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95249a4d79b028b60b2c2be9ad3bc472d6ce0f39
GS13NG/code/modules/projectiles
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kevinz000 fd5c635840 adds a snowflakey-ish(??? maybe???) way to modify gun damage so we don't need more shot types for improvised shotguns (#12274)
* Update gun.dm

* Update _firing.dm

* Update code/modules/projectiles/ammunition/_firing.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-18 02:59:50 +02:00
..
ammunition
adds a snowflakey-ish(??? maybe???) way to modify gun damage so we don't need more shot types for improvised shotguns (#12274)
2020-05-18 02:59:50 +02:00
boxes_magazines
shotgun shell clips (#11955)
2020-05-09 02:49:25 +02:00
guns
Macros, generic skill implementations.
2020-05-05 04:42:34 +02:00
projectile
Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' (#12282)
2020-05-17 17:04:15 -07:00
gun.dm
adds a snowflakey-ish(??? maybe???) way to modify gun damage so we don't need more shot types for improvised shotguns (#12274)
2020-05-18 02:59:50 +02:00
pins.dm
Update pins.dm
2020-04-25 17:34:00 -07:00
projectile.dm
Fixes projectiles going sanic (#12167)
2020-05-09 01:27:26 +02:00
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