Files
GS13NG/code/game/machinery/autolathe.dm
T
2017-08-24 19:24:25 -07:00

407 lines
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#define AUTOLATHE_MAIN_MENU 1
#define AUTOLATHE_CATEGORY_MENU 2
#define AUTOLATHE_SEARCH_MENU 3
/obj/machinery/autolathe
name = "autolathe"
desc = "It produces items using metal and glass."
icon_state = "autolathe"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/autolathe
var/operating = FALSE
var/list/L = list()
var/list/LL = list()
var/hacked = FALSE
var/disabled = 0
var/shocked = FALSE
var/hack_wire
var/disable_wire
var/shock_wire
var/busy = FALSE
var/prod_coeff = 1
var/datum/design/being_built
var/datum/research/files
var/list/datum/design/matching_designs
var/selected_category
var/screen = 1
var/datum/material_container/materials
var/list/categories = list(
"Tools",
"Electronics",
"Construction",
"T-Comm",
"Security",
"Machinery",
"Medical",
"Misc",
"Dinnerware",
"Imported"
)
/obj/machinery/autolathe/Initialize()
materials = new /datum/material_container(src, list(MAT_METAL, MAT_GLASS))
wires = new /datum/wires/autolathe(src)
files = new /datum/research/autolathe(src)
matching_designs = list()
return ..()
/obj/machinery/autolathe/Destroy()
QDEL_NULL(wires)
QDEL_NULL(materials)
return ..()
/obj/machinery/autolathe/interact(mob/user)
if(!is_operational())
return
if(shocked && !(stat & NOPOWER))
shock(user,50)
var/dat
switch(screen)
if(AUTOLATHE_MAIN_MENU)
dat = main_win(user)
if(AUTOLATHE_CATEGORY_MENU)
dat = category_win(user,selected_category)
if(AUTOLATHE_SEARCH_MENU)
dat = search_win(user)
var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/autolathe/on_deconstruction()
materials.retrieve_all()
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
if (busy)
to_chat(user, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
return 1
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
updateUsrDialog()
return
if(exchange_parts(user, O))
return
if(panel_open)
if(istype(O, /obj/item/crowbar))
default_deconstruction_crowbar(O)
return 1
else if(is_wire_tool(O))
wires.interact(user)
return 1
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(stat)
return 1
if(istype(O, /obj/item/disk/design_disk))
user.visible_message("[user] begins to load \the [O] in \the [src]...",
"You begin to load a design from \the [O]...",
"You hear the chatter of a floppy drive.")
busy = TRUE
var/obj/item/disk/design_disk/D = O
if(do_after(user, 14.4, target = src))
for(var/B in D.blueprints)
if(B)
files.AddDesign2Known(B)
busy = FALSE
return 1
if(O.flags_2 & HOLOGRAM_2)
return 1
var/material_amount = materials.get_item_material_amount(O)
if(!material_amount)
to_chat(user, "<span class='warning'>This object does not contain sufficient amounts of metal or glass to be accepted by the autolathe.</span>")
return 1
if(!materials.has_space(material_amount))
to_chat(user, "<span class='warning'>The autolathe is full. Please remove metal or glass from the autolathe in order to insert more.</span>")
return 1
if(!user.temporarilyRemoveItemFromInventory(O))
to_chat(user, "<span class='warning'>\The [O] is stuck to you and cannot be placed into the autolathe.</span>")
return 1
busy = TRUE
var/inserted = materials.insert_item(O)
if(inserted)
if(istype(O, /obj/item/stack))
if (O.materials[MAT_METAL])
flick("autolathe_o",src)//plays metal insertion animation
if (O.materials[MAT_GLASS])
flick("autolathe_r",src)//plays glass insertion animation
to_chat(user, "<span class='notice'>You insert [inserted] sheet[inserted>1 ? "s" : ""] to the autolathe.</span>")
use_power(inserted*100)
if(!QDELETED(O))
user.put_in_active_hand(O)
else
to_chat(user, "<span class='notice'>You insert a material total of [inserted] to the autolathe.</span>")
use_power(max(500,inserted/10))
qdel(O)
else
user.put_in_active_hand(O)
busy = FALSE
updateUsrDialog()
return 1
/obj/machinery/autolathe/Topic(href, href_list)
if(..())
return
if (!busy)
if(href_list["menu"])
screen = text2num(href_list["menu"])
updateUsrDialog()
if(href_list["category"])
selected_category = href_list["category"]
updateUsrDialog()
if(href_list["make"])
var/turf/T = loc
/////////////////
//href protection
