Files
GS13NG/code/modules/mob/login.dm
Tad Hardesty 95bbfb29d1 Fix mecha mouse pointer issues (#38213)
* Fix mecha mouse pointer issues

* Migrate ranged ability mouse pointers to new system
2018-06-03 09:03:06 -05:00

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/mob/Login()
GLOB.player_list |= src
lastKnownIP = client.address
computer_id = client.computer_id
log_access("Mob Login: [key_name(src)] was assigned to a [type]")
world.update_status()
client.screen = list() //remove hud items just in case
client.images = list()
if(!hud_used)
create_mob_hud()
if(hud_used)
hud_used.show_hud(hud_used.hud_version)
next_move = 1
..()
reset_perspective(loc)
if(loc)
loc.on_log(TRUE)
//readd this mob's HUDs (antag, med, etc)
reload_huds()
reload_fullscreen() // Reload any fullscreen overlays this mob has.
add_click_catcher()
sync_mind()
//Reload alternate appearances
for(var/v in GLOB.active_alternate_appearances)
if(!v)
continue
var/datum/atom_hud/alternate_appearance/AA = v
AA.onNewMob(src)
update_client_colour()
update_mouse_pointer()
if(client)
client.click_intercept = null
client.change_view(CONFIG_GET(string/default_view)) // Resets the client.view in case it was changed.
if(client.player_details.player_actions.len)
for(var/datum/action/A in client.player_details.player_actions)
A.Grant(src)
if(!GLOB.individual_log_list[ckey])
GLOB.individual_log_list[ckey] = logging
else
logging = GLOB.individual_log_list[ckey]