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GS13NG/code/modules/uplink/uplink_items/uplink_implants.dm
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2020-09-18 00:27:04 -07:00

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/*
Uplink Items:
Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
When adding new entries to the file, please keep them sorted by category.
*/
// Implants
/datum/uplink_item/implants/adrenal
name = "Adrenal Implant"
desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \
cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect."
item = /obj/item/storage/box/syndie_kit/imp_adrenal
cost = 8
player_minimum = 25
/datum/uplink_item/implants/antistun
name = "CNS Rebooter Implant"
desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon."
item = /obj/item/autosurgeon/anti_stun
cost = 12
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/implants/freedom
name = "Freedom Implant"
desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \
user from common restraints such as handcuffs."
item = /obj/item/storage/box/syndie_kit/imp_freedom
cost = 5
/datum/uplink_item/implants/warp
name = "Warp Implant"
desc = "An implant injected into the body and later activated at the user's will. Allows the user to teleport to where they were 10 seconds ago. Has a 10 second cooldown."
item = /obj/item/storage/box/syndie_kit/imp_warp
cost = 6
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/implants/hijack
name = "Hijack Implant"
desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms."
item = /obj/item/implanter/hijack
cost = 14 //really overkill, 14 tc, can still get caught in a room you haven't hijacked and you're fucked.
surplus = 0 //nope not having hijack implants with surplus crates nope nope nope nope
restricted = TRUE
/datum/uplink_item/implants/radio
name = "Internal Syndicate Radio Implant"
desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \
Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection."
item = /obj/item/storage/box/syndie_kit/imp_radio
cost = 4
restricted = TRUE
/datum/uplink_item/implants/microbomb
name = "Microbomb Implant"
desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
The more implants inside of you, the higher the explosive power. \
This will permanently destroy your body, however."
item = /obj/item/storage/box/syndie_kit/imp_microbomb
cost = 2
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/implants/macrobomb
name = "Macrobomb Implant"
desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
Upon death, releases a massive explosion that will wipe out everything nearby."
item = /obj/item/storage/box/syndie_kit/imp_macrobomb
cost = 20
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
restricted = TRUE
/datum/uplink_item/implants/reviver
name = "Reviver Implant"
desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon."
item = /obj/item/autosurgeon/reviver
cost = 8
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/implants/stealthimplant
name = "Stealth Implant"
desc = "This one-of-a-kind implant will make you almost invisible as long as you don't don't excessively move around. \
On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it."
item = /obj/item/implanter/stealth
cost = 8
/datum/uplink_item/implants/storage
name = "Storage Implant"
desc = "An implant injected into the body, and later activated at the user's will. It will open a small bluespace \
pocket capable of storing two regular-sized items."
item = /obj/item/storage/box/syndie_kit/imp_storage
cost = 8
/datum/uplink_item/implants/thermals
name = "Thermal Eyes"
desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon."
item = /obj/item/autosurgeon/thermal_eyes
cost = 8
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
/datum/uplink_item/implants/uplink
name = "Uplink Implant"
desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. \
Undetectable (except via surgery), and excellent for escaping confinement."
item = /obj/item/storage/box/syndie_kit/imp_uplink
cost = 4
// An empty uplink is kinda useless.
surplus = 0
restricted = TRUE
/datum/uplink_item/implants/xray
name = "X-ray Vision Implant"
desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
item = /obj/item/autosurgeon/xray_eyes
cost = 10
surplus = 0
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)