The logging is now stored in the persistent client/player_details datum, that will survive an entire round The existing mob log is retained and a new admin verb is added to access it. It will only show logs for the mob in question, across all players who possibly spent time in that mob A new log type is added that tracks the mobs the player changes across into and the times they occured, to better help admins manage complex situations, this also appears in the mob log as a record of the players who entered/exited control of the mob
53 lines
3.1 KiB
Plaintext
53 lines
3.1 KiB
Plaintext
/proc/show_individual_logging_panel(mob/M, source = LOGSRC_CLIENT, type = INDIVIDUAL_ATTACK_LOG)
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if(!M || !ismob(M))
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return
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//Add client links
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var/dat = ""
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if(M.client)
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dat += "<center><p>Client</p></center>"
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dat += "<center><a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_ATTACK_LOG];log_src=[LOGSRC_CLIENT]'>Attack log</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_SAY_LOG];log_src=[LOGSRC_CLIENT]'>Say log</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_EMOTE_LOG];log_src=[LOGSRC_CLIENT]'>Emote log</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_OOC_LOG];log_src=[LOGSRC_CLIENT]'>OOC log</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_SHOW_ALL_LOG];log_src=[LOGSRC_CLIENT]'>Show all</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[type];log_src=[LOGSRC_CLIENT]'>Refresh</a></center>"
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else
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dat += "<p> No client attached to mob </p>"
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dat += "<hr style='background:#000000; border:0; height:1px'>"
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dat += "<center><p>Mob</p></center>"
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//Add the links for the mob specific log
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dat += "<center><a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_ATTACK_LOG];log_src=[LOGSRC_MOB]'>Attack log</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_SAY_LOG];log_src=[LOGSRC_MOB]'>Say log</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_EMOTE_LOG];log_src=[LOGSRC_MOB]'>Emote log</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_OOC_LOG];log_src=[LOGSRC_MOB]'>OOC log</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[INDIVIDUAL_SHOW_ALL_LOG];log_src=[LOGSRC_MOB]'>Show all</a> | "
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dat += "<a href='?_src_=holder;[HrefToken()];individuallog=[REF(M)];log_type=[type];log_src=[LOGSRC_MOB]'>Refresh</a></center>"
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dat += "<hr style='background:#000000; border:0; height:1px'>"
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var/log_source = M.logging;
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if(source == LOGSRC_CLIENT && M.client) //if client doesn't exist just fall back to the mob log
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log_source = M.client.player_details.logging //should exist, if it doesn't that's a bug, don't check for it not existing
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if(type == INDIVIDUAL_SHOW_ALL_LOG)
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dat += "<center>Displaying all [source] logs of [key_name(M)]</center><br><hr>"
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for(var/log_type in log_source)
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dat += "<center><b>[log_type]</b></center><br>"
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var/list/reversed = log_source[log_type]
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if(islist(reversed))
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reversed = reverseRange(reversed.Copy())
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for(var/entry in reversed)
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dat += "<font size=2px>[entry]: [reversed[entry]]</font><br>"
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dat += "<hr>"
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else
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dat += "<center>[source] [type] of [key_name(M)]</center><br>"
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var/list/reversed = log_source[type]
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if(reversed)
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reversed = reverseRange(reversed.Copy())
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for(var/entry in reversed)
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dat += "<font size=2px>[entry]: [reversed[entry]]</font><hr>"
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usr << browse(dat, "window=invidual_logging_[key_name(M)];size=600x480")
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