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GS13NG/code/modules/mod/modules/modules_medical.dm
SandPoot 40f1d7401d procs
2023-11-29 22:40:13 -03:00

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//Medical modules for MODsuits
#define HEALTH_SCAN "Health"
#define WOUND_SCAN "Wound"
#define CHEM_SCAN "Chemical"
///Health Analyzer - Gives the user a ranged health analyzer and their health status in the panel.
/obj/item/mod/module/health_analyzer
name = "MOD health analyzer module"
desc = "A module installed into the glove of the suit. This is a high-tech biological scanning suite, \
allowing the user indepth information on the vitals and injuries of others even at a distance, \
all with the flick of the wrist. Data is displayed in a convenient package on HUD in the helmet, \
but it's up to you to do something with it."
icon_state = "health"
module_type = MODULE_ACTIVE
complexity = 2
use_power_cost = DEFAULT_CHARGE_DRAIN
incompatible_modules = list(/obj/item/mod/module/health_analyzer)
cooldown_time = 0.5 SECONDS
tgui_id = "health_analyzer"
/// Scanning mode, changes how we scan something.
var/mode = HEALTH_SCAN
/// List of all scanning modes.
var/static/list/modes = list(HEALTH_SCAN, WOUND_SCAN, CHEM_SCAN)
/obj/item/mod/module/health_analyzer/add_ui_data()
. = ..()
.["userhealth"] = mod.wearer?.health || 0
.["usermaxhealth"] = mod.wearer?.getMaxHealth() || 0
.["userbrute"] = mod.wearer?.getBruteLoss() || 0
.["userburn"] = mod.wearer?.getFireLoss() || 0
.["usertoxin"] = mod.wearer?.getToxLoss() || 0
.["useroxy"] = mod.wearer?.getOxyLoss() || 0
/obj/item/mod/module/health_analyzer/on_select_use(atom/target)
. = ..()
if(!.)
return
if(!isliving(target) || !mod.wearer.can_read(src))
return
switch(mode)
if(HEALTH_SCAN)
healthscan(mod.wearer, target)
if(WOUND_SCAN)
woundscan(mod.wearer, target)
if(CHEM_SCAN)
chemscan(mod.wearer, target)
drain_power(use_power_cost)
/obj/item/mod/module/health_analyzer/get_configuration()
. = ..()
.["mode"] = add_ui_configuration("Scan Mode", "list", mode, modes)
/obj/item/mod/module/health_analyzer/configure_edit(key, value)
switch(key)
if("mode")
mode = value
#undef HEALTH_SCAN
#undef WOUND_SCAN
#undef CHEM_SCAN
///Quick Carry - Lets the user carry bodies quicker.
/obj/item/mod/module/quick_carry
name = "MOD quick carry module"
desc = "A suite of advanced servos, redirecting power from the suit's arms to help carry the wounded; \
or simply for fun. However, Nanotrasen has locked the module's ability to assist in hand-to-hand combat."
icon_state = "carry"
complexity = 1
idle_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
incompatible_modules = list(/obj/item/mod/module/quick_carry, /obj/item/mod/module/constructor)
/obj/item/mod/module/quick_carry/on_suit_activation()
ADD_TRAIT(mod.wearer, TRAIT_QUICKER_CARRY, MOD_TRAIT)
/obj/item/mod/module/quick_carry/on_suit_deactivation(deleting = FALSE)
REMOVE_TRAIT(mod.wearer, TRAIT_QUICKER_CARRY, MOD_TRAIT)
/obj/item/mod/module/quick_carry/advanced
name = "MOD advanced quick carry module"
removable = FALSE
complexity = 0
///Injector - No piercing syringes, replace another time
///Organ Thrower
///Patrient Transport
///Defibrillator - Gives the suit an extendable pair of shock paddles.
