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GS13NG/code/modules/clothing/spacesuits/plasmamen.dm
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//Suits for the pink and grey skeletons! //EVA version no longer used in favor of the Jumpsuit version
/obj/item/clothing/suit/space/eva/plasmaman
name = "EVA plasma envirosuit"
desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges."
allowed = list(/obj/item/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
resistance_flags = FIRE_PROOF
icon_state = "plasmaman_suit"
item_state = "plasmaman_suit"
var/next_extinguish = 0
var/extinguish_cooldown = 100
var/extinguishes_left = 10
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
. = ..()
. += "<span class='notice'>There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit.</span>"
/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return
if(H.fire_stacks)
if(extinguishes_left)
if(next_extinguish > world.time)
return
next_extinguish = world.time + extinguish_cooldown
extinguishes_left--
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes [H.p_them()]!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
H.ExtinguishMob()
new /obj/effect/particle_effect/water(get_turf(H))
//I just want the light feature of the hardsuit helmet
/obj/item/clothing/head/helmet/space/plasmaman
name = "plasma envirosuit helmet"
desc = "A special containment helmet that allows plasma-based lifeforms to exist safely in an oxygenated environment. It is space-worthy, and may be worn in tandem with other EVA gear."
icon_state = "plasmaman-helm"
item_state = "plasmaman-helm"
strip_delay = 80
flash_protect = 2
tint = 2
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
resistance_flags = FIRE_PROOF
var/brightness_on = 4 //luminosity when the light is on
var/helmet_on = FALSE
var/smile = FALSE
var/smile_color = "#FF0000"
var/light_overlay = "envirohelm-light"
var/visor_icon = "envisor"
var/smile_state = "envirohelm_smile"
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen/plasmaman)
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
flags_cover = HEADCOVERSMOUTH|HEADCOVERSEYES
visor_flags_inv = HIDEEYES|HIDEFACE|HIDEFACIALHAIR
mutantrace_variation = NONE
/obj/item/clothing/head/helmet/space/plasmaman/Initialize()
. = ..()
visor_toggling()
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/ComponentInitialize()
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, .proc/wipe_that_smile_off_your_face)
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/clothing/head/helmet/space/plasmaman/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
return TRUE
/obj/item/clothing/head/helmet/space/plasmaman/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
if(helmet_on)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
helmet_on = FALSE
set_light(0)
playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/update_overlays()
. = ..()
if(!up)
. += visor_icon
if(helmet_on)
. += light_overlay
if(smile)
var/mutable_appearance/M = mutable_appearance(icon, smile_state)
M.color = smile_color
. += M
/obj/item/clothing/head/helmet/space/plasmaman/attackby(obj/item/C, mob/living/user)
. = ..()
if(istype(C, /obj/item/toy/crayon))
if(!smile)
var/obj/item/toy/crayon/CR = C
to_chat(user, "<span class='notice'>You start drawing a smiley face on the helmet's visor..</span>")
if(do_after(user, 25, target = src))
smile = TRUE
smile_color = CR.paint_color
to_chat(user, "You draw a smiley on the helmet visor.")
update_icon()
else
to_chat(user, "<span class='warning'>Seems like someone already drew something on this helmet's visor!</span>")
///gets called when receiving the CLEAN_ACT signal from something, i.e soap or a shower. exists to remove any smiley faces drawn on the helmet.
/obj/item/clothing/head/helmet/space/plasmaman/proc/wipe_that_smile_off_your_face()
if(smile)
smile = FALSE
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
if(!light_overlay)
return
if(!up)
to_chat(user, "<span class='notice'>Your helmet's torch can't pass through your welding visor!</span>")
return
helmet_on = !helmet_on
if(helmet_on)
set_light(brightness_on, 0.8, "#FFCC66")
else
set_light(0)
update_icon()
/obj/item/clothing/head/helmet/space/plasmaman/visor_toggling() //handles all the actual toggling of flags
up = !up
clothing_flags ^= visor_flags
flags_inv ^= visor_flags_inv
if(visor_vars_to_toggle & VISOR_FLASHPROTECT)
flash_protect ^= initial(flash_protect)
if(visor_vars_to_toggle & VISOR_TINT)
tint ^= initial(tint)
/obj/item/clothing/head/helmet/space/plasmaman/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
. = ..()
if(!isinhands)
if(smile)
var/mutable_appearance/M = mutable_appearance(icon_file, smile_state)
M.color = smile_color
. += M
if(!up)
. += mutable_appearance(icon_file, visor_icon)
if(helmet_on)
. += mutable_appearance(icon_file, light_overlay)
/obj/item/clothing/head/helmet/space/plasmaman/security
name = "security plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables."
icon_state = "security_envirohelm"
item_state = "security_envirohelm"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 20)
/obj/item/clothing/head/helmet/space/plasmaman/security/warden
name = "warden's plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for the warden, a pair of white stripes being added to differeciate them from other members of security."
icon_state = "warden_envirohelm"
item_state = "warden_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/security/hos
name = "head of security's plasma envirosuit helmet"
desc = "A plasmaman containment helmet designed for the head of security, manacing black with red stripes, to differenciate them from other members of security."
