382 lines
14 KiB
Plaintext
382 lines
14 KiB
Plaintext
/*
|
|
* Double-Bladed Energy Swords - Cheridan
|
|
*/
|
|
/obj/item/dualsaber
|
|
icon_state = "dualsaber0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
name = "double-bladed energy sword"
|
|
desc = "Handle with care."
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
item_flags = SLOWS_WHILE_IN_HAND
|
|
var/w_class_on = WEIGHT_CLASS_BULKY
|
|
hitsound = "swing_hit"
|
|
var/hitsound_on = 'sound/weapons/blade1.ogg'
|
|
armour_penetration = 35
|
|
var/saber_color = "green"
|
|
light_color = "#00ff00"//green
|
|
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
|
max_integrity = 200
|
|
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
|
resistance_flags = FIRE_PROOF
|
|
wound_bonus = -110
|
|
bare_wound_bonus = 20
|
|
block_parry_data = /datum/block_parry_data/dual_esword
|
|
block_chance = 60
|
|
var/hacked = FALSE
|
|
/// Can this reflect all energy projectiles?
|
|
var/can_reflect = TRUE
|
|
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
|
var/list/possible_colors = list("red", "blue", "green", "purple")
|
|
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
|
var/spinnable = TRUE
|
|
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
|
|
var/total_mass_on = 3.4
|
|
var/wielded = FALSE // track wielded status on item
|
|
var/slowdown_wielded = 0
|
|
|
|
/datum/block_parry_data/dual_esword // please run at the man going apeshit with his funny doublesword
|
|
can_block_directions = BLOCK_DIR_NORTH | BLOCK_DIR_NORTHEAST | BLOCK_DIR_NORTHWEST | BLOCK_DIR_WEST | BLOCK_DIR_EAST
|
|
block_damage_absorption = 5
|
|
block_damage_multiplier = 0.15
|
|
block_damage_multiplier_override = list(
|
|
ATTACK_TYPE_MELEE = 0.25
|
|
)
|
|
block_start_delay = 0 // instantaneous block
|
|
block_stamina_cost_per_second = 2.5
|
|
block_stamina_efficiency = 3
|
|
block_lock_sprinting = TRUE
|
|
// no attacking while blocking
|
|
block_lock_attacking = TRUE
|
|
block_projectile_mitigation = 85
|
|
// more efficient vs projectiles
|
|
block_stamina_efficiency_override = list(
|
|
TEXT_ATTACK_TYPE_PROJECTILE = 6
|
|
)
|
|
|
|
parry_time_windup = 0
|
|
parry_time_active = 12
|
|
parry_time_spindown = 0
|
|
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
|
|
parry_time_windup_visual_override = 1
|
|
parry_time_active_visual_override = 3
|
|
parry_time_spindown_visual_override = 4
|
|
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while parrying.
|
|
parry_time_perfect = 2 // first ds isn't perfect
|
|
parry_time_perfect_leeway = 1
|
|
parry_imperfect_falloff_percent = 10
|
|
parry_efficiency_considered_successful = 25 // VERY generous
|
|
parry_failed_stagger_duration = 3 SECONDS
|
|
|
|
/obj/item/dualsaber/directional_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
|
|
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
|
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
|
|
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
|
return ..()
|
|
|
|
/obj/item/dualsaber/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
|
. = ..()
|
|
if(parry_efficiency >= 90) // perfect parry
|
|
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
|
. |= BLOCK_SHOULD_REDIRECT
|
|
|
|
/obj/item/dualsaber/Initialize()
|
|
. = ..()
|
|
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
|
|
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
|
|
|
|
/obj/item/dualsaber/ComponentInitialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, force_unwielded=3, force_wielded=34, \
|
|
wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg')
|
|
|
|
/obj/item/dualsaber/Initialize()
|
|
. = ..()
|
|
if(LAZYLEN(possible_colors))
|
|
saber_color = pick(possible_colors)
|
|
switch(saber_color)
|
|
if("red")
|
|
light_color = LIGHT_COLOR_RED
|
|
if("green")
|
|
light_color = LIGHT_COLOR_GREEN
|
|
if("blue")
|
|
light_color = LIGHT_COLOR_LIGHT_CYAN
|
|
if("purple")
|
|
light_color = LIGHT_COLOR_LAVENDER
|
|
|
|
/// Triggered on wield of two handed item
|
|
/// Specific hulk checks due to reflection chance for balance issues and switches hitsounds.
