213 lines
6.9 KiB
Plaintext
213 lines
6.9 KiB
Plaintext
/turf/closed/wall/mineral/cult
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name = "runed metal wall"
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desc = "A cold metal wall engraved with indecipherable symbols. Studying them causes your head to pound."
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icon = 'icons/turf/walls/cult_wall.dmi'
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icon_state = "cult"
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canSmoothWith = null
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smooth = SMOOTH_MORE
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sheet_type = /obj/item/stack/sheet/runed_metal
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sheet_amount = 1
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explosion_block = 10
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girder_type = /obj/structure/girder/cult
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/turf/closed/wall/mineral/cult/Initialize()
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new /obj/effect/temp_visual/cult/turf(src)
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. = ..()
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/turf/closed/wall/mineral/cult/devastate_wall()
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new sheet_type(get_turf(src), sheet_amount)
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/turf/closed/wall/mineral/cult/Exited(atom/movable/AM, atom/newloc)
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. = ..()
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if(istype(AM, /mob/living/simple_animal/hostile/construct/harvester)) //harvesters can go through cult walls, dragging something with
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var/mob/living/simple_animal/hostile/construct/harvester/H = AM
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var/atom/movable/stored_pulling = H.pulling
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if(stored_pulling)
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stored_pulling.setDir(get_dir(stored_pulling.loc, newloc))
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stored_pulling.forceMove(src)
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H.start_pulling(stored_pulling, supress_message = TRUE)
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/turf/closed/wall/mineral/cult/ratvar_act()
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. = ..()
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if(istype(src, /turf/closed/wall/mineral/cult)) //if we haven't changed type
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var/previouscolor = color
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color = "#FAE48C"
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animate(src, color = previouscolor, time = 8)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
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/turf/closed/wall/mineral/cult/artificer
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name = "runed stone wall"
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desc = "A cold stone wall engraved with indecipherable symbols. Studying them causes your head to pound."
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/turf/closed/wall/mineral/cult/artificer/break_wall()
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new /obj/effect/temp_visual/cult/turf(get_turf(src))
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return null //excuse me we want no runed metal here
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/turf/closed/wall/mineral/cult/artificer/devastate_wall()
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new /obj/effect/temp_visual/cult/turf(get_turf(src))
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//Clockwork wall: Causes nearby tinkerer's caches to generate components.
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/turf/closed/wall/clockwork
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name = "clockwork wall"
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desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
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explosion_block = 5
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hardness = 10
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slicing_duration = 80
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sheet_type = /obj/item/stack/tile/brass
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sheet_amount = 1
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girder_type = /obj/structure/destructible/clockwork/wall_gear
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baseturfs = /turf/open/floor/clockwork/reebe
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var/heated
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var/obj/effect/clockwork/overlay/wall/realappearance
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/turf/closed/wall/clockwork/Initialize()
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. = ..()
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new /obj/effect/temp_visual/ratvar/wall(src)
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new /obj/effect/temp_visual/ratvar/beam(src)
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realappearance = new /obj/effect/clockwork/overlay/wall(src)
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realappearance.linked = src
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/turf/closed/wall/clockwork/Destroy()
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if(realappearance)
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qdel(realappearance)
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realappearance = null
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if(heated)
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var/mob/camera/eminence/E = get_eminence()
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if(E)
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E.superheated_walls--
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return ..()
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/turf/closed/wall/clockwork/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if(heated && the_rcd.canRturf)
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return ..()
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/turf/closed/wall/clockwork/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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if(heated && the_rcd.canRturf)
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return ..()
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/turf/closed/wall/clockwork/try_destroy(obj/item/I, mob/user, turf/T)
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if(!heated)
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return ..()
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if(!istype(I, /obj/item/pickaxe/drill/jackhammer))
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return FALSE
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to_chat(user, "<span class='notice'>You begin to smash though [src]...</span>")
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if(!do_after(user, 70, TRUE, src))
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return FALSE
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I.play_tool_sound(src)
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visible_message("<span class='warning'>[user] smashes through [src] with [I]!</span>", "<span class='italics'>You hear the grinding of metal.</span>")
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dismantle_wall()
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return TRUE
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/turf/closed/wall/clockwork/ReplaceWithLattice()
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..()
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for(var/obj/structure/lattice/L in src)
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L.ratvar_act()
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/turf/closed/wall/clockwork/narsie_act()
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..()
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if(istype(src, /turf/closed/wall/clockwork)) //if we haven't changed type
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var/previouscolor = color
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color = "#960000"
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animate(src, color = previouscolor, time = 8)
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addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
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/turf/closed/wall/clockwork/dismantle_wall(devastated=0, explode=0)
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if(devastated)
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devastate_wall()
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ScrapeAway()
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else
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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var/newgirder = break_wall()
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if(newgirder) //maybe we want a gear!
