44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
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/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE)
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var/hit_percent = (100-blocked)/100
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if(!damage || (!forced && hit_percent <= 0))
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return 0
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var/damage_amount = forced ? damage : damage * hit_percent
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switch(damagetype)
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if(BRUTE)
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adjustBruteLoss(damage_amount, forced = forced)
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if(BURN)
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adjustFireLoss(damage_amount, forced = forced)
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if(OXY)
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if(damage < 0 || forced) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
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adjustOxyLoss(damage_amount, forced = forced)
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return 1
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/mob/living/silicon/apply_effect(effect = 0,effecttype = EFFECT_STUN, blocked = FALSE)
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return FALSE //The only effect that can hit them atm is flashes and they still directly edit so this works for now
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/mob/living/silicon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE, toxins_type = TOX_DEFAULT) //immune to tox damage
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return FALSE
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/mob/living/silicon/setToxLoss(amount, updating_health = TRUE, forced = FALSE, toxins_type = TOX_OMNI)
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return FALSE
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/mob/living/silicon/adjustCloneLoss(amount, updating_health = TRUE, forced = FALSE) //immune to clone damage
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return FALSE
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/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
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return FALSE
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/mob/living/silicon/adjustStaminaLoss(amount, updating_health = 1, forced = FALSE)//immune to stamina damage.
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return FALSE
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/mob/living/silicon/setStaminaLoss(amount, updating_health = 1)
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return FALSE
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/mob/living/silicon/adjustOrganLoss(slot, amount, maximum = 500)
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return FALSE
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/mob/living/silicon/setOrganLoss(slot, amount)
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return FALSE
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