Files
GS13NG/code/modules/awaymissions/mission_code/jungleresort.dm
2021-02-12 16:13:59 -06:00

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// welcome to the jungle, we got fun and games
//areas
/area/awaymission/jungleresort
name = "Jungle Resort"
icon_state = "awaycontent30"
//objects
/obj/item/paper/crumpled/awaymissions/jungleresort/notice
name = "Resort Notice"
info = "Due to unforeseen circumstances and the disappearance of several resort employees and visitors, the resort shall be closed to the public until further notice. - <i>Resort Manager Joe Lawrence</i.>"
/obj/item/melee/chainofcommand/jungle
name = "treasure hunter's whip"
desc = "The tool of a fallen treasure hunter, old and outdated, it still stings like hell to be hit by."
hitsound = 'sound/weapons/whip.ogg'
icon_state = "whip"
/obj/item/clothing/suit/hooded/wintercoat/captain/jungle
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/head/rice_hat/cursed // this was a stupid idea lmao
name = "cursed rice hat"
desc = "Welcome to the rice fields, motherfucker. This particular one seems to give you second thoughts about wearing it."
/obj/item/clothing/head/rice_hat/cursed/equipped(mob/M, slot)
. = ..()
if (slot == SLOT_HEAD)
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
else
UnregisterSignal(M, COMSIG_MOB_SAY)
/obj/item/clothing/head/rice_hat/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
/obj/item/clothing/head/rice_hat/cursed/proc/handle_speech(datum/source, list/speech_args)
var/message = speech_args[SPEECH_MESSAGE]
if(message[1] != "*")
var/list/temp_message = splittext(message, " ")
var/list/pick_list = list()
for(var/i in 1 to temp_message.len)
pick_list += i
for(var/i in 1 to abs(temp_message.len/3))
var/H = pick(pick_list)
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":"))
continue
temp_message[H] = ninjaspeak(temp_message[H])
pick_list -= H
message = temp_message.Join(" ")
//The Alternate speech mod is now the main one.
message = replacetext(message, "l", "r")
message = replacetext(message, "rr", "ru")
message = replacetext(message, "v", "b")
message = replacetext(message, "f", "hu")
message = replacetext(message, "'t", "")
message = replacetext(message, "t ", "to ")
message = replacetext(message, " I ", " ai ")
message = replacetext(message, "th", "z")
message = replacetext(message, "is", "izu")
message = replacetext(message, "ziz", "zis")
message = replacetext(message, "se", "su")
message = replacetext(message, "br", "bur")
message = replacetext(message, "ry", "ri")
message = replacetext(message, "you", "yuu")
message = replacetext(message, "ck", "cku")
message = replacetext(message, "eu", "uu")
message = replacetext(message, "ow", "au")
message = replacetext(message, "are", "aa")
message = replacetext(message, "ay", "ayu")
message = replacetext(message, "ea", "ii")
message = replacetext(message, "ch", "chi")
message = replacetext(message, "than", "sen")
message = replacetext(message, ".", "")
message = lowertext(message)
speech_args[SPEECH_MESSAGE] = message
//turfs
/turf/open/water/jungle
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
/turf/open/floor/plating/dirt/jungle
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
/turf/open/floor/plating/dirt/dark/jungle
initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
/turf/closed/mineral/random/labormineral/jungle
baseturfs = /turf/open/floor/plating/asteroid
turf_type = /turf/open/floor/plating/asteroid
//mobs
/mob/living/carbon/monkey/punpun/curiousgorge
name = "Curious Gorge"
pet_monkey_names = list("Curious Gorge", "Jungle Gorge", "Jungah Joe", "Mr. Monke")
rare_pet_monkey_names = list("Sun Mukong", "Monkey Kong")
/mob/living/simple_animal/hostile/jungle/leaper/boss
health = 550
name = "Froggerosa"
/mob/living/simple_animal/hostile/gorilla/jungle
tame = 1
faction = list("neutral")