444 lines
16 KiB
Plaintext
444 lines
16 KiB
Plaintext
/*
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* Cryogenic refrigeration unit. Basically a despawner.
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* Stealing a lot of concepts/code from sleepers due to massive laziness.
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* The despawn tick will only fire if it's been more than time_till_despawned ticks
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* since time_entered, which is world.time when the occupant moves in.
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* ~ Zuhayr
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*/
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//Main cryopod console.
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/obj/machinery/computer/cryopod
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name = "cryogenic oversight console"
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desc = "An interface between crew and the cryogenic storage oversight systems."
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "cellconsole_1"
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circuit = /obj/item/circuitboard/cryopodcontrol
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density = FALSE
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interaction_flags_machine = INTERACT_MACHINE_OFFLINE
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req_one_access = list(ACCESS_HEADS, ACCESS_ARMORY) //Heads of staff or the warden can go here to claim recover items from their department that people went were cryodormed with.
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var/mode = null
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//Used for logging people entering cryosleep and important items they are carrying.
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var/list/frozen_crew = list()
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var/list/frozen_items = list()
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var/storage_type = "crewmembers"
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var/storage_name = "Cryogenic Oversight Control"
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var/allow_items = TRUE
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/obj/machinery/computer/cryopod/ui_interact(mob/user = usr)
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. = ..()
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user.set_machine(src)
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add_fingerprint(user)
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var/dat
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dat += "<hr/><br/><b>[storage_name]</b><br/>"
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dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
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dat += "<a href='?src=[REF(src)];log=1'>View storage log</a>.<br>"
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if(allow_items)
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dat += "<a href='?src=[REF(src)];view=1'>View objects</a>.<br>"
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dat += "<a href='?src=[REF(src)];item=1'>Recover object</a>.<br>"
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dat += "<a href='?src=[REF(src)];allitems=1'>Recover all objects</a>.<br>"
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user << browse(dat, "window=cryopod_console")
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onclose(user, "cryopod_console")
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/obj/machinery/computer/cryopod/Topic(href, href_list)
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if(..())
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return 1
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var/mob/user = usr
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add_fingerprint(user)
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if(href_list["log"])
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var/dat = "<b>Recently stored [storage_type]</b><br/><hr/><br/>"
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for(var/person in frozen_crew)
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dat += "[person]<br/>"
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dat += "<hr/>"
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user << browse(dat, "window=cryolog")
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if(href_list["view"])
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if(!allow_items) return
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var/dat = "<b>Recently stored objects</b><br/><hr/><br/>"
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for(var/obj/item/I in frozen_items)
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dat += "[I.name]<br/>"
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dat += "<hr/>"
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user << browse(dat, "window=cryoitems")
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else if(href_list["item"])
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if(!allowed(user))
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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return
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if(!allow_items) return
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if(frozen_items.len == 0)
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to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
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return
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var/obj/item/I = input(user, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
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if(!I)
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return
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if(!(I in frozen_items))
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to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
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return
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visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>")
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I.forceMove(get_turf(src))
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frozen_items -= I
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else if(href_list["allitems"])
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if(!allowed(user))
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to_chat(user, "<span class='warning'>Access Denied.</span>")
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return
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if(!allow_items) return
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if(frozen_items.len == 0)
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to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
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return
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visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>")
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for(var/obj/item/I in frozen_items)
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I.forceMove(get_turf(src))
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frozen_items -= I
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updateUsrDialog()
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/obj/item/circuitboard/cryopodcontrol
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name = "Circuit board (Cryogenic Oversight Console)"
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build_path = "/obj/machinery/computer/cryopod"
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//Cryopods themselves.
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/obj/machinery/cryopod
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name = "cryogenic freezer"
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desc = "Suited for Cyborgs and Humanoids, the pod is a safe place for personnel affected by the Space Sleep Disorder to get some rest."
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "cryopod-open"
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density = TRUE
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anchored = TRUE
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state_open = TRUE
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var/on_store_message = "has entered long-term storage."
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var/on_store_name = "Cryogenic Oversight"
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// 15 minutes-ish safe period before being despawned.
