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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">29 December 2017</h2>
<h3 class="author">Awesine updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added some things which happen to be mining scanner things to that gulag thing</li>
</ul>
<h3 class="author">CitadelStationBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Projectiles that pierce objects will no longer be thrown off course when doing so!</li>
<li class="code_imp">Projectiles now use /datum/point/vectors for trajectory calculations.</li>
<li class="bugfix">Beam rifle reflections will no longer glitch out.</li>
<li class="rscadd">Clown modules have been added for cyborgs! Modules: Bikehorn, Airhorn, instrumental bikehorn, clown stamp, multicolor paint, rainbow crayon, soap, razor, purple lipstick, nonstunning selfcharging creampie cannon, nonslipping selfcharging water sprayer, lollipop fabricator, metallic picket sign, mini extinguisher, laughter reagent hypospray, and the ability to hug. experimental: When emagged they get a fire spray, "super" laughter injector, and shocking or crushing hugs. Also, the module is adminspawn only at the moment.</li>
<li class="bugfix">"Download N research nodes" objective is now checked correctly again.</li>
<li class="tweak">Objects that can have materials inserted into them only will do so on help intent</li>
<li class="admin">Play Internet Sound now has an option to show the song title to players.</li>
<li class="bugfix">Emagged cleanbots can acid people again</li>
<li class="bugfix">Headgear worn by monkeys can be affected by acid</li>
<li class="code_imp">The R&D console has been made more responsive by tweaking how design icons are loaded.</li>
<li class="rscadd">you can now pick up corgi's and pAIs, how disgustingly cute</li>
<li class="bugfix">Ghost lights will follow the ghost while orbiting</li>
</ul>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">timestop now inverts the colours of those frozen in time!</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borgs will no longer have their metal/glass/etc stacks commit sudoku when it runs out of metal. They will also show the correct amount instead of a constant of "1" on menu interaction.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Soapstones now give the correct time they were placed down.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">During Christmas you will be able to click on the tree in the Chapel to receive one present per round. That present can contain any item in the game.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Vending machines now use TGUI</li>
<li class="bugfix">The Radiance can now enter the chapel</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">frying oil actually works</li>
</ul>
<h3 class="author">Nero1024 updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">blast doors and shutters will now play a sound when they open and close.</li>
</ul>
<h3 class="author">PsyKzz updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Jaws of life can now cut handcuffs</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The EMP door shocking effect has a new formula. Heavy EMP's will no longer shock doors while light EMP's have a 10% chance (down from 13.33%).</li>
<li class="bugfix">Hallucinations will no longer show open doors "bolting".</li>
<li class="bugfix">Splashing a book with ethanol should no longer produce errant messages.</li>
<li class="balance">Dead cultists can now be moved across the "line" on Reebe.</li>
<li class="bugfix">The action button for spells should now accurately reflect when the spell is on cooldown</li>
<li class="bugfix">You can now reliably use the button for "touch" spells to "recall" the spell</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Syndicate nuke op infiltrator shuttle is no longer lopsided.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Rebalanced healing symptoms.</li>
<li class="balance">Cellular Molding was replaced by Nocturnal Regeneration, which only works in darkness.</li>
<li class="balance">All healing symptoms now heal both brute and burn damage, although the basic ones will still be more effective on one damage type.</li>
<li class="balance">Plasma Fixation and Radioactive Metabolism heal toxin damage, offsetting the damage done by their healing sources.</li>
<li class="balance">Changed healing symptoms' stats, generally making them less punishing.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer elect two Eminences simultaneously.</li>
<li class="bugfix">The Eminence no longer drifts in space.</li>
<li class="tweak">The Eminence's mass recall now works on unconscious servants.</li>
<li class="tweak">The Eminence's messages now have follow links for observers.</li>
<li class="balance">Floors blessed with holy water prevent servants from warping in and the Eminence from crossing them.</li>
<li class="balance">The Eminence can never enter the Chapel.</li>
<li class="rscadd">Maintenance drones and cogscarabs can now spawn with holiday-related hats on some holidays!</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Golems can now wear labcoats.</li>
<li class="balance">The kitchen gibber must be anchored in order to use.</li>
<li class="balance">The gibber requires bodies to have no external items or equipment.</li>
<li class="rscadd">Ghosts can now use the *spin and *flip emotes.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works properly again!</li>
<li class="rscadd">Mediborgs now have an alternate sprite taken from Paradise, featuring heavy modifications from Vivi.</li>
