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GS13NG/code/citadel/organs/genitals.dm
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ktccd 5731ea7cad Climaxing/masturbation changes, exposing through clothing, breastmilk and masturbation (#2357)
* Genital refactoring and masturbation rework

Refactors a lot of genitalia code.
Reworks masturbation code.
Adds the ability to expose onself through clothing (Still bugfixing it).

* Fixes it so everything works

Toggling exposing your genitals now works properly. You can now expose
genitals through clothing.
Genitalia is rendered a bit more modularly and less hardcoded.
Genitalia no longer has linked_penis and such, but instead linked_organ.
More variables made general for genitals.
Breasts can now be used to masturbate and climax, also letting you fill
beakers and others with milk.
Both being pulled and pulling someone can let you count them as a
partner for climaxing verbs.
Mob_climax split up into more sub-procs.
Hexacrocin made less verbose, and not as spam-happy with forced orgasms.
Hexacamphor also made less verbose.

* Removes outcommented code

Forgot to remove the old masturbation code that I commented out.

* Changes one tab further on line 248

As pointed out to me ^^.

* Climaxing with partner tabulation

Also copied the command for the spillage version.

* capitalisation and timers

Removed timers from forced climaxes and made it a default value
parameter instead, so it's adjustable.
Changed capitalisation of genitals and the mentions of them now use the
.name to avoid including a "The" in the mention.

* I accidentally runtimestation

Accidentally committed changing the map to runtimestation when I
debugged my code.
Changed it back to basemap now.
2017-08-19 19:01:02 -07:00

