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a1202bcec7bdbef048a6980f2f00a4939142ad21
GS13NG/code/game/gamemodes/clock_cult
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Joan Lung 4d06415a4b Makes Ocular Wardens effective again (#31325)
* Makes Ocular Wardens effective again

* get that, too
2017-10-05 19:22:29 -05:00
..
clock_effects
Merge branch 'master' into upstream-merge-29741
2017-09-30 13:35:47 -04:00
clock_helpers
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_items
Merge branch 'master' into upstream-merge-31044
2017-09-30 14:53:08 -04:00
clock_mobs
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scriptures
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_structures
Makes Ocular Wardens effective again (#31325)
2017-10-05 19:22:29 -05:00
clock_cult.dm
Lizzers and plasmamen can now be servants of Ratvar (#31244)
2017-10-05 03:01:01 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scripture.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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