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var/time_till_despawn = 15 * 600 // This is reduced by 90% if a player manually enters cryo
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var/despawn_world_time = null // Used to keep track of the safe period.
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var/obj/machinery/computer/cryopod/control_computer
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var/last_no_computer_message = 0
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// These items are preserved when the process() despawn proc occurs.
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var/list/preserve_items = list(
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/obj/item/hand_tele,
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/obj/item/card/id/captains_spare,
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/obj/item/aicard,
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/obj/item/mmi,
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/obj/item/paicard,
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/obj/item/gun,
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/obj/item/pinpointer,
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/obj/item/clothing/shoes/magboots,
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/obj/item/areaeditor/blueprints,
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/obj/item/clothing/head/helmet/space,
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/obj/item/clothing/suit/space,
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/obj/item/clothing/suit/armor,
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/obj/item/defibrillator/compact,
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/obj/item/reagent_containers/hypospray/CMO,
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/obj/item/clothing/accessory/medal/gold/captain,
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/obj/item/clothing/gloves/krav_maga,
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/obj/item/nullrod,
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/obj/item/tank/jetpack,
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/obj/item/documents,
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/obj/item/nuke_core_container
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)
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// These items will NOT be preserved
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var/list/do_not_preserve_items = list (
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/obj/item/mmi/posibrain,
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/obj/item/gun/energy/disabler/cyborg,
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/obj/item/gun/energy/kinetic_accelerator/cyborg,
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/obj/item/gun/energy/laser/cyborg
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)
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/obj/machinery/cryopod/Initialize()
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update_icon()
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find_control_computer()
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return ..()
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/obj/machinery/cryopod/proc/find_control_computer(urgent = 0,area/A)
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for(var/obj/machinery/computer/cryopod/C in A)
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control_computer = C
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break
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// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
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if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
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log_admin("Cryopod in [get_area(src)] could not find control computer!")
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message_admins("Cryopod in [get_area(src)] could not find control computer!")
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last_no_computer_message = world.time
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return control_computer != null
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/obj/machinery/cryopod/close_machine(mob/user)
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if(!control_computer)
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find_control_computer(TRUE)
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if((isnull(user) || istype(user)) && state_open && !panel_open)
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..(user)
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var/mob/living/mob_occupant = occupant
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if(mob_occupant && mob_occupant.stat != DEAD)
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to_chat(occupant, "<span class='boldnotice'>You feel cool air surround you. You go numb as your senses turn inward.</span>")
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if(mob_occupant.client)//if they're logged in
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despawn_world_time = world.time + (time_till_despawn * 0.1)
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else
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despawn_world_time = world.time + time_till_despawn
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icon_state = "cryopod"
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/obj/machinery/cryopod/open_machine()
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..()
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icon_state = "cryopod-open"
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density = TRUE
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name = initial(name)
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/obj/machinery/cryopod/container_resist(mob/living/user)
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visible_message("<span class='notice'>[occupant] emerges from [src]!</span>",
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"<span class='notice'>You climb out of [src]!</span>")
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open_machine()
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/obj/machinery/cryopod/relaymove(mob/user)
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container_resist(user)
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/obj/machinery/cryopod/process()
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if(!occupant)
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return
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var/mob/living/mob_occupant = occupant
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if(mob_occupant)
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// Eject dead people
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if(mob_occupant.stat == DEAD)
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open_machine()
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if(!(world.time > despawn_world_time + 100))//+ 10 seconds
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return
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if(!mob_occupant.client && mob_occupant.stat < 2) //Occupant is living and has no client.
