August 2020</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes fermisleepers and reverts them to tg ones</li>
</ul>
<h2 class="date">12 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">hellgun single-pack classification: goodies -> armory</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">hallway table hallway table</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The temporal katana is now slightly more worthy of the 2 spell point cost, with a smaller, antimagic respecting timestop, less force, and no random blockchance. Society has progressed past the need for blockchance.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mafia Component</li>
<li class="bugfix">Fixed missing icons and handtele</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">a whole lot of jank regarding funny part sprite display.</li>
</ul>
<h3 class="author">Toriate updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Opossums have migrated into the maintenance tunnels! Seek them out at your own peril!</li>
</ul>
<h3 class="author">ancientpower updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Doors added to the west side of box medbay to make things a bit more manageable.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">smuggler satchel cost 2->1</li>
<li class="tweak">radio jammer cost 5->2</li>
<li class="bugfix">smuggler satchel uplink description now implies that persistence is disabled</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">renameable necklace (accessory, attaches to suit) and ring (glove slot.)</li>
<li class="tweak">custom rename is now 2048 characters? i think it's characters.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use anything as an emoji by doing :/obj/item/path/to/item:. This works for any /atom or subtype.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">syndicate agents now have access to mechanical aim enhancers which allow them to aim bullets to bounce off walls</li>
<li class="bugfix">ricochets work properly now for the bullets that support them</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">hair and some sechuds</li>
<li class="balance">ce hardsuit radproofing</li>
</ul>
<h2 class="date">11 August 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">PDA uplinks can now steal from pens. Properly. Just make sure to have a pen in your PDA, first.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tracer no longer gives you full stamheals per use</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">volaju two</li>
</ul>
<h2 class="date">10 August 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Parry counterattack text now shows up.</li>
<li class="balance">Sterilized gauze is now better at stopping bleeding, and applies slightly faster. Very slightly faster.</li>
<li class="balance">Ointment and sutures now hold more in a stack (12 and 15, respectively).</li>
<li class="tweak">Sterilized gauze can now be made by just pouring 10u sterilizine onto standard medical gauze, instead of having to craft it. Why you had to craft it, I will honestly never know.</li>
<li class="balance">Proto-kinetic glaives are more expensive, stagger/cooldown on failed parries increased slightly, perfect parries required for counterattack.</li>
<li class="rscadd">New item: Temporal Katana. 2 points for wizards, timestops upon successful parry, bokken quickparry stats (100 force on melee counter!).</li>
<li class="rscadd">Also you can *smirk. This has no mechanical effect, other than being smug.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a guide for romerol usage</li>
<li class="balance">made infectious zombies not enter softcrit and take no stamina damage</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">clocktheme color</li>
<li class="code_imp">Ports TGUI-4</li>
</ul>
<h3 class="author">Lynxless updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports TG #51879</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Meatballs now spawn raw from food processors.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ethereals</li>
<li class="rscdel">(Hexa)crocin</li>
<li class="rscdel">(Hexa)camphor</li>
<li class="tweak">Tweaked wording for marking tickets IC issue.</li>
<li class="tweak">Rerolling your traitor goals will ONLY give you "proper" objectives.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">borgs being able to select and use a module when it's too damaged</li>
</ul>
<h3 class="author">Sishen1542 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">gave chairs active block/parry in exchange for removal of block_chance</li>
<li class="tweak">replaces box whiteship tbaton with truncheon</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">made the Dirty Magazines crate cost 4000 instead of 12000 credits</li>
<li class="rscadd">MODS I SPILLED MU JUICE HEJPPHRLP HELPJ JLEP HELP</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">player made areas are no longer valid for malf hacking</li>
<li class="tweak">default space levels is 4 again.</li>
<li class="tweak">rats now swarm instead of stacking on one spot.</li>
<li class="balance">getting hit by an explosion will now barely hard knockdown, but will leave you somewhat winded.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">speech verbs copy through dna copying now</li>
</ul>
<h2 class="date">09 August 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proto-kinetic glaives (not crushers) can parry now.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a second shutter on the top of the hop line</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">immovable rods no longer drop down chasms</li>
