Files
GS13NG/code/modules/mapping/map_config.dm
Detective-Google bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00

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//used for holding information about unique properties of maps
//feed it json files that match the datum layout
//defaults to box
// -Cyberboss
/datum/map_config
// Metadata
var/config_filename = "_maps/boxstation.json"
var/defaulted = TRUE // set to FALSE by LoadConfig() succeeding
// Config from maps.txt
var/config_max_users = 0
var/config_min_users = 0
var/voteweight = 1
var/max_round_search_span = 0 //If this is nonzero, then if the map has been played more than max_rounds_played within the search span (max determined by define in persistence.dm), this map won't be available.
var/max_rounds_played = 0
// Config actually from the JSON - should default to Box
var/map_name = "Box Station"
var/map_path = "map_files/BoxStation"
var/map_file = "BoxStation.dmm"
var/traits = null
var/space_ruin_levels = 2
var/space_empty_levels = 1
var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins.
var/minetype = "lavaland"
var/maptype = MAP_TYPE_STATION //This should be used to adjust ingame behavior depending on the specific type of map being played. For instance, if an overmap were added, it'd be appropriate for it to only generate with a MAP_TYPE_SHIP
var/announcertype = "standard" //Determines the announcer the map uses. standard uses the default announcer, classic, but has a random chance to use other similarly-themed announcers, like medibot
var/allow_custom_shuttles = TRUE
var/shuttles = list(
"cargo" = "cargo_box",
"ferry" = "ferry_fancy",
"whiteship" = "whiteship_box",
"emergency" = "emergency_box")
var/year_offset = 540 //The offset of ingame year from the actual IRL year. You know you want to make a map that takes place in the 90's. Don't lie.
// "fun things"
/// Orientation to load in by default.
var/orientation = SOUTH //byond defaults to placing everyting SOUTH.
/proc/load_map_config(filename = "data/next_map.json", default_to_box, delete_after, error_if_missing = TRUE)
var/datum/map_config/config = new
if (default_to_box)
return config
if (!config.LoadConfig(filename, error_if_missing))
qdel(config)
config = new /datum/map_config // Fall back to Box
if (delete_after)
fdel(filename)
return config
#define CHECK_EXISTS(X) if(!istext(json[X])) { log_world("[##X] missing from json!"); return; }
/datum/map_config/proc/LoadConfig(filename, error_if_missing)
if(!fexists(filename))
if(error_if_missing)
log_world("map_config not found: [filename]")
return
var/json = file(filename)
if(!json)
log_world("Could not open map_config: [filename]")
return
json = file2text(json)
if(!json)
log_world("map_config is not text: [filename]")
return
json = json_decode(json)
if(!json)
log_world("map_config is not json: [filename]")
return
config_filename = filename
CHECK_EXISTS("map_name")
map_name = json["map_name"]
CHECK_EXISTS("map_path")
map_path = json["map_path"]
map_file = json["map_file"]
// "map_file": "BoxStation.dmm"
if (istext(map_file))
if (!fexists("_maps/[map_path]/[map_file]"))
log_world("Map file ([map_path]/[map_file]) does not exist!")
return
// "map_file": ["Lower.dmm", "Upper.dmm"]
else if (islist(map_file))
for (var/file in map_file)
if (!fexists("_maps/[map_path]/[file]"))
log_world("Map file ([map_path]/[file]) does not exist!")
return
else
log_world("map_file missing from json!")
return
if (islist(json["shuttles"]))
var/list/L = json["shuttles"]
for(var/key in L)
var/value = L[key]
shuttles[key] = value
else if ("shuttles" in json)
log_world("map_config shuttles is not a list!")
return
traits = json["traits"]
// "traits": [{"Linkage": "Cross"}, {"Space Ruins": true}]
if (islist(traits))
// "Station" is set by default, but it's assumed if you're setting
// traits you want to customize which level is cross-linked
for (var/level in traits)
if (!(ZTRAIT_STATION in level))
level[ZTRAIT_STATION] = TRUE
// "traits": null or absent -> default
else if (!isnull(traits))
log_world("map_config traits is not a list!")
return
var/temp = json["space_ruin_levels"]
if (isnum(temp))
space_ruin_levels = temp
else if (!isnull(temp))
log_world("map_config space_ruin_levels is not a number!")
return
temp = json["space_empty_levels"]
if (isnum(temp))
space_empty_levels = temp
else if (!isnull(temp))
log_world("map_config space_empty_levels is not a number!")
return
if("station_ruin_budget" in json)
station_ruin_budget = json["station_ruin_budget"]
temp = json["year_offset"]
if (isnum(temp))
year_offset = temp
else if (!isnull(temp))
log_world("map_config year_offset is not a number!")
return
if ("minetype" in json)
minetype = json["minetype"]
if ("maptype" in json)
maptype = json["maptype"]
if ("announcertype" in json)
announcertype = json["announcertype"]
if ("orientation" in json)
orientation = json["orientation"]
if(!(orientation in GLOB.cardinals))
orientation = SOUTH
allow_custom_shuttles = json["allow_custom_shuttles"] != FALSE
defaulted = FALSE
return TRUE
#undef CHECK_EXISTS
/datum/map_config/proc/GetFullMapPaths()
if (istext(map_file))
return list("_maps/[map_path]/[map_file]")
. = list()
for (var/file in map_file)
. += "_maps/[map_path]/[file]"
/datum/map_config/proc/MakeNextMap()
return config_filename == "data/next_map.json" || fcopy(config_filename, "data/next_map.json")
/// badmin moments. Keep up to date with LoadConfig()!
/datum/map_config/proc/WriteNextMap()
var/list/jsonlist = list()
jsonlist["map_name"] = map_name
jsonlist["map_path"] = map_path
jsonlist["map_file"] = map_file
jsonlist["shuttles"] = shuttles
jsonlist["traits"] = traits
jsonlist["space_ruin_levels"] = space_ruin_levels
jsonlist["year_offset"] = year_offset
jsonlist["minetype"] = minetype
jsonlist["maptype"] = maptype
jsonlist["announcertype"] = announcertype
jsonlist["orientation"] = orientation
jsonlist["allow_custom_shuttles"] = allow_custom_shuttles
if(fexists("data/next_map.json"))
fdel("data/next_map.json")
var/F = file("data/next_map.json")
WRITE_FILE(F, json_encode(jsonlist))