Files
GS13NG/code/modules/clothing/glasses/glasses.dm
T

414 lines
14 KiB
Plaintext

/obj/item/clothing/glasses
name = "glasses"
materials = list(MAT_GLASS = 250)
var/glass_colour_type = null //colors your vision when worn
/obj/item/clothing/glasses/visor_toggling()
..()
if(visor_vars_to_toggle & VISOR_VISIONFLAGS)
vision_flags ^= initial(vision_flags)
if(visor_vars_to_toggle & VISOR_DARKNESSVIEW)
darkness_view ^= initial(darkness_view)
if(visor_vars_to_toggle & VISOR_INVISVIEW)
invis_view ^= initial(invis_view)
/obj/item/clothing/glasses/weldingvisortoggle(mob/user)
. = ..()
if(. && user)
user.update_sight()
//called when thermal glasses are emped.
/obj/item/clothing/glasses/proc/thermal_overload()
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(!(H.disabilities & BLIND))
if(H.glasses == src)
to_chat(H, "<span class='danger'>The [src] overloads and blinds you!</span>")
H.flash_act(visual = 1)
H.blind_eyes(3)
H.blur_eyes(5)
H.adjust_eye_damage(5)
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
icon_state = "meson"
item_state = "meson"
origin_tech = "magnets=1;engineering=2"
darkness_view = 2
vision_flags = SEE_TURFS
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
glass_colour_type = /datum/client_colour/glass_colour/lightgreen
var/static/list/meson_mining_failure_excuses = list("badly understood science", "damaged meson generators", "electromagnetic storms", "bluespace disruption", "ancient structures", \
"ambient radiation", "seismic activity", "extreme weather", "strange signals", "excessive lava", "giant monsters", "a loose wire", "lens warping", "radiant heat", "volcanic ash", \
"budget cuts","alien life","dense rock", "gravity", "dust")
var/picked_excuse
var/mesons_on = TRUE
/obj/item/clothing/glasses/meson/Initialize()
. = ..()
picked_excuse = pick(meson_mining_failure_excuses)
START_PROCESSING(SSobj, src)
/obj/item/clothing/glasses/meson/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/glasses/meson/examine(mob/user)
..()
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING && !mesons_on && picked_excuse)
to_chat(user, "<span class='warning'>Due to [picked_excuse], these Meson Scanners will not be able to display terrain layouts in this area.</span>")
/obj/item/clothing/glasses/meson/proc/toggle_mode(mob/user)
vision_flags ^= SEE_TURFS
mesons_on = (vision_flags & SEE_TURFS)? TRUE : FALSE
if(iscarbon(user)) //only carbons can wear glasses
var/mob/living/carbon/C = user
if(mesons_on)
to_chat(C, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
else if(picked_excuse)
to_chat(C, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
if(C.glasses == src)
C.update_sight()
/obj/item/clothing/glasses/meson/process()
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING)
if(mesons_on) //if we're on mining, turn mesons OFF
toggle_mode(loc)
else if(!mesons_on) //otherwise, if we're not on mining, turn mesons back ON
toggle_mode(loc)
/obj/item/clothing/glasses/meson/night
name = "Night Vision Optical Meson Scanner"
desc = "An Optical Meson Scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
icon_state = "nvgmeson"
item_state = "nvgmeson"
origin_tech = "magnets=4;engineering=5;plasmatech=4"
darkness_view = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
glass_colour_type = /datum/client_colour/glass_colour/green
/obj/item/clothing/glasses/meson/gar
name = "gar mesons"
icon_state = "garm"
item_state = "garm"
desc = "Do the impossible, see the invisible!"
force = 10
throwforce = 10
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
/obj/item/clothing/glasses/science
name = "science goggles"
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
icon_state = "purple"
item_state = "glasses"
origin_tech = "magnets=2;engineering=1"
scan_reagents = 1 //You can see reagents while wearing science goggles
actions_types = list(/datum/action/item_action/toggle_research_scanner)
glass_colour_type = /datum/client_colour/glass_colour/purple
resistance_flags = ACID_PROOF
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 100)
/obj/item/clothing/glasses/science/item_action_slot_check(slot)
if(slot == slot_glasses)
return 1
/obj/item/clothing/glasses/night
name = "Night Vision Goggles"
desc = "You can totally see in the dark now!"