<li class="rscdel">fun removal: squeaking objects now have an 1 second cooldown between squeaks, and will have a 33% chance of interrupting any other squeaking object when Cross()ing, meaning no more ear-fuck conveyor belts.</li>
</ul>
<h2 class="date">08 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Roundstart cultists now start with a replica fabricator - no brass though, make your own.</li>
<li class="balance">Kindle cast time: 10 > 15, mute after stun end: 2 > 5, slur after mute end: 3 > 5</li>
<li class="bugfix">The ratvarian spear no longer adds negative vitality under very specific circumstances.</li>
<li class="balance">The Ratvarian Spear can parry now! Short parries with low leeway, but low cooldown.</li>
<li class="rscadd">The brass claw, a implant-based weapon which gains combo on consecutive hits against the same target.</li>
<li class="rscadd">The sigil of rites, a sigil used to perform various rites with a cost of power and materials</li>
<li class="rscadd">The Rite of Advancement: Used to add a organ or cyberimplant to a clockie without need for surgery.</li>
<li class="rscadd">The Rite of Woundmending: Used to heal all wounds on another cultist, causing toxins damage in return.</li>
<li class="rscadd">The Rite of the Claw: Used to summon a brass claw implant. Maximum of 4 uses per round.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buy a toolbox's worth of Mosin-Nagant ammo for a fairly discounted price.</li>
<li class="rscadd">Revolvers from the dedicated kit now have reskinning capabilities.</li>
<li class="bugfix">You can now actually buy the riflery primer, which lets you pump shotguns and work the Mosin's bolt faster.</li>
<li class="imageadd">Bulldog slug magazines now have a unique sprite.</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed an abductee objective that told you to remove all oxygen.</li>
<li class="rscadd">Added a new abductee objective to replace the removed one.</li>
</ul>
<h3 class="author">Sishen1542 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">🅱oneless</li>
<li class="rscadd">squishy slime emotes</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">heparin makes you bleed half as much now</li>
<li class="tweak">cuts make you bleed 25% less now</li>
<li class="rscadd">more items in the loadout and loadout has subcategories now for easier searching</li>
</ul>
<h2 class="date">07 August 2020</h2>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed active tufs on some space ruins, murderdome VR, and a few on pubby, changed cargo autolathe to techfab, messed with pipe room leading to monastery.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">vendors are now unanchored when tipped. it just fell over it's not bolted to the ground anymore.</li>
<li class="bugfix">podpeople no fat when sunbathing.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">explosions only recurse one level into storage before dropping 1 level per storage layer.</li>
<li class="tweak">volumetric storage is now minimum 16 pixels per item because 8 was ridiculous</li>
<li class="spellcheck">shieldbash balanace --> balance</li>
<li class="rscadd">attempting to send too long of an emote will now reflect it back to you instead of cutting it off and discarding the overflow.</li>
<li class="rscadd">holoparasites can now play music</li>
<li class="balance">lethal blood now causes damaging bleeding instead of outright gibbing</li>
</ul>
<h2 class="date">06 August 2020</h2>
<h3 class="author">Auris456852 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added B.O.O.P. Remote Control cartridges to the PTech.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proto-kinetic glaives! Essentially a proto-kinetic crusher with a different blade, handguard, and goliath hide grip. Expensive, but elegant.</li>
<li class="balance">Door charges no longer knock people out.</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buy damaged AI upload modules in the traitor's uplink.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed ghost chilis</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">4 New blends of tea have been shipped to the station, and how to make them has been leaked!</li>
</ul>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the warp implant</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added a hallway to telecoms for engineers to get there on meta</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">dildo circuit assemblies</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Tendril-Mother on Lavaland has remembered how to make ashwalkers who know how to speak Draconic again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">nanotrasen has decided to fire all disabled members of the security division and confiscate certain sentimental items from doctors</li>
<li class="tweak">the custom tongue preference now passes through cloning so you spawn with your selected tongue</li>
<li class="tweak">several changes to travelling traders so they look better and spawn slightly less often</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">nukies can buy holoparasites</li>
</ul>
<h2 class="date">04 August 2020</h2>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">lizard spines</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">due to further advancements in medical technology, you can now have holes poked into your body for fun and enjoyment</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">prefs for headpat wagging</li>
</ul>
