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a728f3f5772ca2bbfdb6ff37f511eb8317f2600e
GS13NG/code/modules/projectiles/projectile/bullets
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kevinz000 9d78d8a259 Merge branch 'master' into magrifles_again
2019-10-23 17:57:19 -07:00
..
_incendiary.dm
and finally, the modules folder. Now I can publish and take a break
2018-07-02 01:19:37 -04:00
dart_syringe.dm
Merge branch 'master' into Dwarf
2019-06-17 12:09:55 +01:00
dnainjector.dm
[MIRROR] Splits projectiles into different files for readability (#5800)
2018-03-05 14:13:08 -06:00
grenade.dm
[MIRROR] Splits projectiles into different files for readability (#5800)
2018-03-05 14:13:08 -06:00
lmg.dm
module things, jfc
2018-09-11 07:51:01 -05:00
pistol.dm
[MIRROR] Splits projectiles into different files for readability (#5800)
2018-03-05 14:13:08 -06:00
revolver.dm
Brings back nonlethal 38 bullets in a semi-nerfed state, keeps the current lethal variant in as a brand new sec autolathe printable ammo box (#7723)
2018-11-16 14:46:54 -08:00
rifle.dm
[MIRROR] Splits projectiles into different files for readability (#5800)
2018-03-05 14:13:08 -06:00
shotgun.dm
Slightly increased rubbershot damage from 12.5 to 15 per pellet.
2019-08-27 18:35:08 -05:00
smg.dm
Merge branch 'master' into magrifles_again
2019-10-23 17:57:19 -07:00
sniper.dm
Makes pacifists able to use .50BMG Soporific Rounds (#37506)
2018-04-29 10:11:42 -05:00
special.dm
Nerfs dinks - Ballistic projectiles are now the only projectiles that can emit a dink
2019-03-18 23:02:07 -04:00
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