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GS13NG/code/game/gamemodes/changeling/powers/headcrab.dm
T
F-OS 9c8959f2ff Last resort now requires a confirmation. (#33947)
* Update headcrab.dm

* fixed

* fuck

* Update headcrab.dm

* Update headcrab.dm
2017-12-31 02:24:53 -06:00

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/obj/effect/proc_holder/changeling/headcrab
name = "Last Resort"
desc = "We sacrifice our current body in a moment of need, placing us in control of a vessel."
helptext = "We will be placed in control of a small, fragile creature. We may attack a corpse like this to plant an egg which will slowly mature into a new form for us."
chemical_cost = 20
dna_cost = 1
req_human = 1
/obj/effect/proc_holder/changeling/headcrab/sting_action(mob/user)
set waitfor = FALSE
if(alert("Are we sure we wish to kill ourself and create a headslug?",,"Yes", "No") == "No")
return
var/datum/mind/M = user.mind
var/list/organs = user.getorganszone("head", 1)
for(var/obj/item/organ/I in organs)
I.Remove(user, 1)
explosion(get_turf(user),0,0,2,0,silent=1)
for(var/mob/living/carbon/human/H in range(2,user))
to_chat(H, "<span class='userdanger'>You are blinded by a shower of blood!</span>")
H.Stun(20)
H.blur_eyes(20)
H.adjust_eye_damage(5)
H.confused += 3
for(var/mob/living/silicon/S in range(2,user))
to_chat(S, "<span class='userdanger'>Your sensors are disabled by a shower of blood!</span>")
S.Knockdown(60)
var/turf = get_turf(user)
user.gib()
. = TRUE
sleep(5) // So it's not killed in explosion
var/mob/living/simple_animal/hostile/headcrab/crab = new(turf)
for(var/obj/item/organ/I in organs)
I.forceMove(crab)
crab.origin = M
if(crab.origin)
crab.origin.active = 1
crab.origin.transfer_to(crab)
to_chat(crab, "<span class='warning'>You burst out of the remains of your former body in a shower of gore!</span>")