<li class="rscadd">Standard security borgs now has two alternative sprites that were previously unused in TG's files!</li>
<li class="rscadd">Engineering borgs now have an alternative sprite that was previously unused in TG's files.</li>
<li class="rscadd">Mining borgs are now able to choose between the current lavaland paintjob or the old asteroid paintjob.</li>
<li class="code_imp">Dogborgs are now modularized.</li>
<li class="code_imp">All of the copypasta brought by the new borg icons has been removed. Custom borg sprites are now modular.</li>
<li class="code_imp">The additional modules in the borg module select menu have been modularized.</li>
<li class="code_imp">The module select icon file is now able to be modular. This does not yet restore the regressed dogborg module select icons.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Non movement keys pressed while moving no longer stop movement.</li>
<li class="bugfix">The backup shuttle has it's own area now and you should no longer occasionally be teleported there by the arena shuttle.</li>
<li class="bugfix">The auxiliary mining base can no longer be placed on top of lava, indestructible turfs, or inside particularly large ruins.</li>
</ul>
<h2 class="date">16 December 2017</h2>
<h3 class="author">ACCount updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">"Tail removal" and "tail attachment" surgeries are merged with "organ manipulation".</li>
<li class="imageadd">New sprites for reflectors. They finally look like something.</li>
<li class="rscadd">You can lock reflector's rotation by using a screwdriver. Use the screwdriver again to unlock it.</li>
<li class="rscadd">Reflector examine now shows the current angle and rotation lock status.</li>
<li class="rscadd">You can now use a welder to repair damaged reflectors.</li>
<li class="bugfix">Multiple reflector bugs are fixed.</li>
</ul>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds new grindables</li>
</ul>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Dying in shapeshifted form reverts you to the original one. (You're still dead)</li>
</ul>
<h3 class="author">Armhulen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizards may now shapeshift into viper spiders.</li>
</ul>
<h3 class="author">Armhulen and lagnas2000 (+his team of amazing spriters) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mi-go have entered your realm!</li>
</ul>
<h3 class="author">AutomaticFrenzy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cell chargers weren't animating properly</li>
<li class="bugfix">disable_warning wasn't getting checked and the chat was being spammed</li>
</ul>
<h3 class="author">AverageJoe82 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">drones now have night vision</li>
<li class="rscdel">drones no longer have lights</li>
</ul>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Occupand ---&gt; Occupant on opened cryogenic pods.</li>
<li class="spellcheck">Cyrogenic ---&gt; Cryogenic on opened cryogenic pods.</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Xray now only hits the first mob it comes into contact with instead of being outright removed from the game.</li>
</ul>
<h3 class="author">Code by Pyko, Ported by Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rat Kebabs and Double Rat Kebabs have been added!</li>
</ul>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bolas are back in tablecrafting!</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shuttle navigation computers can now place new transit locations over the shuttle's current position.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clockwork slabs no longer refer to components</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen is happy to announce the pinnacle in plasma research! The Disco Inferno shuttle design is the result of decades of plasma research. Burn, baby, burn!</li>
</ul>
<h3 class="author">Dax Dupont & Alek2ander updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Binary chat messages been made more visible.</li>
</ul>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fancy boxes(ie: donut boxes) now show the proper content amount in the sprite and no longer go invisible when empty.</li>
</ul>
<h3 class="author">Dorsisdwarf updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Catpeople are now distracted instead of debilitated</li>
<li class="rscadd">Normal cats now go for laser pointers</li>
</ul>
<h3 class="author">Epoc updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Adds Cybernetic Lungs to the Cyber Organs research node</li>
</ul>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now lay (buckle!) yourself to a bed to avoid being burnt to a crisp during "the floor is lava" event.</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Redtexting as a traitor now plays a depressing tune to you</li>
</ul>
<h3 class="author">Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation) updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Adds about 30 new ambience sounds</li>
<li class="refactor">added new defines for ambience lists.</li>
</ul>
<h3 class="author">Floyd / Qustinnus: updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Adds a few sound_loop datums to machinery.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area</li>
</ul>
<h3 class="author">Francinum updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The shuttle build plate is now better sized for all stations.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Broken cable cuffs no longer has an invisible sprite.</li>