334 lines
9.6 KiB
Plaintext

/obj/item/organ/genital
color = "#fcccb3"
var/shape = "human"
var/sensitivity = 1
var/list/genital_flags = list()
var/can_masturbate_with = FALSE
var/masturbation_verb = "masturbate"
var/can_climax = FALSE
var/fluid_transfer_factor = 0.0 //How much would a partner get in them if they climax using this?
var/size = 2 //can vary between num or text, just used in icon_state strings
var/fluid_id = null
var/fluid_max_volume = 50
var/fluid_efficiency = 1
var/fluid_rate = 1
var/fluid_mult = 1
var/producing = FALSE
var/aroused_state = FALSE //Boolean used in icon_state strings
var/aroused_amount = 50 //This is a num from 0 to 100 for arousal percentage for when to use arousal state icons.
var/obj/item/organ/genital/linked_organ
var/through_clothes = FALSE
var/internal = FALSE
/obj/item/organ/genital/Initialize()
. = ..()
if(!reagents)
create_reagents(fluid_max_volume)
update()
/obj/item/organ/genital/Destroy()
remove_ref()
if(owner)
Remove(owner, 1)//this should remove references to it, so it can be GCd correctly
update_link()//this should remove any other links it has
return ..()
/obj/item/organ/genital/proc/update()
if(QDELETED(src))
return
update_size()
update_appearance()
update_link()
//exposure and through-clothing code
/mob/living/carbon
var/list/exposed_genitals = list() //Keeping track of them so we don't have to iterate through every genitalia and see if exposed
/obj/item/organ/genital/proc/is_exposed()
if(!owner)
return FALSE
if(internal)
return FALSE
if(through_clothes)
return TRUE
/obj/item/organ/genital/proc/toggle_through_clothes()
if(through_clothes)
through_clothes = FALSE
owner.exposed_genitals -= src
else
through_clothes = TRUE
owner.exposed_genitals += src
if(ishuman(owner)) //recast to use update genitals proc
var/mob/living/carbon/human/H = owner
H.update_genitals()
/mob/living/carbon/verb/toggle_genitals()
set category = "IC"
set name = "Expose/Hide genitals"
set desc = "Allows you to toggle which genitals should show through clothes or not."
var/list/genital_list = list()
for(var/obj/item/organ/O in internal_organs)
if(istype(O, /obj/item/organ/genital))
var/obj/item/organ/genital/G = O
if(!G.internal)
genital_list += G
if(!genital_list.len) //There is nothing to expose
return
//Full list of exposable genitals created
var/obj/item/organ/genital/picked_organ
picked_organ = input(src, "Expose/Hide genitals", "Choose which genitalia to expose/hide", null) in genital_list
if(picked_organ)
picked_organ.toggle_through_clothes()
return
/obj/item/organ/genital/proc/update_size()
/obj/item/organ/genital/proc/update_appearance()
/obj/item/organ/genital/proc/update_link()
/obj/item/organ/genital/proc/remove_ref()
if(linked_organ)
linked_organ.linked_organ = null
linked_organ = null
/obj/item/organ/genital/Insert(mob/living/carbon/M, special = 0)
..()
update()
/obj/item/organ/genital/Remove(mob/living/carbon/M, special = 0)
..()
update()
//proc to give a player their genitals and stuff when they log in
/mob/living/carbon/human/proc/give_genitals(clean=0)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
if (NOGENITALS in dna.species.species_traits)
return
if(clean)
var/obj/item/organ/genital/GtoClean
for(GtoClean in internal_organs)
qdel(GtoClean)
//Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
if(dna.features["has_breasts"])
give_breasts()
if(dna.features["has_vag"])
give_vagina()
if(dna.features["has_womb"])
give_womb()
if(dna.features["has_balls"])
give_balls()
if(dna.features["has_cock"])
give_penis()
if(dna.features["has_ovi"])
give_ovipositor()
if(dna.features["has_eggsack"])
give_eggsack()
/mob/living/carbon/human/proc/give_penis()
if(!dna)
return FALSE
if(NOGENITALS in dna.species.species_traits)
return FALSE
if(!getorganslot("penis"))
var/obj/item/organ/genital/penis/P = new
P.Insert(src)
if(P)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
P.color = skintone2hex(skin_tone)
else
P.color = "#[dna.features["cock_color"]]"
P.length = dna.features["cock_length"]
P.girth_ratio = dna.features["cock_girth_ratio"]
P.shape = dna.features["cock_shape"]
P.update()
/mob/living/carbon/human/proc/give_balls()
if(!dna)
return FALSE
if(NOGENITALS in dna.species.species_traits)
return FALSE
if(!getorganslot("testicles"))
var/obj/item/organ/genital/testicles/T = new
T.Insert(src)
// if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
// T.color = skintone2hex(skin_tone)
// else
// T.color = "#[dna.features["balls_color"]]"
if(T)