/obj/item/mod/module/defibrillator
name = "MOD defibrillator module"
desc = "A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. \
The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, \
and a modded targeting computer determines the best position for the user to push. \
Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves \
and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; \
regulations on manufacture and software locks expressly forbid it."
icon_state = "defibrillator"
module_type = MODULE_ACTIVE
complexity = 2
use_power_cost = DEFAULT_CHARGE_DRAIN * 25
device = /obj/item/shockpaddles/mod
overlay_state_inactive = "module_defibrillator"
overlay_state_active = "module_defibrillator_active"
incompatible_modules = list(/obj/item/mod/module/defibrillator)
cooldown_time = 0.5 SECONDS
var/defib_cooldown = 5 SECONDS
/obj/item/mod/module/defibrillator/Initialize(mapload)
. = ..()
RegisterSignal(device, COMSIG_DEFIBRILLATOR_SUCCESS, PROC_REF(on_defib_success))
/obj/item/mod/module/defibrillator/Destroy()
UnregisterSignal(device, COMSIG_DEFIBRILLATOR_SUCCESS)
. = ..()
/obj/item/mod/module/defibrillator/proc/on_defib_success(obj/item/shockpaddles/source)
drain_power(use_power_cost)
source.recharge(defib_cooldown)
return COMPONENT_DEFIB_STOP
/obj/item/shockpaddles/mod
name = "MOD defibrillator gauntlets"
req_defib = FALSE
icon_state = "defibgauntlets0"
item_state = "defibgauntlets0"
base_icon_state = "defibgauntlets"
/obj/item/mod/module/defibrillator/combat
name = "MOD combat defibrillator module"
desc = "A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. \
The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, \
and a modded targeting computer determines the best position for the user to push. \
Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves \
and counter-shock the heart, and the wearer returns to Medical a hero. \
Interdyne Pharmaceutics marketed the domestic version of the Healing Hands as foolproof and unusable as a weapon. \
But when it came time to provide their operatives with usable medical equipment, they didn't hesitate to remove \
those in-built safeties. Operatives in the field can benefit from what they dub as 'Stun Gloves', able to apply shocks \
straight to a victims heart to disable them, or maybe even outright stop their heart with enough power."
complexity = 1
module_type = MODULE_ACTIVE
overlay_state_inactive = "module_defibrillator_combat"
overlay_state_active = "module_defibrillator_combat_active"
device = /obj/item/shockpaddles/syndicate/mod
defib_cooldown = 2.5 SECONDS
/obj/item/shockpaddles/syndicate/mod
name = "MOD combat defibrillator gauntlets"
req_defib = FALSE
icon_state = "syndiegauntlets0"
item_state = "syndiegauntlets0"
base_icon_state = "syndiegauntlets"
///Thread Ripper
///Surgical Processor - Lets you do advanced surgeries portably.
/obj/item/mod/module/surgical_processor
name = "MOD surgical processor module"
desc = "A module using an onboard surgical computer which can be connected to other computers to download and \
perform advanced surgeries on the go."
icon_state = "surgical_processor"
module_type = MODULE_ACTIVE
complexity = 2
active_power_cost = DEFAULT_CHARGE_DRAIN
device = /obj/item/surgical_processor/mod
incompatible_modules = list(/obj/item/mod/module/surgical_processor)
cooldown_time = 0.5 SECONDS
/obj/item/surgical_processor/mod
name = "MOD surgical processor"
/obj/item/mod/module/surgical_processor/preloaded
desc = "A module using an onboard surgical computer which can be connected to other computers to download and \
perform advanced surgeries on the go. This one came pre-loaded with some advanced surgeries."
device = /obj/item/surgical_processor/mod/preloaded
/obj/item/surgical_processor/mod/preloaded
advanced_surgeries = list(
/datum/surgery/advanced/pacify,
/datum/surgery/healing/combo/upgraded/femto,
/datum/surgery/advanced/brainwashing,
/datum/surgery/advanced/bioware/nerve_splicing,
/datum/surgery/advanced/bioware/nerve_grounding,
/datum/surgery/advanced/bioware/vein_threading,
/datum/surgery/advanced/bioware/muscled_veins,
/datum/surgery/advanced/bioware/ligament_hook,
/datum/surgery/advanced/bioware/ligament_reinforcement
)