* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
61 lines
2.1 KiB
Plaintext
61 lines
2.1 KiB
Plaintext
/**
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* tgui state: default_state
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*
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* Checks a number of things -- mostly physical distance for humans and view for robots.
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**/
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GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
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/datum/ui_state/default/can_use_topic(src_object, mob/user)
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return user.default_can_use_topic(src_object) // Call the individual mob-overriden procs.
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/mob/proc/default_can_use_topic(src_object)
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return UI_CLOSE // Don't allow interaction by default.
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/mob/living/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE && loc)
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. = min(., loc.contents_ui_distance(src_object, src)) // Check the distance...
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if(. == UI_INTERACTIVE) // Non-human living mobs can only look, not touch.
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return UI_UPDATE
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/mob/living/carbon/human/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE)
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. = min(., shared_living_ui_distance(src_object)) // Check the distance...
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// Derp a bit if we have brain loss.
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if(prob(getBrainLoss()))
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return UI_UPDATE
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/mob/living/silicon/robot/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. <= UI_DISABLED)
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return
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// Robots can interact with anything they can see.
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if(get_dist(src, src_object) <= client.view)
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return UI_INTERACTIVE
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return UI_DISABLED // Otherwise they can keep the UI open.
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/mob/living/silicon/ai/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. < UI_INTERACTIVE)
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return
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// The AI can interact with anything it can see nearby, or with cameras.
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if((get_dist(src, src_object) <= client.view) || GLOB.cameranet.checkTurfVis(get_turf_pixel(src_object)))
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return UI_INTERACTIVE
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return UI_CLOSE
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/mob/living/simple_animal/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE)
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. = min(., shared_living_ui_distance(src_object)) //simple animals can only use things they're near.
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/mob/living/silicon/pai/default_can_use_topic(src_object)
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// pAIs can only use themselves and the owner's radio.
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if((src_object == src || src_object == radio) && !stat)
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return UI_INTERACTIVE
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else
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return ..()
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