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GS13NG/code/modules/surgery/organs/organ_internal.dm
2019-06-06 19:24:20 +02:00

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/obj/item/organ
name = "organ"
icon = 'icons/obj/surgery.dmi'
var/mob/living/carbon/owner = null
var/status = ORGAN_ORGANIC
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
var/zone = BODY_ZONE_CHEST
var/slot
// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
var/vital = 0
//Was this organ implanted/inserted/etc, if true will not be removed during species change.
var/external = FALSE
var/synthetic = FALSE // To distinguish between organic and synthetic organs
/obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
if(!iscarbon(M) || owner == M)
return
var/obj/item/organ/replaced = M.getorganslot(slot)
if(replaced)
replaced.Remove(M, special = 1)
if(drop_if_replaced)
replaced.forceMove(get_turf(M))
else
qdel(replaced)
owner = M
M.internal_organs |= src
M.internal_organs_slot[slot] = src
moveToNullspace()
for(var/X in actions)
var/datum/action/A = X
A.Grant(M)
//Special is for instant replacement like autosurgeons
/obj/item/organ/proc/Remove(mob/living/carbon/M, special = 0)
owner = null
if(M)
M.internal_organs -= src
if(M.internal_organs_slot[slot] == src)
M.internal_organs_slot.Remove(slot)
if(vital && !special && !(M.status_flags & GODMODE))
M.death()
for(var/X in actions)
var/datum/action/A = X
A.Remove(M)
/obj/item/organ/proc/on_find(mob/living/finder)
return
/obj/item/organ/proc/on_life()
return
/obj/item/organ/examine(mob/user)
..()
if(status == ORGAN_ROBOTIC && crit_fail)
to_chat(user, "<span class='warning'>[src] seems to be broken!</span>")
/obj/item/organ/proc/prepare_eat()
var/obj/item/reagent_containers/food/snacks/organ/S = new
S.name = name
S.desc = desc
S.icon = icon
S.icon_state = icon_state
S.w_class = w_class
return S
/obj/item/reagent_containers/food/snacks/organ
name = "appendix"
icon_state = "appendix"
icon = 'icons/obj/surgery.dmi'
list_reagents = list("nutriment" = 5)
foodtype = RAW | MEAT | GROSS
/obj/item/organ/Destroy()
if(owner)
// The special flag is important, because otherwise mobs can die
// while undergoing transformation into different mobs.
Remove(owner, special=TRUE)
return ..()
/obj/item/organ/attack(mob/living/carbon/M, mob/user)
if(M == user && ishuman(user))
var/mob/living/carbon/human/H = user
if(status == ORGAN_ORGANIC)
var/obj/item/reagent_containers/food/snacks/S = prepare_eat()
if(S)
qdel(src)
if(H.put_in_active_hand(S))
S.attack(H, H)
else
..()
/obj/item/organ/item_action_slot_check(slot,mob/user)
return //so we don't grant the organ's action to mobs who pick up the organ.
//Looking for brains?
//Try code/modules/mob/living/carbon/brain/brain_item.dm
/mob/living/proc/regenerate_organs()
return 0
/mob/living/carbon/regenerate_organs()
var/breathes = TRUE
var/blooded = TRUE
if(dna && dna.species)
if(HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT))
breathes = FALSE
if(NOBLOOD in dna.species.species_traits)
blooded = FALSE
var/has_liver = (!(NOLIVER in dna.species.species_traits))
var/has_stomach = (!(NOSTOMACH in dna.species.species_traits))
if(has_liver && !getorganslot(ORGAN_SLOT_LIVER))
var/obj/item/organ/liver/LI
if(dna.species.mutantliver)
LI = new dna.species.mutantliver()
else
LI = new()
LI.Insert(src)
if(has_stomach && !getorganslot(ORGAN_SLOT_STOMACH))
var/obj/item/organ/stomach/S
if(dna.species.mutantstomach)
S = new dna.species.mutantstomach()
else
S = new()
S.Insert(src)
if(breathes && !getorganslot(ORGAN_SLOT_LUNGS))
var/obj/item/organ/lungs/L = new()
L.Insert(src)
if(blooded && !getorganslot(ORGAN_SLOT_HEART))
var/obj/item/organ/heart/H = new()
H.Insert(src)
if(!getorganslot(ORGAN_SLOT_TONGUE))
var/obj/item/organ/tongue/T
if(dna && dna.species && dna.species.mutanttongue)
T = new dna.species.mutanttongue()
else
T = new()
// if they have no mutant tongues, give them a regular one
T.Insert(src)
if(!getorganslot(ORGAN_SLOT_EYES))
var/obj/item/organ/eyes/E
if(dna && dna.species && dna.species.mutanteyes)
E = new dna.species.mutanteyes()
else
E = new()
E.Insert(src)
if(!getorganslot(ORGAN_SLOT_EARS))
var/obj/item/organ/ears/ears
if(dna && dna.species && dna.species.mutantears)
ears = new dna.species.mutantears
else
ears = new
ears.Insert(src)
if(!getorganslot(ORGAN_SLOT_TAIL))
var/obj/item/organ/tail/tail
if(dna && dna.species && dna.species.mutanttail)
tail = new dna.species.mutanttail
tail.Insert(src)