being_built = files.FindDesignByID(href_list["make"]) //check if it's a valid design
if(!being_built)
return
var/multiplier = text2num(href_list["multiplier"])
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/metal_cost = being_built.materials[MAT_METAL]
var/glass_cost = being_built.materials[MAT_GLASS]
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
busy = TRUE
use_power(power)
icon_state = "autolathe"
flick("autolathe_n",src)
if(is_stack)
spawn(32*coeff)
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*multiplier, MAT_GLASS=glass_cost*multiplier)
materials.use_amount(materials_used)
var/obj/item/stack/N = new being_built.build_path(T, multiplier)
N.update_icon()
N.autolathe_crafted(src)
for(var/obj/item/stack/S in T.contents - N)
if(istype(S, N.merge_type))
N.merge(S)
busy = FALSE
updateUsrDialog()
else
spawn(32*coeff*multiplier)
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
materials.use_amount(materials_used)
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(T)
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autolathe_crafted(src)
busy = FALSE
updateUsrDialog()
if(href_list["search"])
matching_designs.Cut()
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(findtext(D.name,href_list["to_search"]))
matching_designs.Add(D)
updateUsrDialog()
else
to_chat(usr, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
updateUsrDialog()
return
/obj/machinery/autolathe/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
T += MB.rating*75000
materials.max_amount = T
T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating*0.2
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
/obj/machinery/autolathe/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
dat += materials_printout()
dat += "<form name='search' action='?src=\ref[src]'>\
<input type='hidden' name='src' value='\ref[src]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><hr>"
var/line_length = 1
dat += "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=\ref[src];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/autolathe/proc/category_win(mob/user,selected_category)
var/dat = "<A href='?src=\ref[src];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
dat += materials_printout()
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(!(selected_category in D.category))
continue
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=\ref[src];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
else
if(!disabled && can_build(D, 5))
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=5'>x5</a>"
if(!disabled && can_build(D, 10))
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=10'>x10</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autolathe/proc/search_win(mob/user)
var/dat = "<A href='?src=\ref[src];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
dat += materials_printout()
for(var/v in matching_designs)
var/datum/design/D = v
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=\ref[src];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autolathe/proc/materials_printout()
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
if(D.make_reagents.len)
return 0
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
return 0
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
return 0
return 1
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[MAT_METAL])
dat += "[D.materials[MAT_METAL] * coeff] metal "
if(D.materials[MAT_GLASS])
dat += "[D.materials[MAT_GLASS] * coeff] glass"
return dat
/obj/machinery/autolathe/proc/reset(wire)
switch(wire)
if(WIRE_HACK)
if(!wires.is_cut(wire))
adjust_hacked(FALSE)
if(WIRE_SHOCK)
if(!wires.is_cut(wire))
shocked = FALSE
if(WIRE_DISABLE)
if(!wires.is_cut(wire))
disabled = FALSE
/obj/machinery/autolathe/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return 0
if(!prob(prb))
return 0
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
return 1
else
return 0
/obj/machinery/autolathe/proc/adjust_hacked(state)
hacked = state
for(var/datum/design/D in files.possible_designs)
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
if(hacked)
files.AddDesign2Known(D)
else
files.known_designs -= D.id
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
return