This website requires JavaScript.
Explore
Help
Sign In
shikix
/
GS13NG
Watch
1
Star
0
Fork
0
You've already forked GS13NG
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
a1202bcec7bdbef048a6980f2f00a4939142ad21
GS13NG
/
code
/
game
/
gamemodes
/
clock_cult
T
History
Joan Lung
4d06415a4b
Makes Ocular Wardens effective again (
#31325
)
...
* Makes Ocular Wardens effective again * get that, too
2017-10-05 19:22:29 -05:00
..
clock_effects
Merge branch 'master' into upstream-merge-29741
2017-09-30 13:35:47 -04:00
clock_helpers
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_items
Merge branch 'master' into upstream-merge-31044
2017-09-30 14:53:08 -04:00
clock_mobs
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scriptures
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_structures
Makes Ocular Wardens effective again (
#31325
)
2017-10-05 19:22:29 -05:00
clock_cult.dm
Lizzers and plasmamen can now be servants of Ratvar (
#31244
)
2017-10-05 03:01:01 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (
#1967
)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (
#426
)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scripture.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00