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GS13NG/code/datums/diseases/pierrot_throat.dm
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PoojawaandGitHub f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/datum/disease/pierrot_throat
name = "Pierrot's Throat"
max_stages = 4
spread_text = "Airborne"
cure_text = "Banana products, especially banana bread."
cures = list("banana")
cure_chance = 75
agent = "H0NI<42 Virus"
viable_mobtypes = list(/mob/living/carbon/human)
permeability_mod = 0.75
desc = "If left untreated the subject will probably drive others to insanity."
severity = MEDIUM
longevity = 400
/datum/disease/pierrot_throat/stage_act()
..()
switch(stage)
if(1)
if(prob(10)) to_chat(affected_mob, "<span class='danger'>You feel a little silly.</span>")
if(2)
if(prob(10)) to_chat(affected_mob, "<span class='danger'>You start seeing rainbows.</span>")
if(3)
if(prob(10)) to_chat(affected_mob, "<span class='danger'>Your thoughts are interrupted by a loud <b>HONK!</b></span>")
if(4)
if(prob(5)) affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) )