icon_state = "hos_envirohelm"
item_state = "hos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/medical
name = "medical's plasma envirosuit helmet"
desc = "An envriohelmet designed for plasmaman medical doctors, having two stripes down it's length to denote as much."
icon_state = "doctor_envirohelm"
item_state = "doctor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/cmo
name = "chief medical officer's plasma envirosuit helmet"
desc = "A blue and white envriohelmet designed for the chief medical officer."
icon_state = "cmo_envirohelm"
item_state = "cmo_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/genetics
name = "geneticist's plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for geneticists."
icon_state = "geneticist_envirohelm"
item_state = "geneticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/viro
name = "virology plasma envirosuit helmet"
desc = "The helmet worn by the safest people on the station, those who are completely immune to the monstrosities they create."
icon_state = "virologist_envirohelm"
item_state = "virologist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/chemist
name = "chemistry plasma envirosuit helmet"
desc = "A plasmaman envirosuit designed for chemists, two orange stripes going down it's face."
icon_state = "chemist_envirohelm"
item_state = "chemist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/science
name = "science plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for scientists."
icon_state = "scientist_envirohelm"
item_state = "scientist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/rd
name = "research director's plasma envirosuit helmet"
desc = "A sturdier plasmaman envirohelmet designed for research directors."
icon_state = "rd_envirohelm"
item_state = "rd_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10)
/obj/item/clothing/head/helmet/space/plasmaman/robotics
name = "robotics plasma envirosuit helmet"
desc = "A plasmaman envirohelmet designed for roboticists."
icon_state = "roboticist_envirohelm"
item_state = "roboticist_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/engineering
name = "engineering plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
icon_state = "engineer_envirohelm"
item_state = "engineer_envirohelm"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75, "wound" = 10)
/obj/item/clothing/head/helmet/space/plasmaman/engineering/ce
name = "chief engineer's plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for the chief engineer, white with gold stripes designed for high visibility."
icon_state = "ce_envirohelm"
item_state = "ce_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
name = "atmospherics plasma envirosuit helmet"
desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by engineering's blue."
icon_state = "atmos_envirohelm"
item_state = "atmos_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/cargo
name = "cargo plasma envirosuit helmet"
desc = "An plasmaman envirohelmet designed for cargo techs and quartermasters."
icon_state = "cargo_envirohelm"
item_state = "cargo_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mining
name = "mining plasma envirosuit helmet"
desc = "A khaki helmet given to plasmamen miners operating on lavaland."
icon_state = "explorer_envirohelm"
item_state = "explorer_envirohelm"
visor_icon = "explorer_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/chaplain
name = "chaplain's plasma envirosuit helmet"
desc = "An envirohelmet specially designed for only the most pious of plasmamen."
icon_state = "chap_envirohelm"
item_state = "chap_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/white
name = "white plasma envirosuit helmet"
desc = "A generic white envirohelm."
icon_state = "white_envirohelm"
item_state = "white_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/hop
name = "head of personell's plasma envirosuit helmet"
desc = "A finely tailored azure envirohelm designed for head of personell."
icon_state = "hop_envirohelm"
item_state = "hop_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/captain
name = "captain's plasma envirosuit helmet"
desc = "A blue and gold envirohelm designed for the station's captain, nonetheless. Made of superior materials to protect them from the station hazards and more."
icon_state = "captain_envirohelm"
item_state = "captain_envirohelm"
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 85, "wound" = 15)
/obj/item/clothing/head/helmet/space/plasmaman/curator
name = "curator's plasma envirosuit helmet"
desc = "A slight modification on a tradiational voidsuit helmet, this helmet was Nano-Trasen's first solution to the *logistical problems* that come with employing plasmamen. Despite their limitations, these helmets still see use by historian and old-styled plasmamen alike."
icon_state = "prototype_envirohelm"
item_state = "prototype_envirohelm"
light_overlay = null
actions_types = list(/datum/action/item_action/toggle_welding_screen/plasmaman)
smile_state = "prototype_smile"
visor_icon = "prototype_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/botany
name = "botany plasma envirosuit helmet"
desc = "A green and blue envirohelmet designating it's wearer as a botanist. While not specially designed for it, it would protect against minor planet-related injuries."
icon_state = "botany_envirohelm"
item_state = "botany_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/janitor
name = "janitor's plasma envirosuit helmet"
desc = "A grey helmet bearing a pair of purple stripes, designating the wearer as a janitor."
icon_state = "janitor_envirohelm"
item_state = "janitor_envirohelm"
/obj/item/clothing/head/helmet/space/plasmaman/mime
name = "mime envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. It's not very colourful."
icon_state = "mime_envirohelm"
item_state = "mime_envirohelm"
light_overlay = "mime_envirohelm-light"
visor_icon = "mime_envisor"
/obj/item/clothing/head/helmet/space/plasmaman/clown
name = "clown envirosuit helmet"
desc = "The make-up is painted on, it's a miracle it doesn't chip. <i>'HONK!'</i>"
icon_state = "clown_envirohelm"
item_state = "clown_envirohelm"
light_overlay = "clown_envirohelm-light"
item_state = "clown_envirohelm"
visor_icon = "clown_envisor"
smile_state = "clown_smile"