* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
237 lines
3.2 KiB
Plaintext
237 lines
3.2 KiB
Plaintext
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"a" = (
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/turf/open/space,
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/area/space)
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"b" = (
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/turf/closed/wall/mineral/titanium,
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/area/shuttle/abandoned)
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"c" = (
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/obj/structure/shuttle/engine/propulsion/burst{
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tag = "icon-propulsion (NORTH)";
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icon_state = "propulsion";
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dir = 1
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},
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/turf/closed/wall/mineral/titanium,
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/area/shuttle/abandoned)
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"d" = (
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/obj/machinery/door/airlock/glass{
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name = "Shuttle Airlock"
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},
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/turf/open/floor/plasteel/black,
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/area/shuttle/abandoned)
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"e" = (
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/turf/open/floor/plasteel/black,
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/area/shuttle/abandoned)
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"f" = (
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/turf/open/floor/plasteel,
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/area/shuttle/abandoned)
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"g" = (
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/obj/structure/shuttle/engine/propulsion/burst{
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dir = 8
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},
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/turf/closed/wall/mineral/titanium,
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/area/shuttle/abandoned)
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"h" = (
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/obj/structure/window/reinforced{
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dir = 1;
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layer = 2.9
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},
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/obj/structure/window/reinforced{
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dir = 8
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},
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/obj/structure/table/glass,
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/obj/item/weapon/gun/medbeam,
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"i" = (
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/obj/structure/chair,
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"j" = (
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/obj/structure/window/reinforced{
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dir = 1;
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layer = 2.9
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},
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/structure/table/glass,
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/obj/machinery/recharger,
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/obj/item/weapon/gun/energy/laser/retro,
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"k" = (
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/obj/structure/shuttle/engine/propulsion/burst{
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dir = 4;
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icon_state = "propulsion";
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tag = "icon-propulsion (WEST)"
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},
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/turf/closed/wall/mineral/titanium,
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/area/shuttle/abandoned)
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"l" = (
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/obj/structure/chair{
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dir = 4
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},
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"m" = (
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/obj/machinery/computer/shuttle/white_ship,
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"n" = (
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/obj/structure/chair{
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dir = 8
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},
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"o" = (
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/obj/machinery/door/airlock/glass{
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name = "Shuttle Airlock"
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},
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/obj/docking_port/mobile{
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dheight = 0;
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dir = 8;
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dwidth = 4;
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height = 9;
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id = "whiteship";
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launch_status = 0;
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name = "White Ship";
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port_angle = 90;
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preferred_direction = 1;
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roundstart_move = "whiteship_away";
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timid = 1;
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width = 9
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},
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/turf/open/floor/plasteel/black,
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/area/shuttle/abandoned)
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"p" = (
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/obj/structure/window/reinforced{
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dir = 8
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},
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/obj/structure/window/reinforced,
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/obj/structure/table/glass,
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/obj/item/weapon/tank/internals/oxygen,
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/obj/item/clothing/mask/breath,
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/obj/item/clothing/suit/space/hardsuit/engine/elite,
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"q" = (
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/obj/structure/chair{
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dir = 1
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},
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"r" = (
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/obj/structure/window/reinforced{
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dir = 4
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},
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/obj/structure/window/reinforced,
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/obj/structure/table/glass,
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/obj/item/clothing/shoes/magboots,
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/turf/open/floor/plating/abductor,
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/area/shuttle/abandoned)
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"s" = (
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/obj/structure/shuttle/engine/propulsion/burst,
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/turf/closed/wall/mineral/titanium,
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/area/shuttle/abandoned)
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(1,1,1) = {"
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a
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a
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b
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g
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d
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g
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b
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a
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a
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"}
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(2,1,1) = {"
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a
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b
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b
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e
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f
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e
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b
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b
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a
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"}
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(3,1,1) = {"
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b
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b
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e
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e
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f
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e
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e
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b
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b
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"}
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(4,1,1) = {"
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c
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e
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e
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h
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l
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p
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e
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e
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s
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"}
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(5,1,1) = {"
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d
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f
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f
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i
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m
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q
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f
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f
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d
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"}
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(6,1,1) = {"
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c
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e
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e
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j
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n
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r
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e
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e
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s
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"}
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(7,1,1) = {"
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b
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b
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e
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e
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f
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e
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e
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b
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b
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"}
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(8,1,1) = {"
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a
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b
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b
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e
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f
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e
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b
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b
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a
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"}
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(9,1,1) = {"
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a
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a
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b
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k
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o
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k
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b
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a
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a
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"}
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