|
|
/obj/item/dualsaber/proc/on_wield(obj/item/source, mob/living/carbon/user)
|
|
if(user.has_dna() && user.dna.check_mutation(HULK))
|
|
to_chat(user, "<span class='warning'>You lack the grace to wield this!</span>")
|
|
return COMPONENT_TWOHANDED_BLOCK_WIELD
|
|
wielded = TRUE
|
|
sharpness = SHARP_EDGED
|
|
w_class = w_class_on
|
|
total_mass = total_mass_on
|
|
hitsound = 'sound/weapons/blade1.ogg'
|
|
slowdown += slowdown_wielded
|
|
START_PROCESSING(SSobj, src)
|
|
set_light(brightness_on)
|
|
AddElement(/datum/element/sword_point)
|
|
item_flags |= (ITEM_CAN_BLOCK|ITEM_CAN_PARRY)
|
|
|
|
/// Triggered on unwield of two handed item
|
|
/// switch hitsounds
|
|
/obj/item/dualsaber/proc/on_unwield(obj/item/source, mob/living/carbon/user)
|
|
sharpness = initial(sharpness)
|
|
w_class = initial(w_class)
|
|
total_mass = initial(total_mass)
|
|
wielded = FALSE
|
|
hitsound = "swing_hit"
|
|
slowdown_wielded -= slowdown_wielded
|
|
STOP_PROCESSING(SSobj, src)
|
|
set_light(0)
|
|
RemoveElement(/datum/element/sword_point)
|
|
item_flags &= ~(ITEM_CAN_BLOCK|ITEM_CAN_PARRY)
|
|
|
|
/obj/item/dualsaber/Destroy()
|
|
STOP_PROCESSING(SSobj, src)
|
|
. = ..()
|
|
|
|
/obj/item/dualsaber/update_icon_state()
|
|
if(wielded)
|
|
icon_state = "dualsaber[saber_color][wielded]"
|
|
else
|
|
icon_state = "dualsaber0"
|
|
clean_blood()
|
|
|
|
/obj/item/dualsaber/suicide_act(mob/living/carbon/user)
|
|
if(wielded)
|
|
user.visible_message("<span class='suicide'>[user] begins spinning way too fast! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
|
|
var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
|
|
B.organ_flags &= ~ORGAN_VITAL //this cant possibly be a good idea
|
|
var/randdir
|
|
for(var/i in 1 to 24)//like a headless chicken!