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transfer_fingerprints_to(newgirder)
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ScrapeAway()
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for(var/obj/O in src) //Eject contents!
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if(istype(O, /obj/structure/sign/poster))
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var/obj/structure/sign/poster/P = O
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P.roll_and_drop(src)
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else
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O.forceMove(src)
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/turf/closed/wall/clockwork/devastate_wall()
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for(var/i in 1 to 2)
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new/obj/item/clockwork/alloy_shards/large(src)
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for(var/i in 1 to 2)
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new/obj/item/clockwork/alloy_shards/medium(src)
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for(var/i in 1 to 3)
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new/obj/item/clockwork/alloy_shards/small(src)
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/turf/closed/wall/clockwork/attack_hulk(mob/living/user, does_attack_animation = 0)
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..()
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if(heated)
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to_chat(user, "<span class='userdanger'>The wall is searing hot to the touch!</span>")
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user.adjustFireLoss(5)
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playsound(src, 'sound/machines/fryer/deep_fryer_emerge.ogg', 50, TRUE)
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/turf/closed/wall/clockwork/mech_melee_attack(obj/mecha/M)
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..()
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if(heated)
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to_chat(M.occupant, "<span class='userdanger'>The wall's intense heat completely reflects your [M.name]'s attack!</span>")
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M.take_damage(20, BURN)
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/turf/closed/wall/clockwork/proc/turn_up_the_heat()
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if(!heated)
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name = "superheated [name]"
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visible_message("<span class='warning'>[src] sizzles with heat!</span>")
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playsound(src, 'sound/machines/fryer/deep_fryer_emerge.ogg', 50, TRUE)
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heated = TRUE
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hardness = -100 //Lower numbers are tougher, so this makes the wall essentially impervious to smashing
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slicing_duration = 150
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animate(realappearance, color = "#FFC3C3", time = 5)
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else
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name = initial(name)
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visible_message("<span class='notice'>[src] cools down.</span>")
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heated = FALSE
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hardness = initial(hardness)
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slicing_duration = initial(slicing_duration)
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animate(realappearance, color = initial(realappearance.color), time = 25)
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/turf/closed/wall/vault
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icon = 'icons/turf/walls.dmi'
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icon_state = "rockvault"
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/turf/closed/wall/ice
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icon = 'icons/turf/walls/icedmetal_wall.dmi'
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icon_state = "iced"
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desc = "A wall covered in a thick sheet of ice."
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canSmoothWith = null
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hardness = 35
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slicing_duration = 150 //welding through the ice+metal
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bullet_sizzle = TRUE
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/turf/closed/wall/rust
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name = "rusted wall"
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desc = "A rusted metal wall."
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icon = 'icons/turf/walls/rusty_wall.dmi'
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hardness = 45
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/turf/closed/wall/rust/rust_heretic_act()
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ScrapeAway()
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/turf/closed/wall/r_wall/rust
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name = "rusted reinforced wall"
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desc = "A huge chunk of rusted reinforced metal."
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icon = 'icons/turf/walls/rusty_reinforced_wall.dmi'
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hardness = 15
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/turf/closed/wall/r_wall/rust/rust_heretic_act()
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if(prob(50))
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return
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ScrapeAway()
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/turf/closed/wall/mineral/bronze
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name = "clockwork wall"
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desc = "A huge chunk of bronze, decorated like gears and cogs."
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icon = 'icons/turf/walls/clockwork_wall.dmi'
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icon_state = "clockwork_wall"
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sheet_type = /obj/item/stack/sheet/bronze
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sheet_amount = 2
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girder_type = /obj/structure/girder/bronze
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