</ul>
<h3 class="author">Fury updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The GPS item now correctly changes its name when the GPS tag is changed.</li>
</ul>
<h3 class="author">GupGup updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes hostile mobs attacking surrounding tiles when trying to attack someone</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cooldown on the Ripley's mining drills has been halved.</li>
<li class="tweak">The frequency of the Ripley's ore pulse has been doubled.</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reverts katana's to its orginal size being huge</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The heart of darkness revives you as a shadowperson if you aren't one already.</li>
</ul>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 10 new assembly designs to the integrated circuit printer, the difference from current designs is purely aesthetics.</li>
<li class="imageadd">Added the icons for said new assembly designs to electronic_setups.dmi, changed the current electronic mechanism and electronic machine sprites.</li>
</ul>
<h3 class="author">Jalleo updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed a variable to state which RCD's can deconstruct reinforced walls</li>
<li class="balance">Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside borg ones</li>
</ul>
<h3 class="author">JamieH updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Buildmode map generators will now show you a preview of the area you're changing</li>
<li class="rscadd">Buildmode map generators will now ask before nuking the map</li>
<li class="bugfix">Buildmode map generator corners can now only be set by left clicking</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blob is now a side antagonist.</li>
<li class="rscadd">Event and admin blobs will now be able to choose their spawn location.</li>
<li class="rscadd">Blob can now win in any mode by gaining enough tiles to reach Critical Mass.</li>
<li class="rscadd">Blobs that have Critical Mass have unlimited points, and a minute after achieving critical mass, they will spread to every tile on station, killing anyone still on board and ending the round.</li>
<li class="rscadd">Using an analyzer on a blob will now reveal its progress towards Critical Mass.</li>
<li class="rscadd">The blob event is now more common.</li>
</ul>
<h3 class="author">Kor and JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added vampires. They will be available as a roundstart race during the Halloween holiday event.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Power regen on the regular tesla relay has been reduced to 50, from 150.</li>
</ul>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Medical Cloning manual has been updated.</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">when decapitated, banana-flavored cream no longer hovers where your head used to be.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">EI NATH! now causes a flash of light</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">All stations have been outfitted with brand new Smoke Machines! They have nicer sprites now!</li>
</ul>
<h3 class="author">MrPerson & ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Completely changed how keyboard input is read.</li>
<li class="rscadd">Holding two directions at the same time will now move you diagonally. This works with the arrow keys, wasd, and the numpad.</li>
<li class="tweak">Moving diagonally takes twice as long as moving a cardinal direction.</li>
<li class="bugfix">You can use control to turn using wasd and the numpad instead of just the arrow keys.</li>
<li class="rscdel">Some old non-hotkey mode behaviors, especially in relation to chatbox interaction, can't be kept with the new system. Of key note: You can't type while walking. This is due to limitations of byond and the work necessary to overcome it is better done as another overhaul allowing custom controls.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Created a system to profile code on a line by line basis and return detailed info about how much time was spent (in milliseconds) on each line(s).</li>
</ul>
<h3 class="author">MrStonedOne and Jordie updated:</h3>
<ul class="changes bgimages16">
<li class="server">As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pinned notes will now show up on vault, abductor, centcom and large glass airlocks.</li>
<li class="spellcheck">Removed a misleading message when handling full stacks of sheets.</li>
<li class="bugfix">Pre-filled glass bottles (uplink, medbay, botany) will now give visual feedback about how much stuff is left inside, and the color of contents will match an empty bottle being filled with the same reagent.</li>
<li class="bugfix">Player-controlled "neutral" mobs such as minebots are now considered valid targets by clock cult's ocular wardens.</li>
</ul>
<h3 class="author">Okand37 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-organized Delta's departmental protolathes for all departments.</li>
<li class="rscadd">Re-organized Delta's ORM placement by connecting it to the mining office, which now has a desk for over handing materials to the outside.</li>
<li class="rscadd">Added a second Nanomed to Deltastation's medical bay.</li>
<li class="rscadd">Nanotrasen has decided to add proper caution signs to most docking ports on Deltastation, warning individuals to be cautious around these areas.</li>