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if(!control_computer)
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find_control_computer(urgent = TRUE)//better hope you found it this time
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despawn_occupant()
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// This function can not be undone; do not call this unless you are sure
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/obj/machinery/cryopod/proc/despawn_occupant()
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var/mob/living/mob_occupant = occupant
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var/list/target_candidates = list()
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if(istype(SSticker.mode, /datum/antagonist/cult))//thank
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if("sacrifice" in SSticker.mode.cult)
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for(var/mob/living/carbon/human/player in GLOB.player_list)
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if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && !is_convertable_to_cult(player) && player.stat != DEAD)
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target_candidates += player.mind
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target_candidates -= mob_occupant.mind
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if(target_candidates.len == 0)
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message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
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for(var/mob/living/carbon/human/player in GLOB.player_list)
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if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && player.stat != DEAD)
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target_candidates += player.mind
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listclearnulls(target_candidates)
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if(LAZYLEN(target_candidates))
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var/datum/objective/sacrifice/sac_objective = locate() in GLOB.objectives
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sac_objective.target = pick(target_candidates)
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sac_objective.update_explanation_text()
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var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role)
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var/datum/preferences/sacface = sac_objective.target.current.client.prefs
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var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
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reshape.Shift(SOUTH, 4)
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reshape.Shift(EAST, 1)
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reshape.Crop(7,4,26,31)
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reshape.Crop(-5,-3,26,30)
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sac_objective.sac_image = reshape
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for(var/datum/mind/H in SSticker.mode.cult)
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if(H.current)
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to_chat(H.current, "<span class='danger'>Nar'Sie</span> murmurs, <span class='cultlarge'>[occupant] is beyond your reach. Sacrifice [sac_objective.target.current] instead...</span></span>")
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else
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message_admins("Cult Sacrifice: Could not find unconvertable or convertable target after cryopod. WELP!")
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//Update any existing objectives involving this mob.
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for(var/datum/objective/O in GLOB.objectives)
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// We don't want revs to get objectives that aren't for heads of staff. Letting
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// them win or lose based on cryo is silly so we remove the objective.
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if(istype(O,/datum/objective/mutiny) && O.target == mob_occupant.mind)
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qdel(O)
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else if(O.target && istype(O.target, /datum/mind))
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if(O.target == mob_occupant.mind)
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if(O.owner && O.owner.current)
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to_chat(O.owner.current, "<BR><span class='userdanger'>You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!</span>")
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O.target = null
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spawn(10) //This should ideally fire after the occupant is deleted.
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if(!O)
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return
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O.find_target()
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O.update_explanation_text()
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if(!(O.target))
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O.owner.objectives -= O
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qdel(O)
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if(mob_occupant.mind && mob_occupant.mind.assigned_role)
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//Handle job slot/tater cleanup.
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var/job = mob_occupant.mind.assigned_role
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SSjob.FreeRole(job)
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if(mob_occupant.mind.objectives.len)
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mob_occupant.mind.objectives.Cut()
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mob_occupant.mind.special_role = null
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// Delete them from datacore.
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var/announce_rank = null
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for(var/datum/data/record/R in GLOB.data_core.medical)
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if((R.fields["name"] == mob_occupant.real_name))
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qdel(R)
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for(var/datum/data/record/T in GLOB.data_core.security)
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if((T.fields["name"] == mob_occupant.real_name))
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qdel(T)
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for(var/datum/data/record/G in GLOB.data_core.general)
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if((G.fields["name"] == mob_occupant.real_name))
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announce_rank = G.fields["rank"]
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qdel(G)
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for(var/obj/machinery/computer/cloning/cloner in world)
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for(var/datum/data/record/R in cloner.records)
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if(R.fields["name"] == mob_occupant.real_name)
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cloner.records.Remove(R)
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//Make an announcement and log the person entering storage.
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if(control_computer)
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control_computer.frozen_crew += "[mob_occupant.real_name]"
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if(GLOB.announcement_systems.len)
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var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
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announcer.announce("CRYOSTORAGE", mob_occupant.real_name, announce_rank, list())
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visible_message("<span class='notice'>\The [src] hums and hisses as it moves [mob_occupant.real_name] into storage.</span>")
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for(var/obj/item/W in mob_occupant.GetAllContents())
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if(W.loc.loc && (( W.loc.loc == loc ) || (W.loc.loc == control_computer)))
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continue//means we already moved whatever this thing was in
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//I'm a professional, okay
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for(var/T in preserve_items)
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if(istype(W, T))
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if(control_computer && control_computer.allow_items)
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control_computer.frozen_items += W
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mob_occupant.transferItemToLoc(W, control_computer, TRUE)
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else
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mob_occupant.transferItemToLoc(W, loc, TRUE)
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for(var/obj/item/W in mob_occupant.GetAllContents())
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qdel(W)//because we moved all items to preserve away
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//and yes, this totally deletes their bodyparts one by one, I just couldn't bother
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if(iscyborg(mob_occupant))
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var/mob/living/silicon/robot/R = occupant
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if(!istype(R)) return ..()
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R.contents -= R.mmi
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qdel(R.mmi)
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// Ghost and delete the mob.
