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GS13NG/code/game/gamemodes/changeling/powers/augmented_eyesight.dm
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2017-10-15 19:34:42 -05:00

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//Augmented Eyesight: Gives you x-ray vision or protection from flashes. Also, high DNA cost because of how powerful it is.
//Possible todo: make a custom message for directing a penlight/flashlight at the eyes - not sure what would display though.
/obj/effect/proc_holder/changeling/augmented_eyesight
name = "Augmented Eyesight"
desc = "Creates heat receptors in our eyes and dramatically increases light sensing ability, or protects your vision from flashes."
helptext = "Grants us thermal vision or flash protection. We will become a lot more vulnerable to flash-based devices while thermal vision is active."
chemical_cost = 0
dna_cost = 2 //Would be 1 without thermal vision
active = FALSE
/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if (E)
E.flash_protect = 2 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to protect them from bright lights.")
else
to_chat(user, "We can't adjust our eyes if we don't have any!")
/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
if(!istype(user))
return
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if(E)
if(!active)
E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
E.flash_protect = -1 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to sense prey through walls.")
active = TRUE //Defined in code/modules/spells/spell.dm
else
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
E.flash_protect = 2 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to protect them from bright lights.")
active = FALSE
user.update_sight()
else
to_chat(user, "We can't adjust our eyes if we don't have any!")
return 1
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability
var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
if(E)
if (active)
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
else
E.flash_protect = 0
user.update_sight()