T.size = dna.features["balls_size"]
T.sack_size = dna.features["balls_sack_size"]
T.fluid_id = dna.features["balls_fluid"]
T.fluid_rate = dna.features["balls_cum_rate"]
T.fluid_mult = dna.features["balls_cum_mult"]
T.fluid_efficiency = dna.features["balls_efficiency"]
T.update()
/mob/living/carbon/human/proc/give_breasts()
if(!dna)
return FALSE
if(NOGENITALS in dna.species.species_traits)
return FALSE
if(!getorganslot("breasts"))
var/obj/item/organ/genital/breasts/B = new
B.Insert(src)
if(B)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
B.color = skintone2hex(skin_tone)
else
B.color = "#[dna.features["breasts_color"]]"
B.size = dna.features["breasts_size"]
B.shape = dna.features["breasts_shape"]
B.fluid_id = dna.features["breasts_fluid"]
B.update()
/mob/living/carbon/human/proc/give_ovipositor()
/mob/living/carbon/human/proc/give_eggsack()
/mob/living/carbon/human/proc/give_vagina()
if(!dna)
return FALSE
if(NOGENITALS in dna.species.species_traits)
return FALSE
if(!getorganslot("vagina"))
var/obj/item/organ/genital/vagina/V = new
V.Insert(src)
if(V)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
V.color = skintone2hex(skin_tone)
else
V.color = "[dna.features["vag_color"]]"
V.shape = "[dna.features["vag_shape"]]"
V.update()
/mob/living/carbon/human/proc/give_womb()
if(!dna)
return FALSE
if(NOGENITALS in dna.species.species_traits)
return FALSE
if(!getorganslot("womb"))
var/obj/item/organ/genital/womb/W = new
W.Insert(src)
if(W)
W.update()
/datum/species/proc/genitals_layertext(layer)
switch(layer)
if(GENITALS_BEHIND_LAYER)
return "BEHIND"
if(GENITALS_ADJ_LAYER)
return "ADJ"
if(GENITALS_FRONT_LAYER)
return "FRONT"
//procs to handle sprite overlays being applied to humans
/obj/item/equipped(mob/user, slot)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.update_genitals()
..()
/mob/living/carbon/human/doUnEquip(obj/item/I, force)
. = ..()
if(!.)
return
update_genitals()
/mob/living/carbon/human/proc/update_genitals()
if(src && !QDELETED(src))
dna.species.handle_genitals(src)
/datum/species/proc/handle_genitals(mob/living/carbon/human/H)
if(!H)//no args
CRASH("H = null")
if(!LAZYLEN(H.internal_organs))//if they have no organs, we're done
return
if(NOGENITALS in species_traits)//golems and such
return
var/list/genitals_to_add = list()
var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
var/list/standing = list()
var/size = null
for(var/L in relevant_layers) //Less hardcode
H.remove_overlay(L)
if(H.disabilities & HUSK)
return
//start scanning for genitals
//var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
for(var/obj/item/organ/O in H.internal_organs)
if(istype(O, /obj/item/organ/genital))
var/obj/item/organ/genital/G = O
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
genitals_to_add += H.getorganslot(G.slot)
//Now we added all genitals that aren't internal and should be rendered
var/image/I
//start applying overlays
for(var/layer in relevant_layers)
var/layertext = genitals_layertext(layer)
for(var/obj/item/organ/genital/G in genitals_to_add)
var/datum/sprite_accessory/S
size = G.size
switch(G.type)
if(/obj/item/organ/genital/penis)
S = GLOB.cock_shapes_list[G.shape]
if(/obj/item/organ/genital/vagina)
S = GLOB.vagina_shapes_list[G.shape]
if(/obj/item/organ/genital/breasts)
S = GLOB.breasts_shapes_list[G.shape]
if(!S || S.icon_state == "none")
continue
var/icon_string
if(S.alt_aroused)
G.aroused_state = H.isPercentAroused(G.aroused_amount)
else
G.aroused_state = FALSE
icon_string = "[G.slot]_[S.icon_state]_[size]_[G.aroused_state]_[layertext]"
I = image("icon" = S.icon, "icon_state" = icon_string, "layer" =- layer)
if(S.center)
I = center_image(I,S.dimension_x,S.dimension_y)
if(use_skintones && H.dna.features["genitals_use_skintone"])
I.color = "#[skintone2hex(H.skin_tone)]"
else
switch(S.color_src)
if("cock_color")
I.color = "#[H.dna.features["cock_color"]]"
if("breasts_color")
I.color = "#[H.dna.features["breasts_color"]]"
if("vag_color")
I.color = "#[H.dna.features["vag_color"]]"
if(MUTCOLORS)
if(fixed_mut_color)
I.color = "#[fixed_mut_color]"
else
I.color = "#[H.dna.features["mcolor"]]"
if(MUTCOLORS2)
if(fixed_mut_color2)
I.color = "#[fixed_mut_color2]"
else
I.color = "#[H.dna.features["mcolor2"]]"
if(MUTCOLORS3)
if(fixed_mut_color3)
I.color = "#[fixed_mut_color3]"
else
I.color = "#[H.dna.features["mcolor3"]]"
standing += I
if(LAZYLEN(standing))
H.overlays_standing[layer] = standing.Copy()
standing = list()
for(var/L in relevant_layers)
H.apply_overlay(L)