icon_state = "night"
item_state = "glasses"
origin_tech = "materials=4;magnets=4;plasmatech=4;engineering=4"
darkness_view = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
glass_colour_type = /datum/client_colour/glass_colour/green
/obj/item/clothing/glasses/eyepatch
name = "eyepatch"
desc = "Yarr."
icon_state = "eyepatch"
item_state = "eyepatch"
/obj/item/clothing/glasses/monocle
name = "monocle"
desc = "Such a dapper eyepiece!"
icon_state = "monocle"
item_state = "headset" // lol
/obj/item/clothing/glasses/material
name = "Optical Material Scanner"
desc = "Very confusing glasses."
icon_state = "material"
item_state = "glasses"
origin_tech = "magnets=3;engineering=3"
vision_flags = SEE_OBJS
glass_colour_type = /datum/client_colour/glass_colour/lightblue
/obj/item/clothing/glasses/material/mining
name = "Optical Material Scanner"
desc = "Used by miners to detect ores deep within the rock."
icon_state = "material"
item_state = "glasses"
origin_tech = "magnets=3;engineering=3"
darkness_view = 0
/obj/item/clothing/glasses/material/mining/gar
name = "gar material scanner"
icon_state = "garm"
item_state = "garm"
desc = "Do the impossible, see the invisible!"
force = 10
throwforce = 20
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
glass_colour_type = /datum/client_colour/glass_colour/lightgreen
/obj/item/clothing/glasses/regular
name = "Prescription Glasses"
desc = "Made by Nerd. Co."
icon_state = "glasses"
item_state = "glasses"
vision_correction = 1 //corrects nearsightedness
/obj/item/clothing/glasses/regular/jamjar
name = "Jamjar Glasses"
desc = "Also known as Virginity Protectors."
icon_state = "jamjar_glasses"
item_state = "jamjar_glasses"
/obj/item/clothing/glasses/regular/hipster
name = "Prescription Glasses"
desc = "Made by Uncool. Co."
icon_state = "hipster_glasses"
item_state = "hipster_glasses"
//Here lies green glasses, so ugly they died. RIP
/obj/item/clothing/glasses/sunglasses
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
name = "sunglasses"
icon_state = "sun"
item_state = "sunglasses"
darkness_view = 1
flash_protect = 1
tint = 1
glass_colour_type = /datum/client_colour/glass_colour/gray
dog_fashion = /datum/dog_fashion/head
/obj/item/clothing/glasses/sunglasses/reagent
name = "beer goggles"
desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
origin_tech = "magnets=2;engineering=2"
scan_reagents = 1
/obj/item/clothing/glasses/sunglasses/garb
desc = "Go beyond impossible and kick reason to the curb!"
name = "black gar glasses"
icon_state = "garb"
item_state = "garb"
force = 10
throwforce = 10
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
/obj/item/clothing/glasses/sunglasses/garb/supergarb
desc = "Believe in us humans."
name = "black giga gar glasses"
icon_state = "supergarb"
item_state = "garb"
force = 12
throwforce = 12
/obj/item/clothing/glasses/sunglasses/gar
desc = "Just who the hell do you think I am?!"
name = "gar glasses"
icon_state = "gar"
item_state = "gar"
force = 10
throwforce = 10
throw_speed = 4
attack_verb = list("sliced")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
glass_colour_type = /datum/client_colour/glass_colour/orange
/obj/item/clothing/glasses/sunglasses/gar/supergar
desc = "We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!"
name = "giga gar glasses"
icon_state = "supergar"
item_state = "gar"
force = 12
throwforce = 12
glass_colour_type = /datum/client_colour/glass_colour/red
/obj/item/clothing/glasses/welding
name = "welding goggles"
desc = "Protects the eyes from welders; approved by the mad scientist association."
icon_state = "welding-g"
item_state = "welding-g"
actions_types = list(/datum/action/item_action/toggle)
materials = list(MAT_METAL = 250)
flash_protect = 2
tint = 2
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
flags_cover = GLASSESCOVERSEYES
visor_flags_inv = HIDEEYES
glass_colour_type = /datum/client_colour/glass_colour/gray
/obj/item/clothing/glasses/welding/attack_self(mob/user)
weldingvisortoggle(user)
/obj/item/clothing/glasses/sunglasses/blindfold
name = "blindfold"
desc = "Covers the eyes, preventing sight."
icon_state = "blindfold"
item_state = "blindfold"
flash_protect = 2
tint = 3 // to make them blind
/obj/item/clothing/glasses/sunglasses/big
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
icon_state = "bigsunglasses"
item_state = "bigsunglasses"
/obj/item/clothing/glasses/thermal
name = "Optical Thermal Scanner"
desc = "Thermals in the shape of glasses."
