280 lines
8.5 KiB
Plaintext
280 lines
8.5 KiB
Plaintext
/obj/machinery/gear_painter
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name = "\improper Color Mate"
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desc = "A machine to give your apparel a fresh new color! Recommended to use with white items for best results."
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icon = 'icons/obj/vending.dmi'
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icon_state = "colormate"
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density = TRUE
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anchored = TRUE
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circuit = /obj/item/circuitboard/machine/colormate
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var/atom/movable/inserted
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var/activecolor = "#FFFFFF"
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var/list/color_matrix_last
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var/matrix_mode = FALSE
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/// Allow holder'd mobs
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var/allow_mobs = TRUE
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/// Minimum lightness for normal mode
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var/minimum_normal_lightness = 50
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/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
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var/minimum_matrix_lightness = 75
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/// Minimum matrix tests that must pass for something to be considered a valid color (see above)
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var/minimum_matrix_tests = 2
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var/list/allowed_types = list(
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/obj/item/clothing,
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/obj/item/storage/backpack,
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/obj/item/storage/belt
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)
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/// Temporary messages
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var/temp
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/obj/machinery/gear_painter/Initialize(mapload)
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. = ..()
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color_matrix_last = list(
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1, 0, 0,
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0, 1, 0,
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0, 0, 1,
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0, 0, 0
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)
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/obj/machinery/gear_painter/update_icon_state()
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if(panel_open)
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icon_state = "colormate_open"
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else if(!is_operational())
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icon_state = "colormate_off"
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else if(inserted)
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icon_state = "colormate_active"
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else
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icon_state = "colormate"
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/obj/machinery/gear_painter/Destroy()
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if(inserted) //please i beg you do not drop nulls
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inserted.forceMove(drop_location())
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return ..()
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/obj/machinery/gear_painter/attackby(obj/item/I, mob/living/user)
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if(inserted)
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to_chat(user, "<span class='warning'>The machine is already loaded.</span>")
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return
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if(default_deconstruction_screwdriver(user, "colormate_open", "colormate", I))
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return
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if(default_deconstruction_crowbar(I))
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return
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if(default_unfasten_wrench(user, I, 40))
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return
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if(user.a_intent == INTENT_HARM)
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return ..()
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if(allow_mobs && istype(I, /obj/item/clothing/head/mob_holder))
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var/obj/item/clothing/head/mob_holder/H = I
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var/mob/victim = H.held_mob
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
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return
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if(!QDELETED(H))
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H.release()
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insert_mob(victim, user)
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temp = "[victim] has been inserted."
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SStgui.update_uis(src)
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if(is_type_in_list(I, allowed_types) && is_operational())
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if(!user.transferItemToLoc(I, src))
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to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
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return
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if(QDELETED(I))
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return
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user.visible_message("<span class='notice'>[user] inserts [I] into [src]'s receptable.</span>")
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inserted = I
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update_icon()
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temp = "[I] has been inserted."
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SStgui.update_uis(src)
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else
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return ..()
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/obj/machinery/gear_painter/proc/insert_mob(mob/victim, mob/user)
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if(inserted)
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return
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if(user)
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visible_message("<span class='warning'>[user] stuffs [victim] into [src]!</span>")
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inserted = victim
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inserted.forceMove(src)
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/obj/machinery/gear_painter/AllowDrop()
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return FALSE
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/obj/machinery/gear_painter/handle_atom_del(atom/movable/AM)
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if(AM == inserted)
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inserted = null
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return ..()
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/obj/machinery/gear_painter/AltClick(mob/user)
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. = ..()
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drop_item()
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/obj/machinery/gear_painter/proc/drop_item()
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if(!usr.CanReach(src))
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return
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if(!inserted)
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return
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to_chat(usr, "<span class='notice'>You remove [inserted] from [src]")
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inserted.forceMove(drop_location())
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var/mob/living/user = usr
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if(istype(user))
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user.put_in_hands(inserted)
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inserted = null
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update_icon()
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SStgui.update_uis(src)
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/obj/machinery/gear_painter/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Colormate", src.name)
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ui.set_autoupdate(FALSE) //This might be a bit intensive, better to not update it every few ticks
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ui.open()
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/obj/machinery/gear_painter/ui_data(mob/user)
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. = list()
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.["matrixactive"] = matrix_mode
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.["matrixcolors"] = list(
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"rr" = color_matrix_last[1],
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"rg" = color_matrix_last[2],
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"rb" = color_matrix_last[3],
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"gr" = color_matrix_last[4],
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"gg" = color_matrix_last[5],
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"gb" = color_matrix_last[6],
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"br" = color_matrix_last[7],
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"bg" = color_matrix_last[8],
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"bb" = color_matrix_last[9],
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"cr" = color_matrix_last[10],
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"cg" = color_matrix_last[11],
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"cb" = color_matrix_last[12]
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)
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if(temp)
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.["temp"] = temp
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if(inserted)
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.["item"] = list()
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.["item"]["name"] = inserted.name
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.["item"]["sprite"] = icon2base64(getFlatIcon(inserted,defdir=SOUTH,no_anim=TRUE))
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.["item"]["preview"] = icon2base64(build_preview())
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else
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.["item"] = null
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/obj/machinery/gear_painter/ui_act(action, params)
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. = ..()
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if(.)
