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GS13NG/code/modules/mob/living/carbon/carbon_movement.dm
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/mob/living/carbon/movement_delay()
. = ..()
. += grab_state * 3 //can't go fast while grabbing something.
if(!get_leg_ignore()) //ignore the fact we lack legs
var/leg_amount = get_num_legs()
. += 6 - 3*leg_amount //the fewer the legs, the slower the mob
if(!leg_amount)
. += 6 - 3*get_num_arms() //crawling is harder with fewer arms
if(legcuffed)
. += legcuffed.slowdown
if(stat == SOFT_CRIT)
. += SOFTCRIT_ADD_SLOWDOWN
/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
if(movement_type & FLYING && !(lube & FLYING_DOESNT_HELP))
return FALSE
if(!(lube&SLIDE_ICE))
log_combat(src, (O ? O : get_turf(src)), "slipped on the", null, ((lube & SLIDE) ? "(LUBE)" : null))
return loc.handle_slip(src, knockdown_amount, O, lube)
/mob/living/carbon/Process_Spacemove(movement_dir = 0)
if(..())
return 1
if(!isturf(loc))
return 0
// Do we have a jetpack implant (and is it on)?
var/obj/item/organ/cyberimp/chest/thrusters/T = getorganslot(ORGAN_SLOT_THRUSTERS)
if(istype(T) && movement_dir && T.allow_thrust(0.01))
return 1
var/obj/item/tank/jetpack/J = get_jetpack()
if(istype(J) && (movement_dir || J.stabilizers) && J.allow_thrust(0.01, src))
return 1
/mob/living/carbon/Move(NewLoc, direct)
. = ..()
if(. && (movement_type & FLOATING)) //floating is easy
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
else if(nutrition && stat != DEAD)
nutrition -= HUNGER_FACTOR/10
if(m_intent == MOVE_INTENT_RUN)
nutrition -= HUNGER_FACTOR/10