36 lines
1.4 KiB
Plaintext
36 lines
1.4 KiB
Plaintext
/obj/item/clothing/suit
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icon = 'icons/obj/clothing/suits.dmi'
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name = "suit"
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block_priority = BLOCK_PRIORITY_WEAR_SUIT
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var/fire_resist = T0C+100
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allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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slot_flags = ITEM_SLOT_OCLOTHING
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body_parts_covered = CHEST
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var/blood_overlay_type = "suit"
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var/togglename = null
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var/suittoggled = FALSE
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
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if(blood_DNA)
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var/file2use = (style_flags & STYLE_ALL_TAURIC) ? 'modular_citadel/icons/mob/64x32_effects.dmi' : 'icons/effects/blood.dmi'
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. += mutable_appearance(file2use, "[blood_overlay_type]blood", color = blood_DNA_to_color())
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var/mob/living/carbon/human/M = loc
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if(ishuman(M) && M.w_uniform)
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var/obj/item/clothing/under/U = M.w_uniform
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if(istype(U) && U.attached_accessory)
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var/obj/item/clothing/accessory/A = U.attached_accessory
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if(A.above_suit)
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. += U.accessory_overlay
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/obj/item/clothing/suit/update_clothes_damaged_state(damaging = TRUE)
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..()
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_wear_suit()
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