<li class="rscadd">Two health sensors are now placed in Deltastation's robotics area for medibots.</li>
<li class="bugfix">Atmospheric Technicians at Deltastation can now open up their gas storage in the supermatter power area as intended.</li>
</ul>
<h3 class="author">Okand37 (DeltaStation Updates) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tweaked Atmospherics</li>
<li class="bugfix">Fixed the Incinerator air injector</li>
<li class="rscadd">Tweaked Engineering</li>
<li class="rscadd">Added logs to the Chaplain's closet for gimmicks (bonfires)</li>
<li class="rscadd">Tweaked Security</li>
<li class="bugfix">Fixed medical morgue maintenance not providing radiation shielding and exterior chemistry windoor</li>
<li class="rscadd">Bar now has a door from the backroom to the theatre stage</li>
<li class="rscadd">Tweaked Locker Room/Dormitories</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now use beakers/cups/etc that have welding fuel in them on welders to refuel them.</li>
</ul>
<h3 class="author">Qbopper and JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The default internet sound volume was changed from 100 to 25. Stop complaining in OOC about your ears!</li>
</ul>
<h3 class="author">Revenant Defile ability updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Revenant's Defile now removes salt piles</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The smoke machine now properly generates transparent smoke, transmits chemicals, and displays the proper icons.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added round id to the status world topic</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can no longer build reinforced floors directly on top of dirt, asteroid sand, ice, or beaches. You'll have to first construct flooring on top of it instead.</li>
<li class="bugfix">Corrected mapping issues introduced with the latest SM engine/radiation update across all relevant maps.</li>
<li class="bugfix">The tools on the Caravan Ambush space ruin have had their speeds corrected.</li>
<li class="bugfix">Slappers will no longer appear as a latex balloon in your hand.</li>
<li class="bugfix">Renault now has a comfy new bed on Metastation!</li>
<li class="tweak">Engineering cyborgs now have access to geiger counters.</li>
</ul>
<h3 class="author">Skylar Lineman, your local R&D; moonlighter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.</li>
<li class="rscadd">R&amp;D; lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.</li>
<li class="rscadd">The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!</li>
<li class="balance">You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.</li>
<li class="balance">You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Admins can once again spawn nuke teams on demand.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Organ storage bags can be used to perform limb augmentation.</li>
<li class="bugfix">You can now cancel a cavity implant during the implanting/removing step by using drapes while holding the appropriate tool in your inactive hand. Cyborgs can cancel the surgery by using drapes alone.</li>
<li class="bugfix">Fixed hot items and fire heating reagents to temperatures higher than their heat source.</li>
<li class="bugfix">Sprays can now be heated with hot items.</li>
<li class="tweak">The heating of reagents by hot items, fire, and microwaves now scales linearly with the difference between the reagent holder's temperature and the heat source's temperature instead of constantly.</li>
<li class="tweak">The body temperature of a mob with reagents is affected by the temperature of the mob's reagents.</li>
<li class="tweak">Reagent containers can now be heated by hot air.</li>
</ul>
<h3 class="author">Thefastfoodguy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spamming runes / battlecries / etc will no longer trigger spam prevention</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Sentient cats no longer forget to fall over when they die</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ancient station lighting fixed on beta side (medical and atmos remains)</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts now have a Toggle Health Scan verb, which allows them to health scan mobs they click on.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cogged APCs can now be correctly unlocked with an ID card.</li>
</ul>
<h3 class="author">Y0SH1 M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The R&amp;D; Server's name is now improper.</li>
<li class="spellcheck">The R&amp;D; Server now has an explanation of what it does.</li>
</ul>
<h3 class="author">Y0SH1_M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disabling leg actuators sets the power drain per step to the correct value.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">EMPs can pulse multiple wires</li>
</ul>
<h3 class="author">arsserpentarium updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">now lists should work properly</li>
</ul>
<h3 class="author">as334 updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">This changelog has been updated and so read it again if you are interested in doing assmos.</li>
<li class="rscadd">Atmospherics has been massively expanded including new gases.</li>
<li class="rscadd">These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and Tritium.</li>
<li class="rscadd">Brown Gas is acidic to breath, but mildly stimulation.</li>
<li class="rscadd">Stimulum is more stimulating and much safer.</li>
<li class="rscadd">Pluoxium is a non-reactive form of oxygen that delivers more oxygen into the bloodstream.</li>
