118 lines
5.2 KiB
Plaintext
118 lines
5.2 KiB
Plaintext
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/*
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Uplink Items:
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Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list,
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When adding new entries to the file, please keep them sorted by category.
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*/
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// Implants
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/datum/uplink_item/implants/adrenal
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name = "Adrenal Implant"
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desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \
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cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect."
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item = /obj/item/storage/box/syndie_kit/imp_adrenal
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cost = 8
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player_minimum = 25
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/datum/uplink_item/implants/antistun
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name = "CNS Rebooter Implant"
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desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/anti_stun
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cost = 12
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/freedom
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name = "Freedom Implant"
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desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \
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user from common restraints such as handcuffs."
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item = /obj/item/storage/box/syndie_kit/imp_freedom
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cost = 5
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/datum/uplink_item/implants/warp
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name = "Warp Implant"
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desc = "An implant injected into the body and later activated at the user's will. Allows the user to teleport to where they were 10 seconds ago. Has a 10 second cooldown."
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item = /obj/item/storage/box/syndie_kit/imp_warp
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cost = 6
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/hijack
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name = "Hijack Implant"
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desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms."
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item = /obj/item/implanter/hijack
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cost = 14 //really overkill, 14 tc, can still get caught in a room you haven't hijacked and you're fucked.
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surplus = 0 //nope not having hijack implants with surplus crates nope nope nope nope
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restricted = TRUE
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/datum/uplink_item/implants/radio
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name = "Internal Syndicate Radio Implant"
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desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \
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Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection."
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item = /obj/item/storage/box/syndie_kit/imp_radio
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cost = 4
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restricted = TRUE
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/datum/uplink_item/implants/microbomb
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name = "Microbomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
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The more implants inside of you, the higher the explosive power. \
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This will permanently destroy your body, however."
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item = /obj/item/storage/box/syndie_kit/imp_microbomb
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cost = 2
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/macrobomb
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name = "Macrobomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
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Upon death, releases a massive explosion that will wipe out everything nearby."
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item = /obj/item/storage/box/syndie_kit/imp_macrobomb
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cost = 20
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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restricted = TRUE
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/datum/uplink_item/implants/reviver
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name = "Reviver Implant"
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desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/reviver
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cost = 8
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/stealthimplant
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name = "Stealth Implant"
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desc = "This one-of-a-kind implant will make you almost invisible as long as you don't don't excessively move around. \
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On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it."
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item = /obj/item/implanter/stealth
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cost = 8
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/datum/uplink_item/implants/storage
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name = "Storage Implant"
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desc = "An implant injected into the body, and later activated at the user's will. It will open a small bluespace \
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pocket capable of storing two regular-sized items."
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item = /obj/item/storage/box/syndie_kit/imp_storage
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cost = 8
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/datum/uplink_item/implants/thermals
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name = "Thermal Eyes"
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desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon."
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item = /obj/item/autosurgeon/thermal_eyes
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cost = 8
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/uplink
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name = "Uplink Implant"
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desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. \
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Undetectable (except via surgery), and excellent for escaping confinement."
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item = /obj/item/storage/box/syndie_kit/imp_uplink
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cost = 4
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// An empty uplink is kinda useless.
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surplus = 0
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restricted = TRUE
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/datum/uplink_item/implants/xray
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name = "X-ray Vision Implant"
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desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/xray_eyes
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cost = 10
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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