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GS13NG/code/modules/mob/living/silicon/damage_procs.dm
2020-11-15 21:12:01 +01:00

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/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
var/hit_percent = (100-blocked)/100
if(!damage || (!forced && hit_percent <= 0))
return 0
var/damage_amount = forced ? damage : damage * hit_percent
switch(damagetype)
if(BRUTE)
adjustBruteLoss(damage_amount, forced = forced)
if(BURN)
adjustFireLoss(damage_amount, forced = forced)
if(OXY)
if(damage < 0 || forced) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
adjustOxyLoss(damage_amount, forced = forced)
return 1
/mob/living/silicon/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE)
return FALSE //The only effect that can hit them atm is flashes and they still directly edit so this works for now
/mob/living/silicon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE, toxins_type = TOX_DEFAULT) //immune to tox damage
return FALSE
/mob/living/silicon/setToxLoss(amount, updating_health = TRUE, forced = FALSE, toxins_type = TOX_OMNI)
return FALSE
/mob/living/silicon/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE) //immune to clone damage
return FALSE
/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
return FALSE
/mob/living/silicon/adjustStaminaLoss(amount, updating_health = 1, forced = FALSE)//immune to stamina damage.
return FALSE
/mob/living/silicon/setStaminaLoss(amount, updating_health = 1)
return FALSE
/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
return FALSE
/mob/living/silicon/setOrganLoss(slot, amount)
return FALSE