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if(!mob_occupant.get_ghost(1))
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if(world.time < 30 * 600)//before the 30 minute mark
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mob_occupant.ghostize(0) // Players despawned too early may not re-enter the game
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else
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mob_occupant.ghostize(1)
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QDEL_NULL(occupant)
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open_machine()
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name = initial(name)
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/obj/machinery/cryopod/MouseDrop_T(mob/living/target, mob/user)
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if(!istype(target) || user.incapacitated() || !target.Adjacent(user) || !Adjacent(user) || !ismob(target) || (!ishuman(user) && !iscyborg(user)) || !istype(user.loc, /turf) || target.buckled)
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return
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if(occupant)
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to_chat(user, "<span class='boldnotice'>The cryo pod is already occupied!</span>")
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return
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if(target.stat == DEAD)
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to_chat(user, "<span class='notice'>Dead people can not be put into cryo.</span>")
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return
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if(target.client && user != target)
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if(iscyborg(target))
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to_chat(user, "<span class='danger'>You can't put [target] into [src]. They're online.</span>")
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else
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to_chat(user, "<span class='danger'>You can't put [target] into [src]. They're conscious.</span>")
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return
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else if(target.client)
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if(alert(target,"Would you like to enter cryosleep?",,"Yes","No") == "No")
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return
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var/generic_plsnoleave_message = " Please adminhelp before leaving the round, even if there are no administrators online!"
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if(target == user && world.time - target.client.cryo_warned > 5 * 600)//if we haven't warned them in the last 5 minutes
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var/caught = FALSE
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if(target.mind.assigned_role in GLOB.command_positions)
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alert("<span class='userdanger'>You're a Head of Staff![generic_plsnoleave_message] Be sure to put your locker items back into your locker!</span>")
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caught = TRUE
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if(iscultist(target) || is_servant_of_ratvar(target))
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to_chat(target, "<span class='userdanger'>You're a Cultist![generic_plsnoleave_message]</span>")
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caught = TRUE
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if(istype(SSticker.mode, /datum/antagonist/blob))
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if(target.mind in GLOB.overminds)
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alert("<span class='userdanger'>You're a Blob![generic_plsnoleave_message]</span>")
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caught = TRUE
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if(is_devil(target))
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alert("<span class='userdanger'>You're a Devil![generic_plsnoleave_message]</span>")
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caught = TRUE
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if(istype(SSticker.mode, /datum/antagonist/rev))
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if(target.mind.has_antag_datum(/datum/antagonist/rev/head))
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alert("<span class='userdanger'>You're a Head Revolutionary![generic_plsnoleave_message]</span>")
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caught = TRUE
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else if(target.mind.has_antag_datum(/datum/antagonist/rev))
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alert("<span class='userdanger'>You're a Revolutionary![generic_plsnoleave_message]</span>")
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caught = TRUE
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if(caught)
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target.client.cryo_warned = world.time
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return
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if(!Adjacent(user))
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return
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if(target == user)
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visible_message("[user] starts climbing into the cryo pod.")
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else
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visible_message("[user] starts putting [target] into the cryo pod.")
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if(occupant)
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to_chat(user, "<span class='boldnotice'>\The [src] is in use.</span>")
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return
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close_machine(target)
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to_chat(target, "<span class='boldnotice'>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</span>")
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name = "[name] ([occupant.name])"
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log_admin("<span class='notice'>[key_name(target)] entered a stasis pod.</span>")
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message_admins("[key_name_admin(target)] entered a stasis pod. (<A HREF='?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
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add_fingerprint(target)
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|
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//Attacks/effects.
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/obj/machinery/cryopod/blob_act()
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return //Sorta gamey, but we don't really want these to be destroyed.
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