Files
GS13NG/code/game/objects/items/vending_items.dm
Poojawa 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00

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Executable File

/*
Vending machine refills can be found at /code/modules/vending/ within each vending machine's respective file
*/
/obj/item/vending_refill
name = "resupply canister"
var/machine_name = "Generic"
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_snack"
item_state = "restock_unit"
desc = "A vending machine restock cart."
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
flags_1 = CONDUCT_1
force = 7
throwforce = 10
throw_speed = 1
throw_range = 7
w_class = WEIGHT_CLASS_BULKY
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
var/charges = list(0, 0, 0) //how many restocking "charges" the refill has for standard/contraband/coin products
var/init_charges = list(0, 0, 0)
/obj/item/vending_refill/New(amt = -1)
..()
name = "\improper [machine_name] restocking unit"
if(isnum(amt) && amt > -1)
charges[1] = amt
/obj/item/vending_refill/examine(mob/user)
..()
if(charges[1] > 0)
to_chat(user, "It can restock [charges[1]+charges[2]+charges[3]] item(s).")
else
to_chat(user, "It's empty!")