<h2 class="date">03 August 2020</h2>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed clockwork guardians being able to reflect ranged weapons</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">uv penlight no longer invisible</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">active turfs on box and xenohive, maintenance bar APC not being stringed correctly, turned a monitor to face a direction that makes sense, changed tag of camera in gravgen being misnamed</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">shoves have been buffed to apply a status effect rather than a 0.85 movespeed modifier, meaning repeatedly shoving someone now renews the debuff</li>
<li class="balance">shoves now stagger for 3.5 seconds.</li>
<li class="tweak">war operatives now actually time 20 minutes since roundstart to depart instead of 15.</li>
<li class="balance">explosive stand bombs can now be examined from any distance</li>
<li class="code_imp">explosive stand bombs are now a component.</li>
</ul>
<h2 class="date">02 August 2020</h2>
<h3 class="author">Auris456852 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added B.O.O.P. Remote Control cartridges to the PTech.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Durathread reinforcement kits! Sprites by Toriate, sets jumpsuit armor to durathread levels, craft in the crafting menu.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The belligerent scripture and a brass multitool, and a new marauder variant which act similar to holoparasites/guardian spirits.</li>
<li class="rscdel">Removed the abductor teleport consoles they get, removes abscond for the time being as I've not seen much use for it other than just spamming it and hoping you end up in the armory.</li>
<li class="tweak">moved around scriptures to make the cult work better as being based around the station, makes the Ark scream more often and work as a summonable object, clockwork armor now has a flat 0 defense up to 10 instead of negatives against laser damage. Makes the Ark work better in a station based setting, as well as the Heralds beacon in case It works for the mode.</li>
<li class="soundadd">added powerloaderstep.ogg for Neovgre</li>
<li class="tweak">changes 'Dread_Ipad.dmi' to 'clockwork_slab.dmi'</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusts abductor spawntext</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed replica pods</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed active turfs on wizard ruin and space hermit, fixed missing APC's and added a light on Delta</li>
</ul>
<h3 class="author">ike709 and bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins can now see your bans on (some) other servers.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">chaplain cultists being able to convert people to full clockwork cult status</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">combat mode now has weaker buffs in terms of damage dealt and took for being or not being in the mode</li>
<li class="tweak">damage debuff for laying down has been decreased from 0.5x to 0.7x</li>
</ul>
<h2 class="date">01 August 2020</h2>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added cake hat to bar, adds another atmostech spawn</li>
<li class="bugfix">sinks point in the right direction, APC won't spawn off the wall in circuits</li>
<li class="bugfix">changes commissary APC so it actually powers the room, adds a missing AIR alarm, arrivals no longer has active atmos tiles.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">toy shotguns no longer need 2 hands to fire</li>
<li class="bugfix">being on fire works again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">monkeys no longer continuously bleed everywhere</li>
</ul>
<h2 class="date">30 July 2020</h2>
<h3 class="author">Adelphon updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Created a Cosmetic version of the camo.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Bloodsucker LifeTick runs from BiologicalLife now</li>
</ul>
<h3 class="author">Ryll-Ryll ported by silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shoelaces are now a thing. You can untie them by laying down next to someone.</li>
<li class="tweak">shoes now have lace delays and some can't be laced at all</li>
<li class="refactor">do after now tracks who's interacting with who, meaning some actions now break when the target moves away.</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported the long range atmos analyzer from sk*rat, credit to NotRanged</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">energy sword perfect parries now reflect projectiles back at their shooters.</li>
<li class="balance">any mob can now parry if they have the right item</li>
<li class="rscadd">beam rifles now go into emitters properly</li>
<li class="refactor">clickdelay has been refactored into an experimental hybrid system. Check code/modules/mob/clickdelay.dm for more information.</li>
<li class="balance">Resisting no longer checks clickdelay, but is standardized to a 2 second per resist system for most forms of resisting. It still sets clickdelay, though.</li>
<li class="rscadd">Meters have been added for estimating time until next attack/resist. Won't be that useful due to our clickdelay currently being very short, though. They're visible from your hand and resist HUD elements. experimental: Most attacks and forms of attacking (minus unarmed because it's too much of a pain to refactor how hugs/gloves of the north star works) now check for time-since-last-attack rather than making it so you can't attack for said time. This means you can very quickly switch to a gun from a melee weapon, whereas in the old system a melee weapon would put you on lockout for 0.8 seconds, in the new system all the gun cares about is that you did not attack for at least 0.4 seconds.</li>
