* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
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// A collection of pre-set uplinks, for admin spawns.
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/obj/item/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20)
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. = ..()
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icon_state = "radio"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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AddComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
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/obj/item/radio/uplink/nuclear/Initialize()
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. = ..()
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GET_COMPONENT(hidden_uplink, /datum/component/uplink)
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
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/obj/item/radio/uplink/nuclear_restricted/Initialize()
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. = ..()
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GET_COMPONENT(hidden_uplink, /datum/component/uplink)
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hidden_uplink.allow_restricted = FALSE
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
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/obj/item/radio/uplink/clownop/Initialize()
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. = ..()
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GET_COMPONENT(hidden_uplink, /datum/component/uplink)
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear/clown_ops)
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/obj/item/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20)
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. = ..()
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AddComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
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/obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20)
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. = ..()
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AddComponent(/datum/component/uplink)
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traitor_unlock_degrees = 360
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/obj/item/radio/uplink/old
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name = "dusty radio"
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desc = "A dusty looking radio."
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/obj/item/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10)
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. = ..()
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GET_COMPONENT(hidden_uplink, /datum/component/uplink)
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hidden_uplink.name = "dusty radio"
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