Logo
Explore Help
Sign In
shikix/GS13NG
1
0
Fork 0
You've already forked GS13NG
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
a8fe8fd1aa0aacf7903f7f9d11d3a2a1953cf42e
GS13NG/code/modules/projectiles/guns
History
CitadelStationBot 4ac745a275 the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#1375)
2017-06-04 09:08:19 -07:00
..
ballistic
the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#1375)
2017-06-04 09:08:19 -07:00
energy
Fixes AOE modkits not working because I messed up the logic (#1400)
2017-06-04 09:03:45 -07:00
magic
Merge pull request #1168 from Citadel-Station-13/upstream-merge-26361
2017-05-30 15:15:51 -05:00
ballistic.dm
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
energy.dm
[READY] Adds ability to add bayonets to weapons - Only enabled on kinetic accelerators - refactors gunlight/bayonet sprites to ballistics too (#1191)
2017-05-27 13:36:44 -07:00
grenade_launcher.dm
Bleeding edgy refresh (#303)
2017-03-21 11:44:10 -05:00
magic.dm
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
medbeam.dm
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
mounted.dm
Fixes armlasers breaking on retract (#498)
2017-04-20 22:03:30 -05:00
syringe_gun.dm
Ports guns to Initialize
2017-05-26 19:06:39 -05:00
Powered by Gitea Version: 1.25.4 Page: 797ms Template: 21ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API