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GS13NG/code/game/gamemodes/clock_cult/clock_items
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History
LetterJay 7af461539f Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC"
2017-12-16 13:08:50 -06:00
..
clock_weapons
Remove drop_item, drop_item_v, put_in_hands_or_del
2017-10-07 12:37:06 -05:00
clock_components.dm
Fix many instances of "the the"
2017-10-13 09:41:54 -05:00
clockwork_armor.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clockwork_slab.dm
Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more
2017-12-06 16:37:15 -06:00
clockwork_weaponry.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
construct_chassis.dm
Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC"
2017-12-16 13:08:50 -06:00
integration_cog.dm
Stargazers are now station-restricted, and cogged APCs are now quiet (#31565)
2017-10-12 18:32:37 -05:00
judicial_visor.dm
Clockwork Cult Defenses Patch - Leader role, traps and wiring, hulk and mech soft-counters, +more
2017-12-06 16:37:15 -06:00
replica_fabricator.dm
Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC"
2017-12-16 13:08:50 -06:00
soul_vessel.dm
Fixes MMI to AI law transfer (#31017)
2017-09-26 16:52:17 -05:00
wraith_spectacles.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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