Files
GS13NG/code/game/objects/items/handcuffs.dm
Kraseo fd09bcf698 Fixes stacking multiple bear traps in one tile (#12168)
* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* no more deathstacks i guess

* that'll do piggy

* or not

* h elp

* ok this should do it for real this time

Co-authored-by: Changelogs <action@github.com>
2020-05-09 14:25:31 +02:00

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/obj/item/restraints
breakouttime = 600
var/demoralize_criminals = TRUE // checked on carbon/carbon.dm to decide wheter to apply the handcuffed negative moodlet or not.
/obj/item/restraints/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return(OXYLOSS)
/obj/item/restraints/Destroy()
if(iscarbon(loc))
var/mob/living/carbon/M = loc
if(M.handcuffed == src)
M.handcuffed = null
M.update_handcuffed()
if(M.buckled && M.buckled.buckle_requires_restraints)
M.buckled.unbuckle_mob(M)
if(M.legcuffed == src)
M.legcuffed = null
M.update_inv_legcuffed()
return ..()
//Handcuffs
/obj/item/restraints/handcuffs
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
item_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
custom_materials = list(/datum/material/iron=500)
breakouttime = 600 //Deciseconds = 60s = 1 minute
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
var/cuffsound = 'sound/weapons/handcuffs.ogg'
var/trashtype = null //for disposable cuffs
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/user)
if(!istype(C))
return
if(iscarbon(user) && (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)))
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
apply_cuffs(user,user)
return
// chance of monkey retaliation
if(ismonkey(C) && prob(MONKEY_CUFF_RETALIATION_PROB))
var/mob/living/carbon/monkey/M
M = C
M.retaliate(user)
if(!C.handcuffed)
if(C.get_num_arms(FALSE) >= 2 || C.get_arm_ignore())
C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
playsound(loc, cuffsound, 30, 1, -2)
if(do_mob(user, C, 30) && (C.get_num_arms(FALSE) >= 2 || C.get_arm_ignore()))
if(iscyborg(user))
apply_cuffs(C, user, TRUE)
else
apply_cuffs(C, user)
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
log_combat(user, C, "handcuffed")
else
to_chat(user, "<span class='warning'>You fail to handcuff [C]!</span>")
else
to_chat(user, "<span class='warning'>[C] doesn't have two hands...</span>")
/obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, var/dispense = 0)
if(target.handcuffed)
return
if(!user.temporarilyRemoveItemFromInventory(src) && !dispense)
return
var/obj/item/restraints/handcuffs/cuffs = src
if(trashtype)
cuffs = new trashtype()
else if(dispense)
cuffs = new type()
cuffs.forceMove(target)
target.handcuffed = cuffs
target.update_handcuffed()
if(trashtype && !dispense)
qdel(src)
if(iscyborg(user))
playsound(user, "law", 50, 0)
return
/obj/item/restraints/handcuffs/sinew
name = "sinew restraints"
desc = "A pair of restraints fashioned from long strands of flesh."
icon = 'icons/obj/mining.dmi'
icon_state = "sinewcuff"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff"
item_state = "coil"
color = "#ff0000"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
if(!do_after(user, 25, TRUE, user))
return
qdel(src)
var/obj/item/stack/cable_coil/coil = new(get_turf(user))
coil.amount = 15
user.put_in_hands(coil)
coil.color = color
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
/obj/item/restraints/handcuffs/cable/red
color = "#ff0000"
/obj/item/restraints/handcuffs/cable/yellow
color = "#ffff00"
/obj/item/restraints/handcuffs/cable/blue
color = "#1919c8"
/obj/item/restraints/handcuffs/cable/green
color = "#00aa00"
/obj/item/restraints/handcuffs/cable/pink
color = "#ff3ccd"
/obj/item/restraints/handcuffs/cable/orange
color = "#ff8000"
/obj/item/restraints/handcuffs/cable/cyan
color = "#00ffff"
/obj/item/restraints/handcuffs/cable/white
color = null
/obj/item/restraints/handcuffs/cable/random
/obj/item/restraints/handcuffs/cable/random/Initialize(mapload)
. = ..()
var/list/cable_colors = GLOB.cable_colors
color = pick(cable_colors)
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
if (R.use(1))
var/obj/item/wirerod/W = new /obj/item/wirerod
remove_item_from_storage(user)
user.put_in_hands(W)
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
qdel(src)
else
to_chat(user, "<span class='warning'>You need one rod to make a wired rod!</span>")
return
else if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
if(M.get_amount() < 6)
to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
return
to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
if(do_after(user, 35, target = src))
if(M.get_amount() < 6 || !M)
return
var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola
M.use(6)
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
remove_item_from_storage(user)
qdel(src)
else
return ..()
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
item_state = "zipties"
color = "white"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
custom_materials = null
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