<li class="code_imp">All clickdelay setting/reading are now procs, so it should be trivial to implement another system where drawing/switching to a weapon requires you to have it out for x seconds before using it. I am not personally doing it at this point in time though because it will likely just annoy everyone with no real gain unless we do something like putting a 0.8 second switch-to cooldown for guns (which I did not, yet)</li>
<li class="refactor">attack_hand has been refactored to on_attack_hand remove: sexchems no longer impact click delay</li>
<li class="rscadd">turrets now automatically stagger their shots. Happy parrying/blocking.</li>
<li class="bugfix">turrets now speed_process, they were shooting slower than they should be</li>
<li class="balance">anything can now block with the right items</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">some crafted crates won't contain items now, and thus have stopped breaking the laws of physics</li>
<li class="tweak">beepskys hats now follow the laws of gravity and move up/down when he bobs up and down</li>
</ul>
<h2 class="date">29 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The 'Naked' outfit is no longer broken.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed cremator trays, paleness examination strings, chat message for stamping paper, looping sounds, load away missions/VR admin verb, access requirements for using the sechuds.</li>
<li class="tweak">Alt-Clicking a cigarette packet should pull the lighter out first if present, then cigarettes.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Directional windows can now be rotated counterclockwise properly again.</li>
</ul>
<h3 class="author">NecromancerAnne, Sirich96 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Stunbaton sprites by Sirich96.</li>
<li class="rscadd">New sprites for the stunsword.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds some in-hands for the rapier sheath.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">tail wagging should work in all cases now</li>
<li class="bugfix">bluespace jars work as intended now</li>
<li class="bugfix">aliens can remove embeds now</li>
<li class="bugfix">bloodsuckers are not affected by bloodloss</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flannel jackets and bartender winter coat</li>
</ul>
<h2 class="date">28 July 2020</h2>
<h3 class="author">Cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">OSHA has more pull than anyone could have expected. All armor provided by Nanotrasen and the syndicate now have tags that accurately lists defenses and resistances of a piece of clothing.</li>
</ul>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Exotic seed crates now contain a spaceman's trumpet seed packet.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Renovates Snow Taxi's northeast bathroom to have multiple non-urinal toilets and showers</li>
<li class="rscadd">Adds signage/labeling to improve map readability</li>
<li class="rscadd">Adds a bathroom to the northwest station</li>
<li class="rscadd">Adds a filing cabinet to the cargo department</li>
<li class="tweak">Area designation adjustments to account for the above changes</li>
<li class="bugfix">Adds a missing airlock cyclelink near medical</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes the flavour text that appears when you become a zombie tell you to act like one.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Decluttered toxins and hid the yellow mix line in atmos, for metastation</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Paramedic heirloom is now a zippo</li>
<li class="tweak">Durathread belts now protect their contents from radiation, and can hold full sized extinguishers</li>
</ul>
<h3 class="author">Sishen1542 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">removed zoomba</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added a fan to the listening outpost</li>
<li class="bugfix">added two missing r-walls near the SM, removed random light and wire node below the engine, and fixed the missing cable in the courtroom on Kilo</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Stimpaks cost 5tc once more, up from 3tc.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">polychromatic cloaks to loadout</li>
<li class="rscdel">no more self healing with medibeam guns</li>
<li class="balance">oh no, taser buff. alt fire delay dropped to 0.4 seconds.</li>
<li class="rscadd">you can now shoot yourself by disarm-intenting yourself with a gun.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">species code is now slightly less messy</li>
<li class="bugfix">slight tweak to how material crafting works</li>
<li class="bugfix">changed up pet carriers / bluespace jars a bit so you can't fit certain things inside them and also the text shown for resist times is accurate</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Black Box theft objective</li>
</ul>
<h2 class="date">27 July 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Training bokkens! Make 'em from wood, use 'em in-hand to toggle between harmful and not-so-harmful, practice your parrying with them!</li>
<li class="bugfix">Marker beacons should have a sprite again.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">clownops and clown mobs now share the same faction. HONK!</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">modern pickle technology now allows people who have been turned into pickles, to be retrieved through the medical course of dying</li>
</ul>
<h2 class="date">26 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Organs now decay again.</li>
</ul>
<h3 class="author">Iatots updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Licking wounds now may cause you to spit out a hairball once in a while!</li>