|
|
if(user.is_holding(src))
|
|
randdir = pick(GLOB.alldirs)
|
|
user.Move(get_step(user, randdir),randdir)
|
|
user.emote("spin")
|
|
if (i == 3 && myhead)
|
|
myhead.drop_limb()
|
|
sleep(3)
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")
|
|
return OXYLOSS
|
|
else
|
|
user.visible_message("<span class='suicide'>[user] begins beating [user.p_them()]self to death with \the [src]'s handle! It probably would've been cooler if [user.p_they()] turned it on first!</span>")
|
|
return BRUTELOSS
|
|
|
|
/obj/item/dualsaber/attack(mob/target, mob/living/carbon/human/user)
|
|
if(user.has_dna() && user.dna.check_mutation(HULK))
|
|
to_chat(user, "<span class='warning'>You grip the blade too hard and accidentally drop it!</span>")
|
|
user.dropItemToGround(src)
|
|
return
|
|
..()
|
|
if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
|
|
impale(user)
|
|
return
|
|
if(spinnable && (wielded) && prob(50))
|
|
INVOKE_ASYNC(src, .proc/jedi_spin, user)
|
|
|
|
/obj/item/dualsaber/proc/jedi_spin(mob/living/user)
|
|
for(var/i in list(NORTH,SOUTH,EAST,WEST,EAST,SOUTH,NORTH,SOUTH,EAST,WEST,EAST,SOUTH))
|
|
user.setDir(i)
|
|
if(i == WEST)
|
|
user.emote("flip")
|
|
sleep(1)
|
|
|
|
/obj/item/dualsaber/proc/impale(mob/living/user)
|
|
to_chat(user, "<span class='warning'>You twirl around a bit before losing your balance and impaling yourself on [src].</span>")
|
|
if (force)
|
|
user.take_bodypart_damage(20,25)
|
|
else
|
|
user.adjustStaminaLoss(25)
|
|
|
|
/obj/item/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
|
if(!wielded)
|
|
return NONE
|
|
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
|
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
|
|
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
|
|
return ..()
|
|
|
|
/obj/item/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
|
|
if(wielded)
|
|
to_chat(user, "<span class='warning'>You can't pick up such dangerous item with your meaty hands without losing fingers, better not to!</span>")
|
|
return 1
|
|
|
|
/obj/item/dualsaber/process()
|
|
if(wielded)
|
|
if(hacked)
|
|
rainbow_process()
|
|
open_flame()
|
|
else
|
|
STOP_PROCESSING(SSobj, src)
|
|
|
|
/obj/item/dualsaber/proc/rainbow_process()
|
|
light_color = pick(rainbow_colors)
|
|
|
|
/obj/item/dualsaber/ignition_effect(atom/A, mob/user)
|
|
// same as /obj/item/melee/transforming/energy, mostly
|
|
if(!wielded)
|
|
return ""
|
|
var/in_mouth = ""
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/C = user
|
|
if(C.wear_mask)
|
|
in_mouth = ", barely missing [user.p_their()] nose"
|
|
. = "<span class='warning'>[user] swings [user.p_their()] [name][in_mouth]. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [A.name] in the process.</span>"
|
|
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
|
|
add_fingerprint(user)
|
|
// Light your candles while spinning around the room
|
|
if(spinnable)
|
|
INVOKE_ASYNC(src, .proc/jedi_spin, user)
|
|
|
|
/obj/item/dualsaber/green
|
|
possible_colors = list("green")
|
|
|
|
/obj/item/dualsaber/red
|
|
possible_colors = list("red")
|
|
|
|
/obj/item/dualsaber/blue
|
|
possible_colors = list("blue")
|
|
|
|
/obj/item/dualsaber/purple
|
|
possible_colors = list("purple")
|
|
|
|
/obj/item/dualsaber/attackby(obj/item/W, mob/user, params)
|
|
if(W.tool_behaviour == TOOL_MULTITOOL)
|
|
if(!hacked)
|
|
hacked = TRUE
|
|
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
|
|
saber_color = "rainbow"
|
|
update_icon()
|
|
else
|
|
to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
|
|
else
|
|
return ..()
|
|
|
|
/////////////////////////////////////////////////////
|
|
// HYPEREUTACTIC Blades /////////////////////////
|
|
/////////////////////////////////////////////////////
|
|
|
|
/obj/item/dualsaber/hypereutactic
|
|
icon = 'icons/obj/1x2.dmi'
|
|
icon_state = "hypereutactic"
|
|
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
|
item_state = "hypereutactic"
|
|
inhand_x_dimension = 64
|
|
inhand_y_dimension = 64
|
|
name = "hypereutactic blade"
|
|
desc = "A supermassive weapon envisioned to cleave the very fabric of space and time itself in twain, the hypereutactic blade dynamically flash-forges a hypereutactic crystaline nanostructure capable of passing through most known forms of matter like a hot knife through butter."