icon_state = "thermal"
item_state = "glasses"
origin_tech = "magnets=3"
vision_flags = SEE_MOBS
invis_view = 2
flash_protect = 0
glass_colour_type = /datum/client_colour/glass_colour/red
/obj/item/clothing/glasses/thermal/emp_act(severity)
thermal_overload()
..()
/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
name = "Chameleon Thermals"
desc = "A pair of thermal optic goggles with an onboard chameleon generator."
origin_tech = "magnets=3;syndicate=4"
flash_protect = -1
var/datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/glasses/thermal/syndi/New()
..()
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/glasses
chameleon_action.chameleon_name = "Glasses"
chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/glasses/changeling, only_root_path = TRUE)
chameleon_action.initialize_disguises()
/obj/item/clothing/glasses/thermal/syndi/emp_act(severity)
..()
chameleon_action.emp_randomise()
/obj/item/clothing/glasses/thermal/monocle
name = "Thermoncle"
desc = "A monocle thermal."
icon_state = "thermoncle"
flags = null //doesn't protect eyes because it's a monocle, duh
/obj/item/clothing/glasses/thermal/eyepatch
name = "Optical Thermal Eyepatch"
desc = "An eyepatch with built-in thermal optics."
icon_state = "eyepatch"
item_state = "eyepatch"
/obj/item/clothing/glasses/cold
name = "cold goggles"
desc = "A pair of goggles meant for low temperatures."
icon_state = "cold"
item_state = "cold"
/obj/item/clothing/glasses/heat
name = "heat goggles"
desc = "A pair of goggles meant for high temperatures."
icon_state = "heat"
item_state = "heat"
/obj/item/clothing/glasses/orange
name = "orange glasses"
desc = "A sweet pair of orange shades."
icon_state = "orangeglasses"
item_state = "orangeglasses"
glass_colour_type = /datum/client_colour/glass_colour/lightorange
/obj/item/clothing/glasses/red
name = "red glasses"
desc = "Hey, you're looking good, senpai!"
icon_state = "redglasses"
item_state = "redglasses"
glass_colour_type = /datum/client_colour/glass_colour/red
/obj/item/clothing/glasses/godeye
name = "eye of god"
desc = "A strange eye, said to have been torn from an omniscient creature that used to roam the wastes."
icon_state = "godeye"
item_state = "godeye"
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
darkness_view = 8
scan_reagents = 1
flags = NODROP
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
/obj/item/clothing/glasses/godeye/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, src) && W != src && W.loc == user)
if(W.icon_state == "godeye")
W.icon_state = "doublegodeye"
W.item_state = "doublegodeye"
W.desc = "A pair of strange eyes, said to have been torn from an omniscient creature that used to roam the wastes. There's no real reason to have two, but that isn't stopping you."
if(iscarbon(user))
var/mob/living/carbon/C = user
C.update_inv_wear_mask()
else
to_chat(user, "<span class='notice'>The eye winks at you and vanishes into the abyss, you feel really unlucky.</span>")
qdel(src)
..()
/obj/item/clothing/glasses/AltClick(mob/user)
if(glass_colour_type && ishuman(user))
var/mob/living/carbon/human/H = user
if(H.client)
if(H.client.prefs)
if(src == H.glasses)
H.client.prefs.uses_glasses_colour = !H.client.prefs.uses_glasses_colour
if(H.client.prefs.uses_glasses_colour)
to_chat(H, "You will now see glasses colors.")
else
to_chat(H, "You will no longer see glasses colors.")
H.update_glasses_color(src, 1)
else
return ..()
/obj/item/clothing/glasses/proc/change_glass_color(mob/living/carbon/human/H, datum/client_colour/glass_colour/new_color_type)
var/old_colour_type = glass_colour_type
if(!new_color_type || ispath(new_color_type)) //the new glass colour type must be null or a path.
glass_colour_type = new_color_type
if(H && H.glasses == src)
if(old_colour_type)
H.remove_client_colour(old_colour_type)
if(glass_colour_type)
H.update_glasses_color(src, 1)
/mob/living/carbon/human/proc/update_glasses_color(obj/item/clothing/glasses/G, glasses_equipped)
if(client && client.prefs.uses_glasses_colour && glasses_equipped)
add_client_colour(G.glass_colour_type)
else
remove_client_colour(G.glass_colour_type)