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GS13NG/code/modules/tgui/states/default.dm
deathride58 c56003f6ff Adds support for non-1:1 screen ratios (Doesn't add widescreen) (#32950)
* adds support for non-1:1 screen ratios for fullscreen overlays

* prevents future copypasta, adds widescreen support to clickcatchers

* oops, makes it actually compile

* HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen

* i need shittier shitcode

* !!!HOPEFULLY!!! fixes the screen fuckery

* Fixes compiling errors. Tested locally, it seems like it works

* fixes runtime in mouse_angle_from_client

* Fixes non-1:1 TGUI runtimes for borgs and ghosts

* adds actual defines for fullscreen overlay resolution

* makes varediting view call change_view to make clickcatcher regenerate proper

* testmerge toggle widescreen verb and fixes vving view

* FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such

* fixes parallax runtimes - how'd i miss this

* removes debug verb
2017-12-05 19:46:20 -06:00

62 lines
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/**
* tgui state: default_state
*
* Checks a number of things -- mostly physical distance for humans and view for robots.
**/
GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
/datum/ui_state/default/can_use_topic(src_object, mob/user)
return user.default_can_use_topic(src_object) // Call the individual mob-overriden procs.
/mob/proc/default_can_use_topic(src_object)
return UI_CLOSE // Don't allow interaction by default.
/mob/living/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE && loc)
. = min(., loc.contents_ui_distance(src_object, src)) // Check the distance...
if(. == UI_INTERACTIVE) // Non-human living mobs can only look, not touch.
return UI_UPDATE
/mob/living/carbon/human/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) // Check the distance...
// Derp a bit if we have brain loss.
if(prob(getBrainLoss()))
return UI_UPDATE
/mob/living/silicon/robot/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. <= UI_DISABLED)
return
// Robots can interact with anything they can see.
var/list/clientviewlist = getviewsize(client.view)
if(get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2]))
return UI_INTERACTIVE
return UI_DISABLED // Otherwise they can keep the UI open.
/mob/living/silicon/ai/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. < UI_INTERACTIVE)
return
// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
if(!control_disabled && can_see(src_object))
return UI_INTERACTIVE
return UI_CLOSE
/mob/living/simple_animal/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) //simple animals can only use things they're near.
/mob/living/silicon/pai/default_can_use_topic(src_object)
// pAIs can only use themselves and the owner's radio.
if((src_object == src || src_object == radio) && !stat)
return UI_INTERACTIVE
else
return ..()