|
|
force = 7
|
|
hitsound_on = 'sound/weapons/nebhit.ogg'
|
|
armour_penetration = 60
|
|
light_color = "#37FFF7"
|
|
rainbow_colors = list("#FF0000", "#FFFF00", "#00FF00", "#00FFFF", "#0000FF","#FF00FF", "#3399ff", "#ff9900", "#fb008b", "#9800ff", "#00ffa3", "#ccff00")
|
|
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "destroyed", "ripped", "devastated", "shredded")
|
|
spinnable = FALSE
|
|
total_mass_on = 4
|
|
slowdown_wielded = 1
|
|
|
|
/obj/item/dualsaber/hypereutactic/ComponentInitialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, force_unwielded=7, force_wielded=40, \
|
|
wieldsound='sound/weapons/nebon.ogg', unwieldsound='sound/weapons/nebhit.ogg')
|
|
AddElement(/datum/element/update_icon_updates_onmob)
|
|
|
|
/obj/item/dualsaber/hypereutactic/update_icon_state()
|
|
return
|
|
|
|
/obj/item/dualsaber/hypereutactic/update_overlays()
|
|
. = ..()
|
|
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "hypereutactic_blade")
|
|
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "hypereutactic_gem")
|
|
|
|
if(light_color)
|
|
blade_overlay.color = light_color
|
|
gem_overlay.color = light_color
|
|
|
|
. += gem_overlay
|
|
|
|
if(wielded)
|
|
. += blade_overlay
|
|
|
|
clean_blood()
|
|
|
|
/obj/item/dualsaber/hypereutactic/AltClick(mob/living/user)
|
|
. = ..()
|
|
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
|
|
return
|
|
if(user.incapacitated() || !istype(user))
|
|
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
|
return
|
|
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
|
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
|
if(!energy_color_input || !user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
|
|
return
|
|
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
|
update_icon()
|
|
update_light()
|
|
return TRUE
|
|
|
|
/obj/item/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
|
. = ..()
|
|
if(isinhands)
|
|
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
|
|
gem_inhand.color = light_color
|
|
. += gem_inhand
|
|
if(wielded)
|
|
var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "hypereutactic_blade")
|
|
blade_inhand.color = light_color
|
|
. += blade_inhand
|
|
|
|
/obj/item/dualsaber/hypereutactic/examine(mob/user)
|
|
. = ..()
|
|
if(!hacked)
|
|
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
|
|
|
/obj/item/dualsaber/hypereutactic/rainbow_process()
|
|
. = ..()
|
|
update_icon()
|
|
update_light()
|
|
|
|
/obj/item/dualsaber/hypereutactic/chaplain
|
|
name = "divine lightblade"
|
|
desc = "A giant blade of bright and holy light, said to cut down the wicked with ease."
|
|
force = 5
|
|
armour_penetration = 0
|
|
block_parry_data = /datum/block_parry_data/chaplain
|
|
var/chaplain_spawnable = TRUE
|
|
can_reflect = FALSE
|
|
obj_flags = UNIQUE_RENAME
|
|
|
|
/datum/block_parry_data/chaplain
|
|
parry_stamina_cost = 12
|
|
parry_time_windup = 2
|
|
parry_time_active = 5
|
|
parry_time_spindown = 3
|
|
// parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK
|
|
parry_time_perfect = 1
|
|
parry_time_perfect_leeway = 1
|
|
parry_imperfect_falloff_percent = 7.5
|
|
parry_efficiency_considered_successful = 80
|
|
parry_efficiency_perfect = 120
|
|
parry_efficiency_perfect_override = list(
|
|
TEXT_ATTACK_TYPE_PROJECTILE = 30,
|
|
)
|
|
parry_failed_stagger_duration = 3 SECONDS
|
|
|
|
/obj/item/dualsaber/hypereutactic/chaplain/ComponentInitialize()
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=20, \
|
|
wieldsound='sound/weapons/nebon.ogg', unwieldsound='sound/weapons/nebhit.ogg')
|
|
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|