<li class="rscadd">You can now craft a catgirl plushie with 3 of a new ingredient occasionally found in medbay!</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">removed legacy public mining shuttle area and remade lounge</li>
</ul>
<h2 class="date">25 July 2020</h2>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Aloe now has an icon.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">beepsky replaces the word THREAT_LEVEL with the actual threat level</li>
</ul>
<h2 class="date">24 July 2020</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a CMO office, along with Virology and Genetics labs to Omega Station</li>
<li class="rscadd">Adds a second chemistry station to the chemistry lab</li>
<li class="tweak">Adjusts the locations of some objects in medical to accommodate these new additions</li>
<li class="tweak">Relocates the morgue</li>
<li class="tweak">Relocates items in impacted areas of maintenance as well as the library</li>
<li class="bugfix">Fixes an air line Bartholomew somehow knocked out</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">wounds now have a description on examine</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Meatball Sub, Meatloaf + Meatloaf Slices, Bear Chili, Mashed Potatoes</li>
<li class="rscadd">Buttered Potatoes, Fancy Cracker Pack, Spiral Soup, Sweet and Sour Chicken</li>
<li class="tweak">Organised the Food DMI a bit.</li>
<li class="tweak">Deleted some stray pixels on some sprites.</li>
<li class="tweak">Nuggie boxes are now centered correctly.</li>
<li class="imageadd">Icons for the the food items in this PR.</li>
</ul>
<h3 class="author">Sneakyrat6 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes dressers not giving you undies</li>
<li class="bugfix">Fixes Snaxi not loading properly because of typos</li>
<li class="rscadd">You can now burn photos</li>
</ul>
<h3 class="author">Zandario updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Murdered **tipes** and gave birth to **is**.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">sanitization now doesn't cut off 15.7 or something million possible colors from character preferences (instead of only allowing 16 values for R G and B, it now allows 256 each)</li>
<li class="balance">projectiles are by default 17.5 tiles per second instead of 12.5</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">due to recent innovative research in the medical field, you now have bones</li>
<li class="tweak">zombie claws are now sharp and do less damage, but can destroy non-lifeforms far faster</li>
<li class="tweak">zombies now take less stamina damage</li>
<li class="rscadd">beepsky can now wear hats</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">rad and kravglove sprites</li>
</ul>
<h2 class="date">23 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Traits are no longer fucked</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slight optimization in chat code.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">tendril chests being empty</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">fetish content</li>
</ul>
<h2 class="date">22 July 2020</h2>
<h3 class="author">Ludox updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer be brainwashed into giving birth to a fake baby</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">brainwashing disk has lost its cost buffs (3->5) and is role restricted once more (medical doctor/roboticist)</li>
</ul>
<h2 class="date">21 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Decal painter ui now works, yay?</li>
</ul>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds aloe, a new growable plant</li>
<li class="rscadd">Adds medicated sutures and advanced regenerative meshes</li>
<li class="bugfix">Polypyrylium oligomers and liquid electricity now correctly populate</li>
</ul>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Alt-click pill bottles places top-most pill into active hand.</li>
<li class="tweak">Moved dice bags from pill_bottle/dice to box/dice to avoid dice bags being affected from medical specific pill bottle changes.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Swarmers can once again eat items as long as there's nothing living in them.</li>
</ul>
<h3 class="author">Funce updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Genetics spiderwebs are no longer impassable walls</li>
</ul>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Damp rags no longer instantly apply their chemicals onto someone.</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Geigers can no longer be contaminated</li>
</ul>
<h3 class="author">TheSpaghetti updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new snowflake trait</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">advanced surgery duffel bag no longer comes with a nukie medkit. it costs 4 less telecrystals to make up for this colossal nerf.</li>
<li class="tweak">quartered the weight of the stray cargo pod event from 2x normal to 1/2 normal</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">survivalists (from summon guns/magic) are proper objective'd pseudoantagonists again</li>
<li class="tweak">summon guns/magic can only be used once each</li>
<li class="tweak">summon guns/magic now only cost one point each</li>
<li class="imageadd">:dsmile: :dfrown: :dhsmile: :dpog: :dneutral:</li>
<li class="bugfix">gravity should update for mobs a fair bit faster</li>
<li class="rscadd">voting can now be done from the stat panel if the system is plurality and approval</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new fried component used for frying objects</li>
<li class="bugfix">various frying bugs fixed such as being able to unfry items and frying turfs with cold cooking oil</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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