<li class="rscadd">Hyper-Noblium is an extremely noble gas, and stops gases from reacting.</li>
<li class="rscadd">Tritium is radioactive and flammable.</li>
<li class="rscadd">New reactions have also been added to create these gases.</li>
<li class="rscadd">Tritium formation: Heat large amounts of oxygen with plasma. Make sure you have a filter ready and setup!</li>
<li class="rscadd">Fusion has been reintroduced. Plasma will fuse when heated to a high thermal energy with Tritium as a catalyst. Make sure to manage the waste products.</li>
<li class="rscadd">Brown Gas formation: Heat Oxygen and Nitrogen.</li>
<li class="rscadd">BZ fixation: Heat Tritium and Plasma.</li>
<li class="rscadd">Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.</li>
<li class="rscadd">Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high heat. Cools rapidly.</li>
<li class="rscadd">Pluoxium is unable to be formed.</li>
<li class="rscdel">Freon has been removed. Use cold nitrogen for your SME problems now.</li>
<li class="rscadd">Water vapor now freezes the tile it is on when it is cooled heavily.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Due to cuts to Nanotrasen's Occupational Safety and Health Administration (NO-SHA) budget, station fixtures no longer undergo as much safety testing. (Translation for rank and file staff: More objects on the station will hurt you.)</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Quiet areas of libraries on station have now been equipped with a vending machine containing suitable recreational activities.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now press Ctrl+H to stop pulling, or simply H to stop pulling if you're in hotkey mode.</li>
</ul>
<h3 class="author">duncathan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Portable air pumps can output to a maximum of 25 atmospheres.</li>
</ul>
<h3 class="author">ike709 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added directional computer sprites. Maps haven't been changed yet.</li>
</ul>
<h3 class="author">improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">toolbelts can now carry geiger counters</li>
</ul>
<h3 class="author">jammer312 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed conjuration spells forgetting about conjured items</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!</li>
<li class="rscadd">Reflectors can now be at any angle you want. Alt click them to set angle!</li>
<li class="rscadd">Pipes can now be layered up to 3 layers.</li>
</ul>
<h3 class="author">naltronix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes that table that wasnt accessible in Metastation</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Chemical heater and smoke machine resprited.</li>
</ul>
<h3 class="author">nicn updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Damage from low pressure has been doubled.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can vomit blood at high enough radiation.</li>
<li class="balance">Radiation knockdown is far far shorter.</li>
<li class="balance">Genetics modification is less harmful but still, upgrade your machines.</li>
<li class="balance">Pentetic acid is useless for low amounts of radiation but indispensable for high amounts now.</li>
<li class="balance">Singularity radiation has been normalized and Pubby engine has been remapped.</li>
<li class="bugfix">No more hair loss spam</li>
<li class="bugfix">Mob rad contamination has been disabled for now. Regular contamination is still a thing.</li>
<li class="bugfix">Fixed turfs not rotating</li>
<li class="bugfix">Fixed stealing structures you shouldn't be moving</li>
</ul>
<h3 class="author">ninjanomnom & Wjohn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cable cuffs now inherit the color of the cables used to make them.</li>
<li class="bugfix">Split cable stacks keep their color.</li>
<li class="tweak">The blue cable color is now a better blue.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed the bluespace pipe</li>
</ul>
<h3 class="author">psykzz updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">AI Airlock UI to use TGUI</li>
<li class="tweak">Allow AI to swap between electrified door states without having to un-electrify first.</li>
</ul>
<h3 class="author">selea/arsserpentarium updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Integrated circuits have been added to Research!</li>
<li class="rscadd">You can use these to create devices with very complex behaviors.</li>
<li class="rscadd">Research the Integrated circuits printer to get started.</li>
</ul>
<h3 class="author">tserpas1289 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Any suit that could hold emergency oxygen tanks can now also hold plasma man internals</li>
<li class="tweak">Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.</li>
<li class="bugfix">Plasma men jumpsuits can now hold accessories like pocket protectors and medals.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replica fabricatoring airlocks and windoors keeps the old name</li>
<li class="tweak">Narsie and Ratvar converting airlocks and windoors keeps the old name</li>
</ul>
<h3 class="author">zennerx updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a bug that made you try and scream while unconscious due to a fire</li>
<li class="tweak">Skateboard crashes now give slight brain damage!</li>
<li class="rscadd">Using a helmet prevents brain damage from the skateboard!</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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