bff11c4fe5
- buffed eldritch fluid - readded patron's reach as a 1 point off from aggressive spread - buffed amount of ghouls flesh can have. - buffed the stam regen of rust a little bit. - fixed sacrifices not giving points if they were in your pockets (thanks to tgstation/tgstation#51648) - removal of heretic status no longer gives a loud deconvert message (thanks to tgstation/tgstation#52629) - description fixes, eldritch amulet now works.
208 lines
6.7 KiB
Plaintext
208 lines
6.7 KiB
Plaintext
/datum/mood_event/hug
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description = "<span class='nicegreen'>Hugs are nice.</span>\n"
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mood_change = 1
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timeout = 2 MINUTES
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/datum/mood_event/arcade
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description = "<span class='nicegreen'>I beat the arcade game!</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/blessing
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description = "<span class='nicegreen'>I've been blessed.</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/book_nerd
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description = "<span class='nicegreen'>I have recently read a book.</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/exercise
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description = "<span class='nicegreen'>Working out releases those endorphins!</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/pet_animal
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description = "<span class='nicegreen'>Animals are adorable! I can't stop petting them!</span>\n"
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mood_change = 2
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timeout = 5 MINUTES
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/datum/mood_event/pet_animal/add_effects(mob/animal)
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description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
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/datum/mood_event/honk
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description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n"
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mood_change = 2
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timeout = 2400
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/datum/mood_event/bshonk
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description = "<span class='nicegreen'>Quantum mechanics can be fun and silly, too! Honk!</span>\n"
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mood_change = 6
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timeout = 4800
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/datum/mood_event/perform_cpr
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description = "<span class='nicegreen'>It feels good to save a life.</span>\n"
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mood_change = 6
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timeout = 3000
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/datum/mood_event/oblivious
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description = "<span class='nicegreen'>What a lovely day.</span>\n"
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mood_change = 3
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/datum/mood_event/jolly
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description = "<span class='nicegreen'>I feel happy for no particular reason.</span>\n"
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mood_change = 6
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timeout = 2 MINUTES
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/datum/mood_event/focused
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description = "<span class='nicegreen'>I have a goal, and I will reach it, whatever it takes!</span>\n" //Used for syndies, nukeops etc so they can focus on their goals
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mood_change = 12
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hidden = TRUE
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/datum/mood_event/revolution
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description = "<span class='nicegreen'>VIVA LA REVOLUTION!</span>\n"
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mood_change = 3
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hidden = TRUE
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/datum/mood_event/cult
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description = "<span class='nicegreen'>I have seen the truth, praise the almighty one!</span>\n"
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mood_change = 40 //maybe being a cultist isnt that bad after all
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hidden = TRUE
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/datum/mood_event/heretics
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description = "<span class='nicegreen'>THE HIGHER I RISE, THE MORE I SEE.</span>\n"
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mood_change = 12 //maybe being a cultist isnt that bad after all
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hidden = TRUE
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/datum/mood_event/family_heirloom
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description = "<span class='nicegreen'>My family heirloom is safe with me.</span>\n"
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mood_change = 1
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/datum/mood_event/goodmusic
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description = "<span class='nicegreen'>There is something soothing about this music.</span>\n"
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mood_change = 3
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timeout = 600
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/datum/mood_event/chemical_euphoria
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description = "<span class='nicegreen'>Heh...hehehe...hehe...</span>\n"
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mood_change = 4
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/datum/mood_event/chemical_laughter
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description = "<span class='nicegreen'>Laughter really is the best medicine! Or is it?</span>\n"
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mood_change = 4
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timeout = 3 MINUTES
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/datum/mood_event/chemical_superlaughter
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description = "<span class='nicegreen'>*WHEEZE*</span>\n"
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mood_change = 12
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timeout = 3 MINUTES
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/datum/mood_event/betterhug
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description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/betterhug/add_effects(mob/friend)
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description = "<span class='nicegreen'>[friend.name] was very nice to me.</span>\n"
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/datum/mood_event/besthug
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description = "<span class='nicegreen'>Someone is great to be around, they make me feel so happy!</span>\n"
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mood_change = 5
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timeout = 3000
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/datum/mood_event/besthug/add_effects(mob/friend)
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description = "<span class='nicegreen'>[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!</span>\n"
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/datum/mood_event/happy_empath
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description = "<span class='warning'>Someone seems happy!</span>\n"
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mood_change = 3
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timeout = 600
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/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
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description = "<span class='nicegreen'>[happytarget.name]'s happiness is infectious!</span>\n"
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/datum/mood_event/headpat
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description = "<span class='nicegreen'>Headpats are nice.</span>\n"
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mood_change = 2
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timeout = 2 MINUTES
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/datum/mood_event/hugbox
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description = "<span class='nicegreen'>I hugged a box of hugs recently.</span>\n"
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mood_change = 1
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timeout = 2 MINUTES
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/datum/mood_event/plushpet
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description = "<span class='nicegreen'>I pet a plush recently.</span>\n"
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mood_change = 1
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timeout = 3000
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/datum/mood_event/plushplay
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description = "<span class='nicegreen'>I've played with plushes recently.</span>\n"
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mood_change = 3
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timeout = 3000
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/datum/mood_event/breakfast
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description = "<span class='nicegreen'>Nothing like a hearty breakfast to start the shift.</span>\n"
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mood_change = 2
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timeout = 15 MINUTES
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/datum/mood_event/nanite_happiness
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description = "<span class='nicegreen robot'>+++++++HAPPINESS ENHANCEMENT+++++++</span>\n"
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mood_change = 7
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/datum/mood_event/nanite_happiness/add_effects(message)
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description = "<span class='nicegreen robot'>+++++++[message]+++++++</span>\n"
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/datum/mood_event/area
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description = "" //Fill this out in the area
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mood_change = 0
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//Power gamer stuff below
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/datum/mood_event/drankblood
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description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
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mood_change = 10
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timeout = 900
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/datum/mood_event/coffinsleep
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description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
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mood_change = 8
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timeout = 1200
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//Cursed stuff below.
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/datum/mood_event/orgasm
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description = "<span class='userlove'>I came!</span>\n" //funny meme haha
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mood_change = 3
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timeout = 100 SECONDS
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/datum/mood_event/fedpred
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description = "<span class='nicegreen'>I've devoured someone!</span>\n"
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mood_change = 3
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/datum/mood_event/fedprey
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description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
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mood_change = 3
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/datum/mood_event/hope_lavaland
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description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
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mood_change = 5
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/datum/mood_event/artok
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description = "<span class='nicegreen'>It's nice to see people are making art around here.</span>\n"
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mood_change = 2
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timeout = 2 MINUTES
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/datum/mood_event/artgood
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description = "<span class='nicegreen'>What a thought-provoking piece of art. I'll remember that for a while.</span>\n"
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mood_change = 3
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timeout = 3 MINUTES
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/datum/mood_event/artgreat
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description = "<span class='nicegreen'>That work of art was so great it made me believe in the goodness of humanity. Says a lot in a place like this.</span>\n"
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mood_change = 4
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timeout = 4 MINUTES
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/datum/mood_event/cleared_stomach
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description = "<span class='nicegreen'>Feels nice to get that out of the way!</span>\n"
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mood_change = 3
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