* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
85 lines
3.3 KiB
Plaintext
85 lines
3.3 KiB
Plaintext
// Bluespace crystals, used in telescience and when crushed it will blink you to a random turf.
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/obj/item/weapon/ore/bluespace_crystal
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name = "bluespace crystal"
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desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
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icon = 'icons/obj/telescience.dmi'
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icon_state = "bluespace_crystal"
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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origin_tech = "bluespace=6;materials=3"
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points = 50
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var/blink_range = 8 // The teleport range when crushed/thrown at someone.
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refined_type = /obj/item/stack/sheet/bluespace_crystal
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/obj/item/weapon/ore/bluespace_crystal/refined
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name = "refined bluespace crystal"
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points = 0
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refined_type = null
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/obj/item/weapon/ore/bluespace_crystal/New()
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..()
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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/obj/item/weapon/ore/bluespace_crystal/attack_self(mob/user)
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user.visible_message("<span class='warning'>[user] crushes [src]!</span>", "<span class='danger'>You crush [src]!</span>")
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new /obj/effect/particle_effect/sparks(loc)
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playsound(src.loc, "sparks", 50, 1)
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blink_mob(user)
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qdel(src)
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/obj/item/weapon/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
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do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
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/obj/item/weapon/ore/bluespace_crystal/throw_impact(atom/hit_atom)
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if(!..()) // not caught in mid-air
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visible_message("<span class='notice'>[src] fizzles and disappears upon impact!</span>")
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var/turf/T = get_turf(hit_atom)
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new /obj/effect/particle_effect/sparks(T)
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playsound(src.loc, "sparks", 50, 1)
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if(isliving(hit_atom))
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blink_mob(hit_atom)
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qdel(src)
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// Artifical bluespace crystal, doesn't give you much research.
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/obj/item/weapon/ore/bluespace_crystal/artificial
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name = "artificial bluespace crystal"
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desc = "An artificially made bluespace crystal, it looks delicate."
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origin_tech = "bluespace=3;plasmatech=4"
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT / 2)
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blink_range = 4 // Not as good as the organic stuff!
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points = 0 // nice try
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refined_type = null
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// Polycrystals, aka stacks
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/obj/item/stack/sheet/bluespace_crystal
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name = "bluespace polycrystal"
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icon = 'icons/obj/telescience.dmi'
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icon_state = "polycrystal"
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desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
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origin_tech = "bluespace=6;materials=3"
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
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var/crystal_type = /obj/item/weapon/ore/bluespace_crystal/refined
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/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user) // to prevent the construction menu from ever happening
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to_chat(user, "<span class='warning'>You cannot crush the polycrystal in-hand, try breaking one off.</span>")
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return
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/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user)
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if (user.get_inactive_held_item() == src)
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if(zero_amount()) // in this case, a sanity check
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return
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var/BC = new crystal_type(src)
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user.put_in_hands(BC)
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amount--
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if (amount == 0)
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qdel(src)
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to_chat(user, "<span class='notice'>You break the final crystal off.</span>")
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else to_chat(user, "<span class='notice'>You break off a crystal.</span>")
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else
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..()
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return |