Files
GS13NG/code/game/objects/structures/target_stake.dm
SandPoot 6c347a9186 Fixes targets (#15521)
* Automatic changelog compile [ci skip]

* Update files

Co-authored-by: Changelogs <action@github.com>
2022-02-22 15:50:32 -07:00

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/obj/structure/target_stake
name = "target stake"
desc = "A thin platform with negatively-magnetized wheels."
icon = 'icons/obj/objects.dmi'
icon_state = "target_stake"
density = FALSE
flags_1 = CONDUCT_1
can_buckle = TRUE
max_buckled_mobs = 1
buckle_lying = FALSE
var/obj/item/target/pinned_target
/obj/structure/target_stake/Destroy()
if(pinned_target)
pinned_target.nullPinnedLoc()
return ..()
/obj/structure/target_stake/proc/handle_density()
if(length(buckled_mobs) || pinned_target)
density = TRUE
else
density = FALSE
/obj/structure/target_stake/post_buckle_mob()
handle_density()
return ..()
/obj/structure/target_stake/post_unbuckle_mob()
handle_density()
return ..()
/obj/structure/target_stake/proc/nullPinnedTarget()
pinned_target = null
/obj/structure/target_stake/Move()
. = ..()
if(pinned_target)
pinned_target.forceMove(loc)
/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
if(pinned_target)
return
if(istype(T) && user.transferItemToLoc(T, drop_location()))
pinned_target = T
T.pinnedLoc = src
T.density = TRUE
T.layer = OBJ_LAYER + 0.01
handle_density()
to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
/obj/structure/target_stake/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(pinned_target)
removeTarget(user)
/obj/structure/target_stake/proc/removeTarget(mob/user)
pinned_target.layer = OBJ_LAYER
pinned_target.forceMove(user.loc)
pinned_target.nullPinnedLoc()
nullPinnedTarget()
handle_density()
pinned_target.forceMove(get_turf(src))
to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
if(user.can_hold_items())
user.put_in_hands(pinned_target)
/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
if(pinned_target)
return pinned_target.bullet_act(P)
return ..()