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return
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if(inserted)
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switch(action)
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if("switch_modes")
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matrix_mode = text2num(params["mode"])
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return TRUE
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if("choose_color")
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var/chosen_color = input(usr, "Choose a color: ", "Colormate color picking", activecolor) as color|null
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if(chosen_color)
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activecolor = chosen_color
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return TRUE
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if("paint")
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if(!check_valid_color(activecolor, usr))
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return TRUE
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inserted.add_atom_colour(activecolor, FIXED_COLOUR_PRIORITY)
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playsound(src, 'sound/effects/spray3.ogg', 50, 1)
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temp = "Painted Successfully!"
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return TRUE
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if("drop")
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temp = "Ejected \the [inserted]!"
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drop_item()
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return TRUE
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if("clear")
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inserted.remove_atom_colour(FIXED_COLOUR_PRIORITY)
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playsound(src, 'sound/effects/spray3.ogg', 50, 1)
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temp = "Cleared Successfully!"
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return TRUE
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if("set_matrix_color")
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color_matrix_last[params["color"]] = params["value"]
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return TRUE
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if("matrix_paint")
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var/list/cm = rgb_construct_color_matrix(
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text2num(color_matrix_last[1]),
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text2num(color_matrix_last[2]),
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text2num(color_matrix_last[3]),
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text2num(color_matrix_last[4]),
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text2num(color_matrix_last[5]),
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text2num(color_matrix_last[6]),
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text2num(color_matrix_last[7]),
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text2num(color_matrix_last[8]),
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text2num(color_matrix_last[9]),
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text2num(color_matrix_last[10]),
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text2num(color_matrix_last[11]),
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text2num(color_matrix_last[12])
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)
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if(!check_valid_color(cm, usr))
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return TRUE
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inserted.add_atom_colour(cm, FIXED_COLOUR_PRIORITY)
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playsound(src, 'sound/effects/spray3.ogg', 50, 1)
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temp = "Matrix Painted Successfully!"
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return TRUE
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/// Produces the preview image of the item, used in the UI, the way the color is not stacking is a sin.
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/obj/machinery/gear_painter/proc/build_preview()
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if(inserted) //sanity
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if(matrix_mode)
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var/list/cm = rgb_construct_color_matrix(
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text2num(color_matrix_last[1]),
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text2num(color_matrix_last[2]),
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text2num(color_matrix_last[3]),
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text2num(color_matrix_last[4]),
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text2num(color_matrix_last[5]),
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text2num(color_matrix_last[6]),
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text2num(color_matrix_last[7]),
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text2num(color_matrix_last[8]),
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text2num(color_matrix_last[9]),
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text2num(color_matrix_last[10]),
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text2num(color_matrix_last[11]),
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text2num(color_matrix_last[12])
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)
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if(!check_valid_color(cm, usr))
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temp = "Failed to generate preview: Invalid color!"
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return getFlatIcon(inserted, defdir=SOUTH, no_anim=TRUE)
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var/cur_color = inserted.color
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inserted.color = null
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inserted.color = cm
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var/icon/preview = getFlatIcon(inserted, defdir=SOUTH, no_anim=TRUE)
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inserted.color = cur_color
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. = preview
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else
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if(!check_valid_color(activecolor, usr))
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temp = "Failed to generate preview: Invalid color!"
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return getFlatIcon(inserted, defdir=SOUTH, no_anim=TRUE)
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var/cur_color = inserted.color
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inserted.color = null
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inserted.color = activecolor
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var/icon/preview = getFlatIcon(inserted, defdir=SOUTH, no_anim=TRUE)
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inserted.color = cur_color
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. = preview
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/obj/machinery/gear_painter/proc/check_valid_color(list/cm, mob/user)
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if(!islist(cm)) // normal
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var/list/HSV = ReadHSV(RGBtoHSV(cm))
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if(HSV[3] < minimum_normal_lightness)
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temp = "[cm] is far too dark (min lightness [minimum_normal_lightness]!"
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return FALSE
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return TRUE
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else // matrix
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// We test using full red, green, blue, and white
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// A predefined number of them must pass to be considered valid
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var/passed = 0
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#define COLORTEST(thestring, thematrix) passed += (ReadHSV(RGBtoHSV(RGBMatrixTransform(thestring, thematrix)))[3] >= minimum_matrix_lightness)
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COLORTEST("FF0000", cm)
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COLORTEST("00FF00", cm)
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COLORTEST("0000FF", cm)
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COLORTEST("FFFFFF", cm)
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#undef COLORTEST
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if(passed < minimum_matrix_tests)
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temp = "[english_list(color)] is not allowed (passed [passed] out of 4, minimum [minimum_matrix_tests], minimum lightness [minimum_matrix_lightness])."
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return FALSE
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return TRUE
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