/obj/item/restraints/handcuffs/cable/zipties/attack_self() //Zipties arent cable
return
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_used"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
/obj/item/restraints/handcuffs/alien
icon_state = "handcuffAlien"
/obj/item/restraints/handcuffs/fake
name = "fake handcuffs"
desc = "Fake handcuffs meant for gag purposes."
breakouttime = 10 //Deciseconds = 1s
demoralize_criminals = FALSE
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
icon_state = "handcuffgag"
item_state = "kinkycuff"
//Legcuffs
/obj/item/restraints/legcuffs
name = "leg cuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
item_state = "legcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
throwforce = 0
w_class = WEIGHT_CLASS_NORMAL
slowdown = 7
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/restraints/legcuffs/beartrap
name = "bear trap"
throw_speed = 1
throw_range = 1
icon_state = "beartrap"
desc = "A trap used to catch bears and other legged creatures."
var/armed = FALSE
var/trap_damage = 20
/obj/item/restraints/legcuffs/beartrap/Initialize()
. = ..()
icon_state = "[initial(icon_state)][armed]"
/obj/item/restraints/legcuffs/beartrap/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is sticking [user.p_their()] head in the [src.name]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return (BRUTELOSS)
/obj/item/restraints/legcuffs/beartrap/attack_self(mob/user)
..()
if(ishuman(user) && !user.stat && !user.restrained())
armed = !armed
icon_state = "[initial(icon_state)][armed]"
to_chat(user, "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>")
/obj/item/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
if(armed && isturf(src.loc))
if(isliving(AM))
var/mob/living/L = AM
var/snap = FALSE
var/def_zone = BODY_ZONE_CHEST
if(iscarbon(L))
var/mob/living/carbon/C = L
if(!C.lying)
def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
snap = TRUE
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
C.update_inv_legcuffed()
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
snap = TRUE
if(L.movement_type & (FLYING | FLOATING))
snap = FALSE
if(snap)
armed = FALSE
icon_state = "[initial(icon_state)][armed]"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
"<span class='userdanger'>You trigger \the [src]!</span>")
L.apply_damage(trap_damage, BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
armed = TRUE
icon_state = "e_snare"
trap_damage = 0
item_flags = DROPDEL
flags_1 = NONE
breakouttime = 50
/obj/item/restraints/legcuffs/beartrap/energy/New()
..()
addtimer(CALLBACK(src, .proc/dissipate), 100)
/obj/item/restraints/legcuffs/beartrap/energy/proc/dissipate()
if(!ismob(loc))
do_sparks(1, TRUE, src)
qdel(src)
/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user)
Crossed(user) //honk
. = ..()
/obj/item/restraints/legcuffs/beartrap/energy/cyborg
breakouttime = 20 // Cyborgs shouldn't have a strong restraint
/obj/item/restraints/legcuffs/bola
name = "bola"
desc = "A restraining device designed to be thrown at the target. Upon connecting with said target, it will wrap around their legs, making it difficult for them to move quickly."
icon_state = "bola"
breakouttime = 35//easy to apply, easy to break out of
gender = NEUTER
var/knockdown = 0
/obj/item/restraints/legcuffs/bola/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
if(!..())
return
playsound(src.loc,'sound/weapons/bolathrow.ogg', 75, 1)
/obj/item/restraints/legcuffs/bola/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(..() || !iscarbon(hit_atom))//if it gets caught or the target can't be cuffed,
return//abort
ensnare(hit_atom)
/**
* Attempts to legcuff someone with the bola
*
* Arguments:
* * C - the carbon that we will try to ensnare
*/
/obj/item/restraints/legcuffs/bola/proc/ensnare(mob/living/carbon/C)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2)
visible_message("<span class='danger'>\The [src] ensnares [C]!</span>")
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
C.update_inv_legcuffed()
SSblackbox.record_feedback("tally", "handcuffs", 1, type)
to_chat(C, "<span class='userdanger'>\The [src] ensnares you!</span>")
C.Knockdown(knockdown)
playsound(src, 'sound/effects/snap.ogg', 50, TRUE)
/obj/item/restraints/legcuffs/bola/tactical//traitor variant
name = "reinforced bola"
desc = "A strong bola, made with a long steel chain. It looks heavy, enough so that it could trip somebody."
icon_state = "bola_r"
breakouttime = 70
knockdown = 20
/obj/item/restraints/legcuffs/bola/energy //For Security
name = "energy bola"
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
icon_state = "ebola"
hitsound = 'sound/weapons/taserhit.ogg'
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
/obj/item/restraints/legcuffs/bola/energy/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(iscarbon(hit_atom))
var/obj/item/restraints/legcuffs/beartrap/B = new /obj/item/restraints/legcuffs/beartrap/energy/cyborg(get_turf(hit_atom))
B.Crossed(hit_atom)
qdel(src)
..()